Reviews from

in the past


This was solid. Decent space narrative, neat storyline options. Almost all story threads boil down to filling a meter and then getting to the end of the storyline and choosing Option A or B. Option A typically means leaving the Eye and Option B means staying. You can choose one then reload back and choose the other. And all of those choices, none really change the broader narrative.

And that's okay. There's a little too much illusion of choice and not enough consequence. The game doesn't do enough to railroad you into any choices. Which is normally a good or great thing. But it means there's very little practical stakes in your choices in Citizen Sleeper. Since it's a visual novel, with a really terrible navigation and UI, you hope that the narrative is strong and the choices are meaningful.

Neither is really the case. Pentiment offers a stronger narrative, Disco Elysium has a better art style, better gameplay and gives the player more agency and meaningful decisions, Roadwarden offers both a better narrative and better player choice. There are just much better visual novel+RPG mechanics games out there with budgets bigger and smaller and dev team bigger and smaller than Citizen Sleeper.

It's not bad. It's worth a play for cheap. I'd be interested in the upcoming sequel but I hope it's better and not just more of the same. It needs real improvements.