The Ninja Warriors

The Ninja Warriors

released on Dec 31, 1988

The Ninja Warriors

released on Dec 31, 1988

The Ninja Warriors presents side-scrolling hand-to-hand combat. Players take control of Kunoichi or Ninja and fight wave after wave of Banglar forces across five levels.


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Some of the best visuals to grace any game at the time this came out, and some decent music as well. It's a shame that the gameplay doesn't hold a candle to the graphics and I don't know why anyone would make a game where you play as a slow ninja.

This review contains spoilers

I know it's an unconventional ending for the time to have the robots protagonists blow themselves up to destroy the White House and stop the dictatorship, but couldn't you have done it as soon as you entered it instead of making me struggle through that last level? 🤣

This is an extremely repetitive game, but this and Darius in the Arcades did to gaming what Abel Gance did to cinemas in the last half hour of Napoleon, the usage of three screens to make for a very large field of view (kind of like the Cinerama of gaming). When brought to home consoles however, the playfield is now letterboxed and quite small, so the constantly respawning enemies crowd the screen quite quickly. Great soundtrack though

kinda crummy as a game itself as it uses the 3-screen darius ultra-wide ass aspect ratio for not much reason and the game is basically a prettied-up but also jankier version of kung-fu/spartan X at its core. There's not a lot of feedback for pretty much any of your inputs, enemies spawn relentlessly and hit you like a truck, boss characters rarely leave themselves open to attack, and the hitboxes for everything is just all sorts of wack.

that being said, hot damn this game is a vibe. It's really one of those "playable album" games where the aesthetics kinda hard carry the game. Zuntata absolutely kills it with the soundtrack and the visuals and plot definitely give this sort of gritty edgy American city vibe where you are a sole cyborg ninja warrior slowly walking to the white house in order to assassinate the president while singlehandedly mowing down the entire mfin US army. The concept kinda goes hard in the places where the game doesn't. Overall I enjoyed it but I can't really give it a wholehearted rec unless you also have the proper taste for this kinda stuff.

at the very least you better mfin listen to that OST

This game has fantastic music and impressive graphics for 1988. But this is where almost all positives of this game end for me. The combat feels very limited and most of the time you don't feel equiped to fight or defend against the stronger enemies. Which is basically the worst thing you can do designing a Beat 'em Up. Another big problem are the non-existent health pick-ups. You are forced to get through the whole stage with only one health bar. And you don't want to lose a life in basically every stage, because you will need every single life for the final section of the game. The Ninja Warriors in its original form is sadly a far cry from it's two remakes on SNES and Switch. The Switch-Version even has the good music from this version as an unlockable. So there is basically no reason to play the original (except you really can't help yourself).

The soundtrack (shoutout to Daddy Mulk) and the background art are the most impressive parts, and the way the original cabinet was designed, 3 monitors wide with 2 of them reflected from below so the images would line up perfectly with no bezel, is nothing short of ingenious, but otherwise the combat is very limited with no tools to defeat some of the tougher enemies without dying and continuing over and over.