Bio
For a better understanding of my ratings:
1 star: Trash
2 stars: Overwhelming weaknesses
3 stars: All right in itself, but nothing more/Fine
4 stars: Good/Really good
5 stars: Exceeded all expectations/Masterpiece
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

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Gained 10+ total review likes

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Received 5+ likes on a review while featured on the front page

GOTY '21

Participated in the 2021 Game of the Year Event

N00b

Played 100+ games

Favorite Games

Hollow Knight
Hollow Knight
Mother 3
Mother 3
The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Majora's Mask 3D
Undertale
Undertale
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild

190

Total Games Played

010

Played in 2024

118

Games Backloggd


Recently Played See More

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

Apr 19

Doom II: No Rest for the Living
Doom II: No Rest for the Living

Apr 05

Doom II
Doom II

Apr 01

Gunstar Heroes
Gunstar Heroes

Mar 26

Doom
Doom

Mar 24

Recently Reviewed See More

All in all a solid part of the Classic Sonic series. The level design is classic yet experimental in order to stand out from its predecessors and usually successfully brings a breath of fresh air into the gameplay. However, Superstars is held back by two major problems. On the one hand, the music, which consists of 50% of the usual Sonic bangers, but also 50% of very poorly composed Genesis tracks. In addition, they stand out unpleasantly from the other tracks due to the choice of the"instrument". Almost as if the two halves weren't even part of the same game.
The second problem and my biggest problem personally are the bosses. First of all, I would like to point out that I don't have much objection to the idea of making classic Sonic bosses significantly more difficult and putting more focus on the attack patterns. However, there is still significant work to be done on the execution. Enemy attack phases for almost all bosses are far too long, while the player's attack phases are incredibly short. If mistakes are made, this only prolongs the already long fights (which tend to be close to 10 MINUTES for the later bosses). And this not even includes the first two final bosses (there are 3 in total), which have several phases and should take 10 minutes even if you play perfectly. In addition, these bosses in particular punish almost every mistake and are only too happy to surprise the player with instant death attacks that you NEVER see coming the first time. And there is not a single checkpoint between the individual phases. This means you can easily spend several hours with these bosses, which is not okay in any world. The third final boss isn't really that difficult and more or less a Vicory lap THAT FUCKING DESERVED AT THIS POINT!
But as I said. Sonic Superstars is a good game, but it has two strong low points that could have been avoided fairly easily. It's not just another "step in the right direction", but it's not a masterpiece either. It's a damn fine game. And that's what matters for me at the end of the day.

It's a fun little game. It doesn't reinvent the wheel or anything, but it's something you can put like 45 minutes in and have a good time. Not even the Dschinn level was that hard (I heard some stories before). The only disappointment is the final boss. You literally kill Jafar with the most dangerous technique in Agrabah: Chucking apples at him! It's kinda hilarious tho...