Her entire clan wiped out years ago, Olympia has been isolated for much of her life. Now she must travel to Tenguu Island – the only person who can perform a ritual that will restore the sun to a land enveloped in darkness. The heads of each district there (Red, Blue, Yellow) lead a society governed by rigid class structures.
Able to travel between the districts, Olympia discovers their wonders and weaknesses. She also finds an entire underground group of shunned “colorless” individuals who she becomes determined to help. If she can find a mate who will help her continue her lineage and save the world before it is destroyed, she will reveal to that special someone her heart and her true name.
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Did I sink hours into this game, playing it every day for a month to unlock all the endings and pretty CGs? I certainly did.😌💖
The world was super interesting and had me hooked in the start but it really doesn't feel like they did anything with it. None of the side characters were really fleshed out, the overarching narrative was a little boring, and the romances outside the true route were kind of rushed. I did like most of the male leads design and personality wise, but like the setting, it feels like they didn't use them well enough. I don't really regret my time with it, but it's pretty forgettable.
Starting with the art, since that’s what put this one on my radar. You got these super-detailed character designs, backgrounds that really sell the setting, and an overall look that just fits perfectly with the Japanese fantasy mythology theme. That and the game has a lot of good CGs, really emphasizing the strengths of the character designs. It’s not the most animated visual novel, but the rest of the art is fine and there’s some nice music to back it up. On the aesthetic front, Olympia Soirée does great.
The setup here is not really something I’ve seen done before in the medium and, on the surface, might actually raise a few eyebrows for its parallels to modern society. You’re basically thrown into this society where everyone is born into and raised as a specific “color”, which their hair color represents.
Tokisada is the youngest character of the bunch. He’s 17 – only one year younger than our protagonist – but acts much younger than that and that is ultimately what brought his route down for me. He has one of the most interesting backstories – even if it does go a bit overboard and melodramatic towards the end – but the entire time I was like “dude, you’re like 12” and I just could not take the romance seriously.
Himuka's route is only unlocked after you clear the main four routes and for good reason – a lot of the “big” story stuff happens here. The pacing is handled much better than Tokisada, but, just like that route, the romance comes across as forced and just doesn’t flow well. Himuka also goes through an absolutely jarring character shift a ways into this route that left me wondering if perhaps the route was planned to be longer. It’s not slow, but it lacks the buildup that some of the other routes got.
Kuroba's route explored the concept of the black color group, which was interesting, but also tacked on this whole “tug of war” romance thing where our protagonist acts out of character compared to literally every other route and Kuroba himself constantly flip flops between two character states in a seemingly random way. And I don’t want to spoil anything, but I will say this route uses a certain plot device that is just completely uncalled for and serves no purpose other than to drastically raise the stakes when things aren’t progressing all that much. Overall: good character, poor route.
Whereas Kuroba had a bunch going on in his route – Yosuga doesn’t have nearly as much. This is good in that it avoids some of the problems I just described with Kuroba, but bad in that it does not leave the route feeling memorable – it felt more like your standard otome romance route with just a bit of story dabbled on top of it. I guess every otome game has to have a route like this, so it at least serves its purpose.
Akaza is next and is by far the most story-packed of the routes. Unlike Himuka’s though, the romance stuff on top of it actually comes across as natural AND with good pacing. The buildup was done well, the beginning was not overly slow, and the major reveals towards the end actually felt like such. Granted, it’s a bit unfair to other routes because this one you cannot play until the very end of the game and by that point, you’ll have already become familiar with everything and the route won’t need to spend so much time info dumping.
My favorite route of the bunch and also the second one I played. What we got here was an excellent introduction to the world of Olympia Soirée that manages to hit all of the game’s good points: well-paced romance, just the right amount of conflict, and a good dose of worldbuilding without feeling like an info dump. It was probably that last point that really sold the route for me, but the character himself was solid too.
Unlike other otome game protagonists, Olympia is not the pushover type. She sticks to her ideals and actually works towards getting stuff done. She is not afraid of putting herself out there, yet is not this brick wall of stubbornness either. It is super refreshing for an otome game and, while she may be tempted by food a bit too easily, that just makes her all the more likeable – easily my favorite character in the game.
Olympia Soirée is a bit of good, a bit of bad, and a bunch of just “okay”. Some routes are a chore to get through with their slow pacing and all, but then you get these really good routes that kinda level it all out. I started the game off not really liking it and kinda growing to appreciate it – even through its low points. It’s definitely not bad – although it’s also not a shining example of the genre.