Reviews from

in the past


It's got lots of issues and you have to approach it from a very specific mindset but god damn when you have the right mindset it can be great fun. The plot is ok but the sheer amount of campaigns makes the main story mode drag on and on. Side stories, meanwhile, require grinding for cash so you can level up the side servants to an actually acceptable level. Nero is annoying.

That being said if you enjoy anything related to the Fate series and don't despise the Musou genre, I'd recommend it. It's a bit of an oddity and you need to focus on territory rather than just killing hordes but it can be quite fun.

Very story based warriors game featuring the cast of the Extra universe with a few extras.

Story is nothing special, has a few fun moments but largely destroys the main 2 characters from Extra, taking away all of the bad parts of Nero making her more of a "good" character, and doing the opposite with Tamamo making her one of the villains.

sometimes a family can be three moms and attila the hun

Quite the simplistic Musou with some interesting gimmicks involving each of the characters to not make things completely dull, mostly being carried thanks to the story which is interesting once you adapt to it's own set of in-lore terms (and if you actually played Extra, because oh boy, they not gonna help you if you didn't)


I still need to play Golden Poem Arc but because I've skipped all of the dialogue I don't think playing the same fucking game for the FOURTH TIME will change my rating. Gameplay is ok, pretty repetitive and gameplay wise almost all servants suck ass (Rip Karna) Idk anything about the story but who gives a fuck about the Extra plotline.

But slaying robots as Gilgamesh is pretty fun tbh but please WHY DID I HAVE TO PLAY THE SAME FUCKING FINAL BOSS THREE TIMES

puts tentei muito gostar desse retcom do extra mas foi intankável sinto mt

its a musou game, it is what it is. i liked the story though, this whole big war and whatnot. a lot of exposition on altera, also resolidifying tamamo as an evil character is dope. fun game. fuck archimedes tho

Decent Musou title, I enjoyed it for what it was.

Nero nero nero nero nero nero nero nero nero nero

This game gave me a headache. The gameplay was a slog, the battle system was so slow, capturing areas was so slow, the story was so dead, the characters didn’t hit the same as the extra games and yeah the only thing stopping me from dropping the review lower is the ending - the ending was wholesome

Gameplay is brain dead but story is great-ish

Me gustan los musou. Me gusta Fate.
Así que me gusta este juego.
Es una continuación directa de Fate Extra y CCC, así que me falta ese conocimiento de base, pero gracias a jugar a FGO lo he podido disfrutar igualmente.
Es el primer juego en que aparece Altera y aunque está diseñada para que sea tu waifu y le cojas cariño, es una visión curiosa e interesante de su personaje que creo que poca gente se le ocurre si piensa en Attila el huno.
Está bien.

I genuinely thought this game ended on three different occasions and it made me want to die. I do think the concepts here are neat but it definitely feels like a handheld game reusing assets and calling them different routes. Altera cute.

Fate/Extella: The Umbral Star is solid musou game in the gameplay department, and can be enjoyed if you happen to be a fan of the genre, but the game greatly suffers in the story department, which is weak, unengaging, and full of fanservice that may turn some fans of, especially if your a newcomer to the Fate games, or not a big fan of Nero, who will be your servant during your first playthrough, before you can unlock the two other branches.

it's like okay if you're a fate fan otherwise this kinda stinks lmao

This would be so much better if Tamamo no Mae wasn't a major character in it that you have to put up with for a third of the game.

That aside, despite the relative simplicity of the combat, this was a fun little title with a reasonably good story and a nice variety of characters to play with. I've definitely played worse than this.

Playing as the Servants is cool but I wasn't a big fan of the story and the gameplay, while a good try, felt a bit worse than Koei's own musou lineup

I wish I could tell you that this is a good introduction to the Fate universe or even that it's a great story filled with a ton of surprises, depth, and drama that Fate is currently know for. Sadly, Fate/Extella: The Umbral Star is not only just as wordy as most Fate works, but it just takes too long to get to it's point. Largely, the people that would have an interest in this kinda game already know some of the pre-established lore, and those here for the game itself are met with a mediocre version of a warriors game.

Basically, the main problem with a lot of Fate works simply have to do with establishing a lot of world building and lore that can often get to irritating levels. By all means, I get it, as a Fate fan now, you kinda need that super boring 10 minutes of explanation to really help set up the stage, but doing it in this type of game was simply the wrong choice. Story and character moments take a lot of the run time in Umbral Star, and when your core game mechanic takes roughly 20-30 minutes then diving into the next story bit makes for some rather odd lopsided story telling. I get that Fate was originally an ecchi visual novel, but with the way the story consistently dominants such an action game kinda screams that they were trying to have their cake and eat it too. This is, of course, on top of the fact that you have to play through 3 separate campaigns, 2 of which having the same sameness to each other but with a different character. It's honestly a shockingly tall order to give any person, much less a person that was trying to play this as an action game. Perhaps what's more frustrating though is that the third campaign, Dawn, is a really good story that helps dive into the new character, Altera. There is a shocking amount of depth and nuance to her that makes me happy that I played this game, but saying that the game's story gets good after 20 hours is a really hard ask for anyone, let alone wondering if it's even worth that amount of time.

On top of this The Umbral Star just did not understand the assignment. Not only are these stages shockingly frustrating to lock down, but they are also hard to navigate. There were just far too many times that I was trying to figure out where to go only for a choke point to be slightly hidden or mixed together in the background. Not every stage suffers from navigating, but nearly all stages have the problem of controlling all the territories due to high enemy spawn rates and special circumstances. Add this together with various bosses hunting you down once they are on the field, or being forced to address certain territories first leaves a lot to be desired of the usual brain dead capture fun that most warrior games are known for. There are plenty of dummy enemies to deal with, but with the constant rates at which to unlock the big bad that controls the area can be a real test of patience that really should be more of a one and done chore. Then we have the noble phantasms or rather the supers of this game. While I understand they wanted to make these supers "special" , the fact I have to collect them, sometimes to the point where I can't get them within a stage sometimes, is just really dumb. Largely, that kinda just sums up a lot of Umbral Star's gameplay, it's just really dumb. Not stupid good fun or like dumb in an unchallenged way, just dumb in a why way.

This is such a hard thing for me to say because, on one hand, there are a lot of endearing moments to The Umbral Star, a lot of character moments work, the whole 3rd campaign, Dawn, works, the bare bones combat works, the premise of the story works, but the sum of The Umbral Star, doesn't. It just takes too long to get any kind of interesting. Combat is both far too familiar yet foreign enough to be both off putting and lazy. The game is far too wordy for what it is, and also too frustrating for what it asks. It's so annoying to say that it's not good yet good at the same time. It's pretty much only something a fan of the works would like, and it's something that a lot of people in the fate community know they have to endure to get to the good parts, but I really wish it wasn't.

actually interesting story but the game play is just a typical warriors game


bem massa pra jogar conversando

Not gonna lie. It was slow and the fan service was crazy.

I don't like mushou, I basically played the game because of fate.

It's a continuation after fate/extra and fate/ccc which honestly doesn't make much sense because it contradicts the ending of the other games.

I guess it was the excuse to reuse a beloved cast and in that sense it succeeded.

The story is not bad, but I would like to play fate games in a different style because I personally don't like mushou very much.

No me gustan los mushou, básicamente jugué al juego por ser de fate.

Es una continuación tras el fate/extra y fate/ccc que sinceramente no tiene mucho sentido porque se contradice con el final de los otros juegos.

Supongo que fue la excusa para volver a usar un elenco querido y en ese sentido se consiguió.

La historia no esta mal, pero me gustaría juegos de fate de otro estilo porque a lo personal el mushou no me gusta mucho.