Reviews from

in the past


This review contains spoilers

oh this double agent was made in a factory, a BOMB factory.

the "its all a dream" ending is absoluetly mindblowing to me, one of the most interesting demos but damn its kinda mid

A great introduction to the more open world gameplay, however the lack of a real progression system due to the game’s odd status as a prologue leaves a little to be desired.

Rating GZ higher than TPP might seem strange given TPP's wealth of content, but that's actually why I consider GZ to be the better game.
Where TPP tries to make an MGS game last for dozens of hours, GZ is half an hour of content that you can get dozens of hours out of. S ranks are far more appealing here than they ever have been in previous MGS games due to the fact that missions here are standalone. And since your score is very specifically detailed to you, you know exactly what to strive for if you want better ranks.
Perhaps it's unfair to rate GZ higher because of what you MIGHT do in a game, but I feel like a game's design truly flourishes when the designers essentially make you WANT to participate in the content they worked hard on.


Fiquei Nike Shocks com o final.

they made physical copies of a demo

This is a glorified demo for MGSV, but damn. It's still good. I don't normally replay games, but this one is short enough and fun enough that I played through it a few times as I waited for MGSV

imagine estar em 2014 e pagar 150 reais por uma demo de the phantom pain

One of the best metal gear games, I loved it, did 100%!

This review contains spoilers

Bought a game to know that I got shooted by rocket so im in hospital in next game. Cool...
Good thing i spent 3 dollars.

This was a single mission acting as a demo for the main game, showing off a few weapons and mechanics. Calling this a fully fledged game is a joke, giving it a physical release is insulting, and the price tage of thirty plus is ridiculous. It is a vertical slice showing a little bit of the game, and while the mission setup with the story is good, it also is the first replacement of David Hayter. Keifer Sunderland isn't that impressive. Just watch a YouTube video instead of buying and playing this yourself and move on to The Phantom Pain.

Still better than Redfall though.

Now, this game had the potential to set the stage for an epic experience with "Phantom Pain." But here's the kicker – it falls short, real short.

Sure, the gameplay is tight, the graphics are top-notch, and sneaking around like a ninja in the dead of night is as thrilling as ever. But let's address the elephant in the room – this game is shorter than my attention span during a boring lecture.

I mean, seriously, you can blast through the main mission in less time than it takes to brew a pot of coffee. And don't even get me started on the price tag. Paying full price for what essentially amounts to a glorified demo? No thanks, Konami.

Now, don't get me wrong, there's some cool stuff here. The open-world design gives you plenty of freedom to approach objectives however you see fit, and the stealth mechanics are as polished as Snake's boots. But at the end of the day, it just leaves you craving more – and not in a good way.

So yeah, "Metal Gear Solid V: Ground Zeroes" might whet your appetite for the main course that is "Phantom Pain," but it's hard to shake the feeling that you've been shortchanged. Here's hoping the next installment makes up for this misstep.







Ground Zeroes feels more like a paid demo than a full game. The gameplay is top-notch, sneaking around feels amazing, and the new open-world design is cool... but there's just not much to it. The main story mission is super short, and while the side ops add some replayability, it still feels overpriced for what you get. If you're a diehard MGS fan, you'll probably enjoy it, but if you're expecting a full-fledged Metal Gear experience, you'll be disappointed.

AMAZING, but unfortunately way too short and lacks content.

kinda wish this game did a better job of explaining what happened during peacewalker, considering how peacewalker is kinda inaccessible.

This is not its own game by any means, but if you go into it expecting a prologue for V, it's pretty fun imo. The gameplay seems quite nice and has me excited for V.

I have no idea why did Kojima decide to split the game in two, but GZ seems kinda lame. It lacks interesting content (however, the deja vu and jame vu missions are a joyful addition for old fans), the gameplay is literally a cut version of the one from TPP, and the whole plot is a seed for the TPP, which could've been included in MGSV, but no, let's sell a demo for 20 dollars, okay.

I honestly don't understand this Kojima's move. Literally the Man Who Sold the Demo.

too edgy for absolutely no reason imo

Funcionaria bem como uma demo de Phantom Pain, não vendido como um jogo separado.
It will work out better as a Phantom Pain demo, not an separated game.

Was quite hyped to get into this and V proper, but didn't enjoy my time with this at all, so never tried V either. It looks cool and there are a good amount of options, but I just did not have any fun.

Nunca había terminado un juego por completo y sigue siendo asi porque esto era una demo/prologo, pero me encanto tanto la jugabilidad que me hice todas las misiones y logros posibles.


ai que nao sei oq eu sou o kojima e eu vou fazer a melhor experiencia stealth de todos os tempos em um jogo de 40 minutos.

Apesar da curta duração, eu gostei da experiência. Kojima traz uma grande inovação nesse game que serve como a prequel de The Phantom Pain.

Gráficos são muito bons
Trilha sonora eu achei OK, talvez se eu pudesse jogar o Phantom Pain eu analisaria melhor haha
Jogabilidade muito boa e etc

Resumindo tudo: Prequel muito boa

They actually sold this demo as a full game, Konami you cheap bastards lol.

Basicamente uma Demo para o Phantom Pain