Reviews from

in the past


Aaaaa I love this game
Buy it

Me lo he pasado como 20 veces, mi juego favorito de pequeño, con el tiempo ha perdido encanto pero se mantiene como uno de los mejores indies de la historia

Fun and clever little game.
Simple at first glance but gets deep at the end. Great character development.

And simply amazing soundtrack.

it’s a coffin. There’s a name engraved on it. « Wh+re. »


In deconstructing what an RPG is, this game is a fantastic RPG in it of itself. It's one of the best examples of decision making with actual weight i've seen in any videogame. Also, i've bought the soundtrack twice and i'd do it again if i could.

It changed the way I play games.

changed my life after true pacifist then shit all over it after genocide

i dont like this game

its still better than valorant

Joguei só uma das rotas, mas dá pra apaixonar pelo jogo, a história é detalhada em cada pequeno fragmento da experiência.

Plot-wise it doesn't appeal to me, but it still has a lot of very good elements in it, such as art style and music. It is worth giving it a chance.

Gameplay-wise it's kinda meh, but the music, characters, and story are pretty interesting and high-quality.

<3 Toriel

Watched - Probably my most obessively rewatched game, truly the one that introduced me to let's plays

Massive fan of the writing,music,story and characters

Its undertale.
Music
Characters
Story
Gameplay
Fun
Boom 10/10

I see the appeal to this game, but it isn't for me. The battle system is fun, but other than that, it's a glorified walking simulator with very few puzzles to keep me entertained. Characters are fine, and the three final bosses are the best moments in the game.

- Teto

Combats de boss légendaire avec des OST légendaire et une réjouabilité très originale.

i really hope the pope played this

Tutudutu tudududududedee (kill everything)


the ballsiest trophy list on the ps4. toby fox is an american icon. this game probably deserves all of its hype.

the undertale switch port was great, and i liked the extra encounter more than the ps4 ports content. this playthrough was NOT 100%.

As someone incredibly late to the Undertale party, I’m unsure if I can say anything that hasn’t already been said concerning this indie darling by developer Toby Fox. After its release in 2015, Undertale was like the weird kid at school for me - someone I never interacted with, but everyone ended up loving for reasons I couldn’t understand. I heard insane amounts of buzz about the game after its launch, witnessed the screams from fans to put Sans in Super Smash Bros., and watched as fans went mad over the reveal and drop of Deltarune. For some reason, however, I never gave the game a chance until now, nearly a decade after its release. Reviewing the game now, however, feels akin to critiquing a beloved classic.

If anyone reading is unaware, Undertale is a 2D role-playing game where the player controls a child who has fallen into the Underground: a large, secluded region under the surface of Earth, separated by a magical barrier. The player sets out on a quest to return to the surface world and meets a quirky, memorable, and somewhat disturbing cast of characters and enemies along the way. Combat, while somewhat turn-based, takes the form of a bullet-hell ballet where the player controls a heart and attempts to dodge an array of enemy projectiles. When enough damage is taken by the player's heart, the battle ends and the game is over. However, the true innovation lies in the option to completely avoid fighting back through the use of witty dialogue, well-timed item usage, and even acts of kindness. Through these non-lethal means, players can forge unlikely friendships with foes and find a completely different game ending.

Undertale ultimately sets out to draw attention to and circumvent the violence inherent in most RPGs by championing the power of kindness and compassion. Instead of simply powering through every enemy present in the game, leaving a trail of bodies in your wake, and letting your fighting prowess do the talking, Undertale seeks to have players forsake their sword and try to settle their battles through non-lethal and non-conventional means. This circumvention of classic RPG tropes carries through to the narrative as the game boasts three different endings depending on the number of enemies the player has killed.

Overall, Undertale transcends the label of "indie gem." It's a timeless title to gamers now that challenges core RPG mechanics and delivers a narrative that resonates deeply. Whether you're a seasoned gamer like me who simply missed out or a newcomer who just learned about this little indie title, Undertale offers a unique and unforgettable experience. It's a testament to the power of creativity and a reminder that the most profound games can sometimes come in unassuming pixelated packages.