Reviews from

in the past


They're asking £20 for this? Christ above.

Cute bordering on insipid at times and the humour seems to go down the "A Dog's Life" route with animals who are too anthropomorphic in their mannerisms (including a beetle that runs the social media campaign for a famous cat....wat?) and CANNOT shut up yammering.

Platforming is somehow extremely clunky with too many cluttered ledges getting in the way of some precision jumping sections.

I'll admit I kind of ran through this pretty briskly but aside from getting to the end of the game there's VERY little else going on here unless you're achievement hunting.

It's nice I guess but I didn't really enjoy my time in this game.

What a cute little open world checklist game that never felt like I had to do anything but made me want to. The little hats rock. Only beef was that the climbing kinda sucks at times and there was a bit of jank at times.

This review contains spoilers

Little Kitty, Big City is a short indie game about a black cat trying to reach her home back, a fairly simplistic game comparable to untitled goose game.

Gameplay
Even after finishing the game you still have collectibles such as shines and hats to discover, it's somewhat of a open world game based in japan with a third person view and parkour system, you can always find NPCs that are animals as well were you take their quests. The graphics are simple and charmful and the game is easy to play even has some stealth elements to catch birds and hide away from humans.

Story
A simple story about a black cat falling out of her apartament now outside the japan city trying to find a way back in. While in arrival he discovers a crow that can help him get food but in cost you will need to gather 25 shines, after doing so the crow will give you a red fish that gives you stamina so you can climb and leap. In the next area of the city you will find a dojo leaded by a duck who lost his ducklings, by accepting the quest you will now have a map on where to find all of them, the correct order of the ducks is game shop,grocery store,high building, and a washing machine shop. These are all the locations and now in the open world you can increase your stamina by stealing fish from example a fisherman in the town or even stumble across it while trying to rescue a duck most likely in the grocery store. You will need to consume fish to gain stamina because walking a bigger building will automatically need more stamina. After you helped the duck and hopefully have all the 4 paws you will need to go back and climb back to your apartament, while doing so you will meet with the ducks once again thanking you and at last meeting with the owner who decides to give a name tag, after that you will meet with the crow proud that you did it.

Conclusion
After finishing the game you can still explore the city and find stuff, it is a game to relax and it's charmful graphics are perfect and fits the gameplay perfectly.

A more feel-good take on Stray, and if you can play as a cat wielding a samurai sword in its mouth chasing down the general public you've already won me over.

Honk your heart out Untitled Goose Game... this cat is already the most badass character in gaming history.

Little Kitty, Big City is a classic 3D platformer in an open city level where the goal is to find collectibles and complete simple puzzles to complete side quests on the way back to your apartment. The main difference to others in the genre, besides Stray of course, is that you get to play as a cat.

The platforming is traditional for the genre and if the jump button is held down, a jump arc appears which highlights the landing location. This prevents a lot of the frustration with platformers in a 3D space where it can be difficult to judge the distance between the player character and the next ledge over. The jump is fairly forgiving overall and allows the cat to climb up an edge if close enough, giving it a more casual feel that doesn't rely on you counting pixels. A Breath of the Wild-like climbing mechanic comes into play as well and allows further exploration of higher areas of the city. It serves to add a little bit of diversity to platforming without going overly in-depth on traversal mechanics.

The stories and characters are fairly lighthearted and light on content. It definitely would've been nice to see more unique aspects to each storyline both mechanically and narratively, but this is where the game feels restricted by its short runtime. Jumping in boxes, knocking over plants, and acting out many other classic cat tropes were the funniest parts of the game. Though largely, these were for background flavor or side collectibles and lacked any staying power or significant reward, much like petting a cat would be in other games.

At the end of the day, Little Kitty, Big City is a quick and casual platformer that has some good vibes, simple platforming gameplay, and not much more than that.


getting to be a cute cat exploring a city is indeed a good time

A very charming game with some unsatisfying gameplay elements. I never really expected perfect gameplay, so it wasn't a big deal. I was always planning to be here purely for the vibes.

This is one of the very few cat games that can convince me to get a cat. The dialogue can get a bit wordy, but a fun time overall.

Very charming game but also very unpolished

The cutest game ever made. Period.

Realistically, Little Kitty, Big City is probably a 6/10, maybe a 7/10. It's not doing anything particularly new or interesting. The platforming is rote and sticky, it's buggier than it should be, the music is nondescript amd it's very short (maybe three hours if you're not going for all the achievements. Counterpoint: cats are cute and I like them.

Perhaps that sounds like I'm being deliberately facetious, dismissing any possible criticisms of the game with flippancy. But I honestly believe that the theming and charm of Little Kitty elevates a flawed and generally average game to an experience that had me consistently smiling for four hours.

I've resisted the temptation to compare Little Kitty to Stray so far, but it's a comparison that is as necessary as it is inevitable. Where Stray felt like a pretty bogstandard linear adventure game with the idea of a feline protagonist added in later, Little Kitty's design document is probably just the word "CAT!" written over and over. Every interaction in the game is designed to evoke true kitty immersion and it works. From a varied selection of cat nap spots, the ability to catch (and release safely) birds, the ability to knock fragile things off of shelves, all of these and more combine to provide a deeply entertaining digital depiction of an animal's whole vibe akin to what Untitled Goose Game did for geese.

Overall, Little Kitty, Big City is a fine game. Its building blocks are nondescript, but the sheer amount of charm pushes it to a higher level than you'd expect. I do still wish the game was a little bigger and that its moment to moment interactions were more varied, but in the end, I had a great time and I will likely think back on Little Kitty a lot as time goes by. If you adore cats, then you've probably already bought this.

Like a moth drawn to a flame, I'm frequently drawn to these "cozy" casual indie games.
Little Kitty, Big City is a buggy title. They were frequent and while none I encountered were game breaking they were the most noteworthy part of the experience. Aside from these technical flaws the game is quite dull. Repetitive fetch quests for characters with borderline ridiculous amounts of dialogue.

The appeal of mucking around as a cat is undercut by tedious objectives and a distinct lack of polish. I think this would be a decent game for young children but I don't think there's anything here for an adult.

Simple, mignon, relaxant agreable.

An open world experience that at times is fun, but more often than not shrouded by frustrating platforming and game breaking bugs.

For a game that titles itself as being a big city, it feels surprisingly small. The only thing that saves the scale is the verticality, but unfortunately that verticality is not much fun to explore.

The writing at time is charming but at other times is too bogged down with cultural references and meme humor.

In the end, I still ended up finishing the story so something drove me through. I just wish I could have gotten all the achievements before a few of them became impossible due to glitches.

+ Incredibly cute art style, animations and overall vibe.

- Checklist style of gameplay becomes a little bit boring by the end due to lack of any challenge.

A Stray thought in the wind... fortressgaluade hits the big city.

Kitties in seattel pt II.

Simpatico, honesto e divertido com uma qualidade visual muito interessante. Por ser simples demais acaba sendo pouco marcante, mas é sim um jogo divertido. Vale a pena.

the only game that i, an adult, have ever completed without having to cheat

thaaats right, im a little kid"in a Big Kindergartenhere, fully positivized and Hype for more ratgames at summer indieshowcase😸




Extremely relaxing and cute, really worth playing.

Played time: 1hr

Such a cute game! It's quite short, but I enjoyed every minute of it. It's actually a pretty simple game, you basically have to find your way home, but you keep getting distracted along the way. :-)


Fun game with plenty to do. Really makes you feel like a kitty exploring. My one issue is the climbing could be a bit janky resulting in leaping off of walls randomly and losing progress. Aside from that though, a delight from start to finish.

The only thing stopping me from giving Little Kitty, Big City a perfect score is that I think it's a little rough around the edges. There are some noticeable bugs (though nothing that truly impeded progress in any way), and some puzzles could use a little more signposting (especially towards the end of the game.)

It's quick to finish, but lengthy if you go for 100%. Some tasks can be a little repetitive or "tedious" depending on the player, but I was so charmed by it that nothing ever really got under my skin. I think the game would've benefited from a more interactable map, too, just because of how often I've wound up retracing my steps. I'm genuinely happy to keep going back to it, though! And I'm probably gonna buy it a second time on another platform, just 'cuz I find it worthy of the double-dip. It's everything I wished Stray would've been—colorful, wholesome, happy, and pacifist at its very core.

When I first saw this game, I knew I was gonna end up playing and enjoying it, and just as expected I did not fool myself. Little Kitty, Big City will most likely go down as 2024's cutest and most adorable game (And also totally the most realistic cat simulator ever made) if nothing else better comes, and I quite liked it!

The game is very simple in all aspects, including the premise: You're a little kitty napping in your home's window, when you suddenly slip off and tumble down into the city below, now you must find your way home... eventually! Since you're down here, why not explore the neighborhood and meet the animals that live there? As you can see, there's not really a narrative behind the story, only the final objective of returning home, and you can theoretically finish this as fast as you want to (Glitchless speedrun WR as of writing is a little over 6 minutes!), but then you'd miss out on all the fun parts of this game.

The gameplay loop's concept is something akin to Untitled Goose Game, but much more innocent and harmless. Geese are hellspawn craving for death, destruction and despair, a chaotic evil entity. In this, you just wanna help your animal friends and get back home... and maybe break a vase or twenty. This game is a 3D platformer, there's lots of climbing and jumping (As expected of a cat game), and I've seen people describe the controls as clunky but I'm not sure I'd call it that, it plays like I expected a cat game to play, and never had any issues. The map isn't very big, but there's a decent verticality to it, and shouldn't take more than a couple of hours to explore completely.

As mentioned, there's only one real objective for the story: To go back home. But in your explorations, you'll meet other animals that will need your help, and these little sidequests are great motivators for you to explore and make mischief. In fact, if not for them and the achievements you can get while going around town, there would be no reason to play this game for more than an hour. Every character has their quirks, and just as expected they're also cute. Some people have said that they talk too much, but that honestly came as a surprise to me, most interactions were nice and never felt dragged out. Humans are present too, but you don't interact with them much, you can get some pets, make them angry, get the things they're carrying by tripping them, so on and so forth.

The more technical aspects of this game, such as visuals and sounds, are basic and do their job just fine. I like the art style, everything is colorful with no complex textures or geometry, the music is like elevator music/bossa nova to compliment the cozy vibes, and the sound effects/jingles have the same purpose. There were a couple of bugs though (One that stood out was chopped audio and sound artifacts when trying to use any audio setting that wasn't stereo), which is kinda weird for a game that seems so simple technically speaking.

This game is no GOTY contender. It takes some time to get used to the controls, it's a little too short even thoroughly exploring, and even more so if you don't feel like doing it (I explored as much as I could and was done in 5 hours), and can get a little grindy if you wanna get all achievements. But it does what it proposes very well: It is a chill, fun and cute experience, a perfectly cozy comfort game, and a great pick for when you need a break. I feel like people will generally rate this between a 7 and an 8, and I thought about giving it a middle of the road 7.5 given my enjoyment despite its shortcomings, but it's been nice enough for me to bump it up to the upper end of the scale.

SCORE: 8/10