Phenomenal for what it is. I had a great time with this and I believe it to be one of, if not the, best examples of gameplay that this series has to offer. That being said, the price of this is ridiculous, and was even more so at launch. Twenty dollars, or thirty at launch, for something you can 100% in then or so hours. Get MGSV Definitive Edition on sale or from a key seller for fifteen bucks or so.
Ground Zeroes feels more like a paid demo than a full game. The gameplay is top-notch, sneaking around feels amazing, and the new open-world design is cool... but there's just not much to it. The main story mission is super short, and while the side ops add some replayability, it still feels overpriced for what you get. If you're a diehard MGS fan, you'll probably enjoy it, but if you're expecting a full-fledged Metal Gear experience, you'll be disappointed.
I have no idea why did Kojima decide to split the game in two, but GZ seems kinda lame. It lacks interesting content (however, the deja vu and jame vu missions are a joyful addition for old fans), the gameplay is literally a cut version of the one from TPP, and the whole plot is a seed for the TPP, which could've been included in MGSV, but no, let's sell a demo for 20 dollars, okay.
I honestly don't understand this Kojima's move. Literally the Man Who Sold the Demo.
I honestly don't understand this Kojima's move. Literally the Man Who Sold the Demo.
Por mais que seja quase uma demo paga, Ground Zeroes é um prólogo bem divertido de um ótimo jogo de stealth. Pode ter só uma fase, mas você tem várias formas de rejogar ela e diversos objetivos para fazer, o que aumenta muito o fator replay. Recomendo pegar em promoção ou na Definitive Edition de MGSV, que vem junto com TPP.
Rating GZ higher than TPP might seem strange given TPP's wealth of content, but that's actually why I consider GZ to be the better game.
Where TPP tries to make an MGS game last for dozens of hours, GZ is half an hour of content that you can get dozens of hours out of. S ranks are far more appealing here than they ever have been in previous MGS games due to the fact that missions here are standalone. And since your score is very specifically detailed to you, you know exactly what to strive for if you want better ranks.
Perhaps it's unfair to rate GZ higher because of what you MIGHT do in a game, but I feel like a game's design truly flourishes when the designers essentially make you WANT to participate in the content they worked hard on.
Where TPP tries to make an MGS game last for dozens of hours, GZ is half an hour of content that you can get dozens of hours out of. S ranks are far more appealing here than they ever have been in previous MGS games due to the fact that missions here are standalone. And since your score is very specifically detailed to you, you know exactly what to strive for if you want better ranks.
Perhaps it's unfair to rate GZ higher because of what you MIGHT do in a game, but I feel like a game's design truly flourishes when the designers essentially make you WANT to participate in the content they worked hard on.