It's ultimately just a demo for Phantom Pain but what a demo it is. The environment is gorgeous and it was the first time I got to experience the new controls and movement for Snake which is still the best in any 3rd person game ever (I said it). If you haven't played Peace Walker the story might be confusing. If you have it might also still be confusing.
Ground Zeroes sits in a weird spot in the Metal Gear series. Not a full game by any means, it serves as an essential quasi prequel to The Phantom Pain, and for what it's worth, it is a blast, for the few hours it presents. Ground Zeroes' "story" can be completed in just under an hour, less if you've figured out the right path to speed run it. However, you'd be doing yourself a disservice to dismiss all the game had to offer if you only gave it that story mission. The base in the game is packed with easter eggs and side missions to take on. Though essentially a demo, Ground Zeroes is still a great introduction to the utter chaos that would be The Phantom Pain, and it's a must play before jumping in.
Metal Gear Solid V: Ground Zeroes is an extremely confusing piece of video game history. It exists only so that MGSV: The Phantom Pain can exist, and, due to that, is hardly more than a demo. It was the first taste of what the new generation of Metal Gear could offer. Snake had never felt so agile, and he had a myriad of tools at his disposal. GZ’s cutscenes are, in my opinion, the best in the series. Kojima had typically avoided violence in previous entries; Snake would always tranquilize or CQC enemies instead of kill them. In Ground Zeroes, however, Kojima established that he would pull no punches and proceeded to show some of the most graphic imagery and storytelling in a game to date. It ends on a bang (xd) that sets up MGSV:TPP beautifully, but, that being said, MGSV:GZ isn’t worth purchasing on its own.
Acho que nem vale um texto sério/focado desse aqui... é uma intro muito boa, uma demo premium por assim dizer, garanto que pra quem jogou na época de lançamento, deve ter dado um gás gigante no hype pelo Phantom Pain, mas jogando hoje em dia, serve mais como um aquecimento mesmo, e um prólogo da história, emendando com o PW
Tendo em vista o preço de lançamento, e o conteúdo extra que o jogo lançou, achei essa uma prática muito boa, já vai acostumando a galera com as mecânicas do jogo e aumenta muito o hype enquanto o prato principal não é servido
Tendo em vista o preço de lançamento, e o conteúdo extra que o jogo lançou, achei essa uma prática muito boa, já vai acostumando a galera com as mecânicas do jogo e aumenta muito o hype enquanto o prato principal não é servido
Hm. It do be a tech demo, lets make sure we get that out of the way first. Game's like one mission long, which I'm honestly fine with and the level is pretty cool all things considered. This game tries to go for a much darker sort of vibe than what usually goes on in metal gear, and theres some kinda gross scenes that are made grosser by the shiny photorealistic new FOX engine they got going here. Doesn't exactly end on a very positive note either, but I guess that's to set up the Phantom Pain. All in all, don't buy this on its own since there's not enough game here to be worth any price on its own, but if you wanna play phantom pain, you should probably play this first to understand whats goin on
It is a single level...that's it...
Essentially a demo for MGS V, that can be beaten in under an hour. Sure, there are extra missions, but that is just filler content. Should have originally been part of MGS V: The Phantom Pain as part of the opening prologue.
I'm just glad I didn't pay money for this, as I got it for "free" as a PS+ member.
Essentially a demo for MGS V, that can be beaten in under an hour. Sure, there are extra missions, but that is just filler content. Should have originally been part of MGS V: The Phantom Pain as part of the opening prologue.
I'm just glad I didn't pay money for this, as I got it for "free" as a PS+ member.
Por mais que seja apenas um prólogo para o The Panthom Pain, eu curti bastante, só uma missão é de história e as outras por mais que simples são bem divertidas, tem até uma missão em que você resgata o Kojima!
Porém a que eu mais curti foi a missão "Déjà-vu", que disponibiliza uma skin com os gráficos do PS1 para o Snake, e tem várias referências ao MGS de 98, simplesmente maravilhoso!
Agora falando da história, é um bom prólogo, que após ouvir todas as tapes deixa a história bem mais pesada e triste pra caralho.
Porém a que eu mais curti foi a missão "Déjà-vu", que disponibiliza uma skin com os gráficos do PS1 para o Snake, e tem várias referências ao MGS de 98, simplesmente maravilhoso!
Agora falando da história, é um bom prólogo, que após ouvir todas as tapes deixa a história bem mais pesada e triste pra caralho.