Tu sabes lo que es jugar este juego en el portatil de windows XP de tu padre? Pues yo si, y o dios mio cuando pude jugar a 60 fps, 1080 HD.
Es un juego tan simple de mecanicas, o sea, tienes objetos y demas, pero la base es, corre y dispara. Si hubiera mods de escenarios, seria un american school simulator.
Es un juego tan simple de mecanicas, o sea, tienes objetos y demas, pero la base es, corre y dispara. Si hubiera mods de escenarios, seria un american school simulator.
One of the first rogue-likes/lites I really got into and got me hooked on the genre. I wasn't very good at it at first when I started playing PC games. I would get scared by some of the enemies pretty often which I find hilarious. I came back a few laters and dominated. Love the design and gameplay.
It's a fun, tiny romp that becomes more interesting when you remember it came out around the time roguelites were first growing into a genre, but I think it's more frustrating than its worth to actually finish for one simple reason alone: the turrets.
See, the animal enemies are interesting enough, but the game seems to hard-focus on a stationary enemy that has weird shooting patterns and needs to be hit in a very specific spot to kill from the second level onward. This culminates in a mid-game boss that is essentially 4 of them that's allowed to walk around and kill you with splash damage, all the while a new turret slows you down so the projectiles are basically guaranteed to hit. FUCK. THAT.
See, the animal enemies are interesting enough, but the game seems to hard-focus on a stationary enemy that has weird shooting patterns and needs to be hit in a very specific spot to kill from the second level onward. This culminates in a mid-game boss that is essentially 4 of them that's allowed to walk around and kill you with splash damage, all the while a new turret slows you down so the projectiles are basically guaranteed to hit. FUCK. THAT.