Smashing Drive

Smashing Drive

released on Dec 10, 2000

Smashing Drive

released on Dec 10, 2000

Smashing Drive puts you in the driver's seat of an insane, outrageous taxi on the busy streets of New York City. Your job is to simply race from point to point in the fastest time possible. The key to success in Smashing Drive lies in two features: crazy power-ups and hidden shortcuts. Almost all of the power-ups transform your taxi in some way that allows you to smash your way through traffic with ease. And the shortcuts usually involve crashing through the insides of buildings, like movie theaters and sports arenas.


Released on

Genres


More Info on IGDB


Reviews View More

Very obviously an arcade game ported directly to consoles with about one hour of content available wrapped in one of the worst soundtracks I have ever heard. Even with these drawbacks, the visual spectacle of driving straight up the Empire State Building and ramming King Kong off the side of the building to cut 5 seconds off your time cannot be understated.

Some fun and chaotic moments, but it’s barebones, arcade-hard, and lacks the charm and Offspring of its contemporaries.

fun game with bumch of crazy stuff goin on

This game has some of the worst music I've ever heard. Seriously, listen to this.

I was going through some old Gamecube demo discs and a trailer for this game was in a "coming soon" montage. It immediately grabbed my eye - I love arcade racers, especially colorful ones with loads of crashes and power-ups.

Well it turns out the Gamecube version of this is a fairly barebones port of the arcade game with a fair share of jank and terrible music. With that said, there's something really fun and exhilarating about taking the design principles of something like Outrun, then adding a boatload of shortcuts, power-ups, and visual flair. I really enjoyed this despite the short runtime.

Definitely check out the GBA port too - it's one of the most impressive 1 to 1 ports and 3d racers that I've seen on GBA

MAN what a disappointment ngl. I saw rebeltaxi cover this and was promised a zany crazi-taxi esque racing game where you destroy anyone and anything in your path to get to your destination, but in reality I just got a mid-paced racing game where you need to rely on and use every shortcut to stand a chance proceeding. The shortcuts are indeed wacky and wild as I was hoping, but the game doesn't really do a good job telling you which buildings are actually destructable and which aren't, which led me to focus instead on driving the main path, which isn't what the game actually wants me to do since all the powerups and stuff are in the shortcuts. This game could have easily been bumped up a few points in my book if the speed was faster, the roads were wider, the shortcuts more apparent, and if the soundtrack was a lot louder, like crazy taxi. All in all, this game could have been something great as a quick arcade thrill ride, but instead naw man there are better arcade racers out there. zamn.

Carrion but if it was in New York