Reviews from

in the past


I saw the name Demyx in the special thanks so that’s kinda neat

Imma be honest y'all I personally think this game solos Deltarune

He tardado bastante pero por fin lo he jugado... Muy, muy bueno... Qué decir... Estaré semanas escuchando la banda sonora y leyendo headcanons.

paved the way for other games of the same genre, revolutionary!


the game that made me feel the most like mother 3 since mother 3

i got 67 hours in and just gave up its not fun

daradandan da da da da da da daradandan da da da da da da

bom demaizi, principalmente a história

As someone incredibly late to the Undertale party, I’m unsure if I can say anything that hasn’t already been said concerning this indie darling by developer Toby Fox. After its release in 2015, Undertale was like the weird kid at school for me - someone I never interacted with, but everyone ended up loving for reasons I couldn’t understand. I heard insane amounts of buzz about the game after its launch, witnessed the screams from fans to put Sans in Super Smash Bros., and watched as fans went mad over the reveal and drop of Deltarune. For some reason, however, I never gave the game a chance until now, nearly a decade after its release. Reviewing the game now, however, feels akin to critiquing a beloved classic.

If anyone reading is unaware, Undertale is a 2D role-playing game where the player controls a child who has fallen into the Underground: a large, secluded region under the surface of Earth, separated by a magical barrier. The player sets out on a quest to return to the surface world and meets a quirky, memorable, and somewhat disturbing cast of characters and enemies along the way. Combat, while somewhat turn-based, takes the form of a bullet-hell ballet where the player controls a heart and attempts to dodge an array of enemy projectiles. When enough damage is taken by the player's heart, the battle ends and the game is over. However, the true innovation lies in the option to completely avoid fighting back through the use of witty dialogue, well-timed item usage, and even acts of kindness. Through these non-lethal means, players can forge unlikely friendships with foes and find a completely different game ending.

Undertale ultimately sets out to draw attention to and circumvent the violence inherent in most RPGs by championing the power of kindness and compassion. Instead of simply powering through every enemy present in the game, leaving a trail of bodies in your wake, and letting your fighting prowess do the talking, Undertale seeks to have players forsake their sword and try to settle their battles through non-lethal and non-conventional means. This circumvention of classic RPG tropes carries through to the narrative as the game boasts three different endings depending on the number of enemies the player has killed.

Overall, Undertale transcends the label of "indie gem." It's a timeless title to gamers now that challenges core RPG mechanics and delivers a narrative that resonates deeply. Whether you're a seasoned gamer like me who simply missed out or a newcomer who just learned about this little indie title, Undertale offers a unique and unforgettable experience. It's a testament to the power of creativity and a reminder that the most profound games can sometimes come in unassuming pixelated packages.

i apologize tobias fox, i wasn't familiar with your game

É perfeito.
PERFEITO.
Cada simples detalhe, perfeito.

O melhor indie que ja vi na vida.