It's a fun, tiny romp that becomes more interesting when you remember it came out around the time roguelites were first growing into a genre, but I think it's more frustrating than its worth to actually finish for one simple reason alone: the turrets.
See, the animal enemies are interesting enough, but the game seems to hard-focus on a stationary enemy that has weird shooting patterns and needs to be hit in a very specific spot to kill from the second level onward. This culminates in a mid-game boss that is essentially 4 of them that's allowed to walk around and kill you with splash damage, all the while a new turret slows you down so the projectiles are basically guaranteed to hit. FUCK. THAT.
See, the animal enemies are interesting enough, but the game seems to hard-focus on a stationary enemy that has weird shooting patterns and needs to be hit in a very specific spot to kill from the second level onward. This culminates in a mid-game boss that is essentially 4 of them that's allowed to walk around and kill you with splash damage, all the while a new turret slows you down so the projectiles are basically guaranteed to hit. FUCK. THAT.
Tu sabes lo que es jugar este juego en el portatil de windows XP de tu padre? Pues yo si, y o dios mio cuando pude jugar a 60 fps, 1080 HD.
Es un juego tan simple de mecanicas, o sea, tienes objetos y demas, pero la base es, corre y dispara. Si hubiera mods de escenarios, seria un american school simulator.
Es un juego tan simple de mecanicas, o sea, tienes objetos y demas, pero la base es, corre y dispara. Si hubiera mods de escenarios, seria un american school simulator.
One of the first rogue-likes/lites I really got into and got me hooked on the genre. I wasn't very good at it at first when I started playing PC games. I would get scared by some of the enemies pretty often which I find hilarious. I came back a few laters and dominated. Love the design and gameplay.