Oceanhorn: Monster of Uncharted Seas

Oceanhorn: Monster of Uncharted Seas

released on Mar 17, 2015

Oceanhorn: Monster of Uncharted Seas

released on Mar 17, 2015

A remaster of Oceanhorn

A remasterd version of Oceanhorn from iOS. "You wake up and find a letter from your father. He is gone… The only lead is his old notebook and a mysterious necklace. What happened? Oceanhorn: Monster of Uncharted Seas combines captivating storytelling, breathtaking 3D visuals and exciting gameplay into one epic action-adventure experience. In the game you explore the islands of Uncharted Seas, a world filled with many dangers, puzzles and secrets. You must fight monsters, learn to use magic and discover ancient treasures, which will help you on your quest. Use all of your wits and skill to unravel the mysteries of the ancient kingdom of Arcadia and the sea monster, Oceanhorn."


Also in series

Oceanhorn: Chronos Dungeon
Oceanhorn: Chronos Dungeon
Oceanhorn 2: Knights of the Lost Realm
Oceanhorn 2: Knights of the Lost Realm
Oceanhorn
Oceanhorn

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Reviews View More

Vale a pena. Muito inspirado em Zelda. Me salvou nos tempos em que morava em roça e não tinha internet.

É uma cópia insossa e sem personalidade de The Legend of Zelda em sua fórmula clássica. Definitivamente um dos jogos já feitos.

Jank Game is Jank!

I learned this was a port of a mobile phone game after I beat it. A port with some fixes...maybe.

It starts out really cute. It feels like old 2d Zelda, but jank.

The jank is fine and then it starts getting worse and worse. What is kinda funny, turns into frustration.

The game is too long for being as jank as it is. The boss fights are terrible. Like either the devs did not know what do or did not care.

It just all feels bad. Temples become too long. Boss fights get worse and worse. You start actively fighting the game and it's jank.

One late game puzzle is horrendous and I cannot believe they thought it was okay to ship that way. The final boss is infuriating. It's jank. Has bad hit boxes. And does way too much damage to you. Sometimes taking forever to let you damage it. However I will give the devs credit where credit is due. They put a checkpoint in after the terrible phase 1. Phase 2 is laughable.

So a game that starts out charming and jank. Has absolute banging music at times. Even has meme worthy terrible moments. It slowly turns into a miserable experience. The jank is no longer funny. The design is baffling and they should be ashamed of themselves for not fixing it when they rereleased it. It's one thing for it to be this way on phones. Another whole thing when you take time to rerelease and update it for consoles and pc. I cannot imagine the second game, a botw clone, being any good based on what this game was like.

Tvůrci se zaklínají vzdáváním holdu Zeldě. Problém je, že tohle je ve výsledku klon přiživující se na značce z nejslovutnějších. Neinspiruje se jí to totiž, ale vykrádá to Wind Wakera způsobem, který je na úrovni toho, když Asylum v době uvedení "Transformers" do kin pustí na domácí nosiče "Transmorphers". Až se jeden diví, že se to nejmenuje rovnou „The Story of Selda: The Wind Ocean“.

Co to však vypovídá o kvalitách Oceanhornu samotného? Nic. Nedá se říci, že by nešlo o zábavný titul. Jenže tu není jediný vlastní nápad, jediná inovace, prostě nic. Veškeré mechanismy, postupy, názvy, animace během soubojů, průběh apod. jsou překlopeny z nedostižného předobrazu. Což je kámen úrazu hned dvojnásobný. Jednak v tom, že Wind Waker sám o sobě není tou z nejpamátnějších Zeld a poté i v tom, že vše se podařilo překlopit sice zábavně a funkčně, ale ani v jednom případě ne TAK zábavně a funkčně, aby se to originálu aspoň vyrovnalo. A tak tam kde Zelda nabízí regulérní komplexní puzzly, které donutí k zamyšlení, tak tady bez přemýšlení posunete bednu na tlačítko a jdete dál, tam kde v Zeldě na každého protivníka budete muset přijít se specifickým řešením, zde stačí všechny umlátit, tam kde se jednotlivé Zeldy předhání v jednom památnějším dungeonu za druhým, zde jsou nenápadité koridory, tam kde v Zeldě co boss, to originální přístup k jeho poražení, to zde… No, představu již máte.

Výsledkem je tedy přímočaré zábavné dobrodružně RPGčko spíše pro začínající hráče, protože bez jakéhokoli náznaku výzvy, které nesporně zabaví a nic jiného. Jenže ty nejlepší Zeldy nabízejí právě i to pověstné specifické „něco navíc“, co je činí nadčasovými legendami napříč platformami a nejlepšími hrami (nejen) v rámci žánru. Ano, zalepit na PC díru po Zeldě se tímto s přivřením obou očí jakž takž daří, ale je to hrubá záplata a stále ji lépe zalátat skrze emulátory. Ve výsledku však investovaného času litovat spíše nebudete (ostatně jde sotva o 12 hodin), což je dobře, protože mít toto ve stylu Zeld pár desítek hodin, tak už by se to přejedlo.

This is one hell of a fun game. Pretty much reminds me of Zelda in many aspects, including using bombs to blow up secret passages and in style, but I found it was worth every penny spent! The mystery behind Oceanhorn and the number of collectables allow you to spend a good long time hunting down everything and the achievements are all quite easily achievable too.

The extra island they added in later, Whispering Island, has a really interesting backstory and cursed skulls to collect to put the tormented spirits of the towns folk to rest when you collect all ten. I also love the story that's set up involving this creature who took your father and mother and won't rest until it's destroyed. I can't wait to see what else these guys bring to the plate in the future!

It's an okay Zelda-like experience, but it just feels so hollow. The isometric layout of the world does sometimes make it hard to see things. It wears its influences on its sleeves without really trying to do too much new with it.