Pillars of Eternity

released on Mar 26, 2015

Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!


Also in series

Pillars of Eternity II: Deadfire
Pillars of Eternity II: Deadfire
Pillars of Eternity: The White March Part II
Pillars of Eternity: The White March Part II
Pillars of Eternity: The White March Part I
Pillars of Eternity: The White March Part I

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I was very surprised with the score this game has in backloggd (~3.6 at time of writing). This is for sure one of the best CRPGs out there. It has deep lore that pulls you in and makes you want to read more about it. Interesting characters with distinct backstories and amazing music. Playing this games feels like entering another world.

I've been grappling with this game for a little over two years now, and I feel like throwing in the towel. The same thing would always happen: I'd open it every couple of months, play it from a day to a week, then I'd quit out of disinterest or pure repulsion. There is nothing here that I like. Lore is dumped in ungodly amounts, the prose is purple, the music sucks, the combat is micromanagement hell, companions are too flat, it looks ugly, backer NPCs are fucking EVERYWHERE and deliver nothing of value, and the story is boring.

Of course, you could pick any of the aforementioned elements and go "nuh uh, that was actually good!" and sure, you could do that. I think combat is the most easily defensible of my complaints: it's reactive, requires no pre-buffing, and forces you to use everybody and their abilities to best your foes. In-practice however, it felt like driving during rush hour - watching companions slap around enemies in place while stopping very frequently to cast new spells and abilities in the hopes of ending the encounter quicker - it's a dire equivalent to slowly inching your car up in traffic while you sit there, bored with nothing to do. What's most annoying is how by default companions stand slack-jawed after killing an enemy: there's a whole battlefield out there dickhead, go get some action! What the hell happened to auto-attack!

I don't like this game very much.

My favorite CRPG. Wasn't sure if I was going to like the real time with pause gameplay, but now I can't go back. Really loved the mystery elements of the story, uncovering the truth behind your past and the events of the game. Beautiful art style as well.

Pillars of Eternity is like playing a classic D&D campaign, for better and worse. The story is rich, the world is super detailed, and there's tons of options for building your ultimate fantasy party from scratch. Combat is awesome...once you get the hang of it, and the sheer amount of lore text can be intimidating. If you love old-school CRPGs, miss Baldur's Gate, and have the patience to learn a complex system, Pillars of Eternity will totally scratch that itch.

In the world of CRPGs, Pillars of Eternity has it all. Satisfying and thoughtful combat, a ludicrously detailed world rich with history and layered characters, and a somber, heady narrative where the very foundations of the fantasy genre are turned on their heads. There is a sickness eating at the world of Eora, and the secrets you dig up on the path to cure it are devastating.

This game is wordy, complicated, difficult to get into, and overflowing with disparate mechanics holding together its convoluted combat system. But once you're stuck in, there's so much to explore with this game. It's a marvel.

I've tried to get into this game on two separate occasions, and both times I've failed to get more than a couple hours in. As a fan of turn-based combat, I just don't jive with the gameplay.