Reviews from

in the past


Still my favorite RPG ever, really glad I replayed this game. I think I like Father Nier more than Brother Nier after playing this version too. One day I'll try to convey how much this game means to me but for now, just go play it, it's one of my favorite pieces of art ever made

Wars happen because the side that started the war believes they are the "righteous side". But is it that simple? Which side is right which side is wrong on whose perspective? These game reminds us that these kind of questions can't be taken lightly. Coins have two sides after all.

Also this game is slow burn type of game. You do chores, hunt animals, farm some plants etc. It works in it's favor in the first playthrough to show us the playable side is innocent as any other jrpg town. To the point you won't even realize this is Yoko Taro's another game in your first ending with how much it feels just an another jrpg that is about saving the town and their loved ones. Of course it is not that simple, it never is. To the point of your views about this game will change in every playthrough... After all What is the right choice to do at the brink of extinction?

This is a really interesting experience with lovable cast that make you feel conflicted about everything happening. Probably Yoko Taro's best side cast that he created to drive this point further. Emil, Kaine, Yonah, Devola, Popola... and it really really works.

Until the side content is introduced that is. Because it all goes to hell with boredom. My word of advice is just play the main content, do the first ending, then load your save again and play the second ending and then stop. Because Yoko Taro probably thought that giving jrpg like story wasn't enough he also had to give it's motonous side parts as well with super boring check list like side quests. Also this time I don't think it works in it's favor compared to the drakengard1. It doesn't support it's intented message it only takes away from it. Like... don't even get me started on fishing just throw it into the garbage bin. Also there is not just two but 4 endings but last two requires you to play the game again with weapon completion just only to add 10 minute of ending on a preivous one as a plus time(What the hell Mr. Yoko Taro....). Like I said only just experience the first two if you really value your time.

I am serious about this part. Because side content is so boring and meaningless that makes your views of this game get lowered more and more. It lowered mine because I did it all expecting interesting things... So don't say I did not warned.

Oh also combat is fine, it works enough and you get fun magic to use as well. I played the original version and it was nice, a bit mindless perhaps but getting interesting new magic in every progress felt rewarding to me. Balance goes out of the window the moment spears get introduced but I didn't get bored because of there is light puzzle dungeons and simple boss fights in the end of it. Combat maybe a bit on the forgettable side, but small light dungeon puzzles at least break the pace in a better way for me. If they focused on complex puzzle dungeons more maybe it would even go to the same level as majora's mask(there is even a mask reference in the game) for me... maybe... but that didn't happen of course. At least it's fine.

More games should let you play as 40 year old troll-shaped single fathers who make speeches about the power of friendship

This review contains spoilers

IM DELETING YOU, FATHER! ██]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] 10% complete..... ████████]]]]]]]]]]]]]]]]]]]]] 35% complete.... ████████████]]]]]]]]]]]] 60% complete.... █████████████████] 99% complete..... 🚫ERROR!🚫 💯True💯 Replicants of The Village are irreplaceable ☪I could never delete you FATHER!💖 Send this to ten other 👪Gestalts👪 who would give their lives for ﷲShadowlordﷲ Or never get called ☁️Father☁️ again If you get 0 Back: Junk Heap grinding for you 🚫†🗑🚫 3 back: you're off the sidequests list☁️💦 5 back: you have pleased Popola greatly☪💦 10+ back: FACADE!ﷲ!💕👅



██████████████████ 100% complete...

I've lost 100% side quest completion save file i'm killing myself


This review contains spoilers

Bear with me for a second as I set the scene. It's a summer day in Tokyo like no other. The year is 2049. Buildings and streets are bereft of all life as a snow-like substance rains down from the sky. It is as if the apocalypse had hit and we had entered a nuclear winter. This scenery, shown by a camera beautifully establishing the bleak view, is accompanied by an equally bleak and haunting choir. If the scenery didn't sell you, the music did. After some establishing shots, the camera shows a convenience store, in which a hooded man with an iron pipe is asleep while sitting, most likely keeping watch against an unknown threat. He goes to check on his daughter (or little sister, I'll explain in a second), who is ill. They talk for a bit, arguing over how much food the father needs. However, their conversation is cut short when they are under attack by a horde of demonic creatures. The father goes to fight them, hell bent on keeping them away from his beloved daughter. As he fights, the choir from before, which had continued this whole time, crescendos while being joined by a plethora of instruments that make the song sound desolate, but also a tad desperate. This music continues while you spill the blood of these unknown creatures in droves with little resistance.

That song, titled Snow In Summer, resounds in my memory a year and a half after I first booted up Nier. What I just described to the best of my ability was the opening section to the game, and while I did my best to convey how it felt for me, it is much better to experience it for yourself. Needless to say though, I was hooked, and would probably call that one of the best openings to a game I've ever experienced.

Nier is my favorite game of all time. A creation from the beautiful and twisted mind of Yoko Taro, these games were the studio Cavia's swan song. The game's sales would make Cavia's swan song their death knell though, as the game sold poorly worldwide, mostly in the west, where it was crucified in reviews, receiving a middling 68 on Metacritic.

The game originally released as two games, Gestalt and Replicant. I will be reviewing Gestalt, as that's the only version released in the US and the one I played. The only difference is the relation of the main character to his only family member, Yonah. In Gestalt, the main protagonist (who I'll be referring to by his canon name, Nier) is Yonah's father. In Replicant, Nier is Yonah's older brother. That's the only difference. At times it's clear that Gestalt's Nier was a bit of an afterthought, but I still think he fit into the story just fine. We'd never get Replicant in the west in its original form, only receiving it when Nier Replicant 1.22... came out for PS4, Xbox One, and PC on April 23, 2021 (The lack of a Gestalt remake helps further the theory that Gestalt was an afterthought). Personally, I prefer the father-daughter dynamic, as it makes Nier's tenderness towards Yonah hit a lot harder.

Now on with the review itself.

The game is set 1300 years after humanity was wiped out. Society basically reset, being mostly medieval, but with some mechanical elements (like the existence of robots in an area of the game). However, shades (the demonic creatures from the opening) run rampant and terrorize the humans. Nier, a stubborn mercenary with a soft spot for his daughter Yonah, takes on jobs killing mercenaries to make ends meet and care for Yonah, who is ill with a disease called the black scrawl. Nier is also looking for a cure to Yonah's malady. After meeting the floating, sentient, and sarcastic tome Grimoire Weiss in a shrine east of town, Nier learns of eight sealed verses that may hold the key. He searches the world for these verses, meeting Kaine, a crass and bitter young woman who cheated death due to being possessed by a shade (on repeated playthroughs for endings B, C, and D, you can hear the dialogue of said shade, a sadist named Tyrann who loves to torture Kaine, as only she can hear him) and Emil, a gentle boy who's gaze turns anyone it meets into stone. Together, they travel the world (save for Emil, who stays in his home for a majority of the early game) to find a cure for Yonah.

The main characters are all likeable (save for Tyrann, but that's his schtick), and play off of each other very well. Kaine's short fuse and Weiss' witty jabs put the two into states of bickering more than not, and it's glorious. The main four characters all interact with each other, and while some moments seem a tad rushed, they show who they are, not as functions made to emulate people, but as living, breathing characters.

The premise is intriguing, and as the game goes on and more layers are thrown on, the story becomes very captivating. It also requires multiple playthroughs. After you beat the game once, you have to beat the second half again to get ending B, and once you get ending B, you have to collect all the weapons to choose between ending C and D at the very end (choose C [a.k.a. the top one] first). This may seem like an issue, forcing you to replay the game to get the full story, but the segment you have to replay can be beaten in 2-3 hours if you know what you're doing. I got B, C, and D all in the same day.

The combat is also really fun. Attacks feel weighty and being swarmed by little shades is not overwhelming in the slightest. You have 3 weapons, swords, greatswords (which you get in the second half of the game), and lances (which you also get in the second half of the game). You can switch between them on the d-pad. They all have weights, which affect attack speed, and attack stats. When you get Grimoire Weiss, you can also use magic, which you unlock one by one by getting the sealed verses. You can assign spells, alongside a block and a dodge roll, to the LB, LT, RB, and RT/ L1, L2, R1, and R2 buttons. Sadly only 3 are really useful, Dark Blast, Dark Hand, and Dark Lance. They are extremely versatile and powerful, and make the other 5 spells pretty useless.

Another thing Weiss gives you the ability to do is use words that you get off of enemies to modify your weapons, spells, even your block and dodge roll. They can have many effects, like HP drain, MP regen, and knockback resistance, alongside more basic stuff like attack and defense buffs. They aren't the most necessary thing in the whole world, but they're extremely fun to mess around with.

Side content is alright. You have lots of side quests to flesh out the world. I've never been one for side quests, so I skipped a large majority of them (note that some will be impossible to complete after you find the final sealed verse). There are some that are mandatory to completing the weapon collection, and aside from one that I was recommended to do, I only did those. However, unlike the resource gathering of most of the other side quests, the ones I did were very substantial and had interesting objectives to do.

There's also fishing (which I heard is fun but didn't mess with outside of one fish you NEED to catch very early on), and planting seeds which I didn't even know you can do when I played the game. The side content is alright, but not my cup of tea.

Finally, I had to address the one positive aspect of the damning western reviews of yesteryear, the music. Keiichi Okabe and Emi Evans made an amazing OST that remains my favorite to this day. I already gushed about Snow in Summer, but Grandma, The Wretched Automatons, Shadowlord's Castle - Memory, Deep Crimson Foe, Emil, and the keynote song, Song of the Ancients, are all heavenly. There's only one track I don't care for, that being Hills of Radiant Wind, and one half of a track I hate, that being Cold Steel Coffin, but not the roar variation. The OST carries a sense of despair that resonates through the soundtrack beautifully. This world isn't really happy. It's actually very depressing, and the music fits the atmosphere to perfection. I'm just upset my baby was tampered with in the Replicant remake.

Nier is not just a game to me. It's an experience. The captivating story, the breathtaking music, the amazing characters, and the fun, albeit a tad simple, combat click together in a way no game has ever done for me. As the Nier subseries moves on to greener pastures following Automata's success, it's a shame to see Gestalt get overlooked.

10/10 - This game, while in my book is near perfect, is amazing and I would highly recommend it to anyone with a PS3 or Xbox 360.

EDIT: One flaw I didn't think about until now is the C and D endings. Outside of an extra boss and the way the endings are presented, they didn't really contribute all too much to the story, unlike the B ending, which added lots of development for Kaine and many of the game's bosses. I wish a tiny bit more was done with the C and D endings.

Weiss, you dumbass! Start making sense, you rotten book, or you're gonna be sorry! Maybe I'll rip your pages out, one-by-one! Or maybe I'll put you in the goddamn furnace! How can someone with such a big, smart brain get hypnotized like a little bitch? Huh? Oh, Shadowlord! I love you, Shadowlord! Come over here and give Weiss a big sloppy kiss, Shadowlord! Now pull your head out of your goddamn ass and START FUCKING HELPING US!

This unassuming Action RPG stole my heart back in 2010. It's rich characters, melancholic tone, and breathtaking music make for an experience that few games can achieve. It contains one of the greatest stories ever told in a video game (I'm a sucker for the whole Do Androids Dream? trope, even if it isn't literally androids in this case.) The concept of beating the same game over and over again to experience the full story is one that this game introduced me to, and now I love it. Any game that can pull off something like that should be commended. The gameplay is a little rough around the edges in that it's pretty basic. There are a lot of optional side-quests that are also very fetch-questy. But no minor complaint can dampen this tremendous game.

it's fucked up how they kept making sad dad videogames after yoko taro and the gang at cavia made the only good one

cavia's swan song, the culmination of everything they worked towards

Personally prefer Bro Nier but the father story is cool as well. His design and story is definitely more interesting than the other sad dads he's compared to.

The masculine urge to raise daughter and live in remote village

One of the best games of all time for me. The music is some of the most beautiful I've ever heard in a game. The story was extremely heart-wrenching and superbly presented and, above all, the themes dealt with here are very mature and really profound. The fact that you have to play through the game several times and that the playthroughs only differ minimally is a little annoying. The combat system was also ok at best and the graphics rather mediocre, but I don't give a damn :D A top 10 game for me at the moment.

The game starts with this speech:

"Weiss you dumb, you better start making sense you rotten book, or you're gonna be sorry. Maybe I'll rip your pages out one by one, or maybe I'll put you in the gddamn furnace. How can someone with such a big, smart brain be hypnotized like a little ***, huh? Oh, Shadowlord, I love you Shadowlord. Come over here and give Weiss a big sloppy kiss, Shadowlord. Now pull you're head out of your g*ddamn and start *ing helping us!"

Need I say more?

Beautiful game! I am not a completionist, but I felt driven to do all of the side quests, and I am so glad I did. They really fleshed out what was already a brilliant story.

I also obtained all endings, which I recommend doing for everyone.

While I am giving it 5 stars, I have some minor nitpicks that didn’t break the game for me, but perhaps might for someone else. For one, the open world was a bit too small. One or two more places would have made it more fun to explore, especially given the length of the game.

My other complaint is that while I liked all the endings, the repeated content did not add much to the game. You should still play for all endings though, as it only adds on a few hours.

Finally, it is VERY easy to become overpowered with the leveling system. Like, I am horrible at video games and played only on normal, and this was a breeze for me. A challenge would have been nice, especially for the final boss.

Overall, I loved it! My advice is play it, go in as blind as possible, and do the side quests. Can’t wait to play Automata, since people rant and rave about it!

ill kill you if you have one single negative thing to say about nier

This is peak fiction.

With that said, I like Replicant more as it is the original vision Taro had for this universe (and I think it shows in different occasions) but I consider both this (Gestalt) and the OG Replicant (JP only) to be absolute gems, cavia's most brilliant and final works

this game is far more competent in its onion chopping than its gameplay but damn if it doesnt chop those onions with style

I could go on for ages about how much I love NieR. Unforgettable story and characters and my favourite soundtrack period.

the way the main character is animated with such exaggeration like he's a 3D mascot platformer character is extremely funny and very charming. I gave up on the fishing part lol

Smash your balls with a hammer. But... what if your balls had feelings?

King of Facade is the biggest bro on the planet.


the party in this one definitely makes it my fav in the taroverse so far (havent played drak 3 yet). also hoping someone else had an "ah i see" moment when shades were crowding on those planks in the aerie, lining up to die to your hitting attack over and over and over and over and over. automata should have been less fun actually

Dad Nier has a soft spot in my heart.
Mostly because it's easier to relate to than the brother Nier.
Sadly this game will forever be relegated to the PS3/360 because the remake covers the other version.

I remember when this game come out and now gave a single fuck and look at it now