The Sims: Livin' Large

The Sims: Livin' Large

released on Aug 27, 2000

The Sims: Livin' Large

released on Aug 27, 2000

An expansion for The Sims

The Sims: Livin' Large, known as The Sims: Livin' It Up in Europe, is the first expansion pack for The Sims, adding new characters, careers, items, and features. Unlike later expansions, it has no specific theme, however, many of its additions have sci-fi, fantasy, or supernatural elements, such as the entire Paranormal career track.


Also in series

The Sims: Unleashed
The Sims: Unleashed
The Sims: Vacation
The Sims: Vacation
The Sims: Hot Date
The Sims: Hot Date
The Sims: House Party
The Sims: House Party
The Sims
The Sims

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Genres


More Info on IGDB


Reviews View More

Great expansion pack. Gave us The Grim Reaper, The Genie, and the infamous vibrating bed.

The Sims: Livin' Large is a great first pack to The Sims. Adding soo many helpful additions to The Sim that the base game feels incomplete without it. The "Bed" that gave the opportunity to WooHoo and have kids, the Servo as an all in one servant, the grim reaper, and arguably one of the best items in the game, the The Concoctanation Station for making potions. All around a great expansion pack, adding more content while fleshing out big areas of the base game.

The Sims: Livin' Large was the first ever expansion released in the Sims franchise, and it came with a lot of content, that have by now become default content in mostly all the sequels.

The add-on came with a bunch of more bizarre carpets, wallpapers and objects, that do not fit my personal taste and in my opinion featured the worst offender of any default Maxis build ever. I'm looking right at you, Mashuga Residence in 9 Sim Lane in Neighborhood 2!
Other than that, it also brought new careers, NPCs and objects that were quite cool and offered new gameplay. Can you imagine that things like the telescope that could get you abducted, the grim reaper, careers like the music-career, the journalism career or the slacker-career as well as live states like the servos and zombies haven't been part of the base game? Weird considering they are often in the base games or one of the first expansions of all the sequels, right?

this pack was the ultimate pinnacle of the sims and what it was trying to say about culture as a whole at the time. everything was so garish and outrageous. every room was a different neon colour with bright geometric carpets and wallpapers, there were robot butlers and genie lamps, if your needs got too low a gd clown would show up at your door. magical.

It's reeeally weird to think that the Grim Reaper wasn't part of Sims 1's base game and was added in this expansion, considering he's such a series staple as this point.