Top 5 Castlevania game. The world-design leaves a bit to be desired, but when the OST and gameplay are as good as they are I could care less. Just as much variety in weapons as SOTN or Aria and it has one of my fave crafting systems of all time. Hector might not be as iconic as Alucard or Soma, but he's still a cool protag.
Desde el comienzo se nota que pusieron empeño en mejorar ciertos aspectos, convirtiéndolo en juego muy disfrutable las primeras horas, pero decae mucho conforme pasa el tiempo. Las últimas horas estaba hasta la polla, y fui rusheando las zonas porque sigue la fórmula de hacer pasillos con mil enemigos hasta llegar a un boss.
Es un juego okay si eres fan de la saga, pero dura demasiado para lo que ofrece. Igualmente, se nota la mejora respecto a Lament of Innocence.
Es un juego okay si eres fan de la saga, pero dura demasiado para lo que ofrece. Igualmente, se nota la mejora respecto a Lament of Innocence.
Cuenta pendiente desde crío, pasillero como todo Castlevania en 3D, pero este, al tener una banda sonora de tantísima calidad, de las mejores de la saga (palabras mayores), se me ha hecho super ameno jugarlo en ratos sueltos. El tramo final ha sido durillo y me ha encantado.
Top tier track: Abandoned Castle ~ Curse of Darkness ~
Top tier track: Abandoned Castle ~ Curse of Darkness ~
On my first visit to CoD, I wasnt too impressed. The start was laughably easy, the areas were huge, with slow movement speed, and not too interesting to explore either. However the more I played the more i had fun, with some pretty cool weapon types and really fun boss fights. If only 3D castlevania would ever reach its potential, as the foundation here is already great.
The first half of this game is pathetically easy and is kind of a boring slog, but the second half... actually kinda goes hard. It's not amazing or anything but the bosses after the halfway point are actually really good. For the whole duration, the game is visually stunning, with immensely detailed environments making for some of my favorite atmosphere in the series, and the soundtrack is like... one of the best in the entire series. That first half really does drag it down overall though.
I wish I could have loved Hector like I did in the Castlevania Netflix series, but he's just so bland and boring in Curse of Darkness that I honestly felt nothing throughout the whole game. Honestly it's shocking how they get something akin to Aria of Sorrow, and just make it so boring too. I like the idea of collecting monsters and such, but Curse of Darkness just makes you do too much for such little pay off. If there was more interaction between Isaac and Hector I think this game could have been something, but it's just a bland 3D mess of a game that it's biggest offense is just not doing enough.
I assure you everything in this game is functional, there isn't anything outright bad with it, it's just a some of parts situation that makes it a daunting task. Capturing monsters is cool, till you have to get more of them to do certain tasks, the weapon system is cool till you have to actually level them all up different, exploring is cool till you have to backtrack. It's a constant cycle of finding out when the fun stops and there is very little at the end that I actually enjoyed.
A lot of the game's atmosphere felt so blank and boring with either it serving only narrative function and thus was empty, but with some neat things or bland and filled with a bunch of monsters and goodies. Any of the story points are fast and serve little purpose. And just honestly by the end of it all I just wanted to be done with this dreadful game. It was such a slog that I was just too tired to really care either way. Lament of Innocence just as more going for it in every way, and actually let's you use cool weapons and abilities. The bosses are actually cool to, unlike this mess. Please play that one instead!
I assure you everything in this game is functional, there isn't anything outright bad with it, it's just a some of parts situation that makes it a daunting task. Capturing monsters is cool, till you have to get more of them to do certain tasks, the weapon system is cool till you have to actually level them all up different, exploring is cool till you have to backtrack. It's a constant cycle of finding out when the fun stops and there is very little at the end that I actually enjoyed.
A lot of the game's atmosphere felt so blank and boring with either it serving only narrative function and thus was empty, but with some neat things or bland and filled with a bunch of monsters and goodies. Any of the story points are fast and serve little purpose. And just honestly by the end of it all I just wanted to be done with this dreadful game. It was such a slog that I was just too tired to really care either way. Lament of Innocence just as more going for it in every way, and actually let's you use cool weapons and abilities. The bosses are actually cool to, unlike this mess. Please play that one instead!