This review contains spoilers
(all achievements, promise ending on normal, memory ending on survival)
I played this because some people compared it to Outer Wilds, but it's not really like Outer Wilds at all. Luckily, I still enjoyed it. The puzzles felt really well designed, and I felt smart figuring them out. Unfortunately, Elster moves just like every other survival horror protagonist, slow and impossible to maneuver quite how I want to, leading to a lot of unnecessary damage. Why do survival horror developers make their characters move like this?
I played this because some people compared it to Outer Wilds, but it's not really like Outer Wilds at all. Luckily, I still enjoyed it. The puzzles felt really well designed, and I felt smart figuring them out. Unfortunately, Elster moves just like every other survival horror protagonist, slow and impossible to maneuver quite how I want to, leading to a lot of unnecessary damage. Why do survival horror developers make their characters move like this?