While still relatively young, it is pretty safe to call this an indie classic. A fantastically told story with interesting characters, fun gameplay, a good heart and a good message. Not to mention the soundtrack, which has mostly been the blueprint for most indie games since.
(Just don't go on deviantart)
(Just don't go on deviantart)
Undertale is a really strange game for me to rate. I loved the journey but didn’t love the destination. I finished the pacifist playthrough, but I don’t feel inclined to get the true ending. The final boss fight just feels like the game got too far in its own head. It already subverts so many of your expectations, but it was just too over the top and wacky for my tastes. It also just feels like it required good RNG to win it, probably the worst feeling final boss ever. It wasn’t too hard, but it really hampered my enjoyment of the game. That aside, the game is fantastic. The dialogue is hilarious, the characters are great, and the lore is intriguing. I love the soundtrack too, and I will give it plenty of listens in the future. While it gets a lot of things right, some parts of Undertale hold it back from being one of my favorite games.
The whole point of this game was to make a statement against how lax JRPG's have gotten with gameplay-narrative choice despite it being really easy to integrate well and enhance the narrative with (which Undertale does admirably), but instead seems like this just ended up inspiring a wave of "meta" games