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Miracle Mask kicks off with a strong premise - a magician who is able to turn people into stone and horses threatens to take down this game's version of Las Vegas with the power of an ancient mask, causing an old childhood friend from Layton to request his help in this dire situation.

The change to 3D wasn't as rough as I've heard people make it out to be and it doesn't take long to get used to. Maybe it's because I've played Layton vs Wright first? Either way, the art direction isn't the only big change in Miracle Mask. Puzzles have also undergone a major overhaul, they're less logic-based now and many play like little minigames instead, but there's also a fair share of some usual puzzle formats (sliding puzzles, geometry puzzles). The puzzles in this entry are alright, nothing really stands out here in an especially good or bad light. Side activities were meh, I didn't really warm up to the robot minigame or the rabbit theater, but the shop sidegame was a fun pastime.

Most of my issues in Miracle Mask stem from the narrative. While I don't think it's a bad storyline per se, I found the twists (especially the villain's identity) to be really predictable. Emmy as a character is rather sidelined here, which is a shame, since I liked her role a lot in Last Specter. Also the game also has a lot of reveals that go... absolutely nowhere? There's an entire exposition segment fairly early into the game, where Layton whimsically deduces three of the villains' magic acts in their entirety. Not soon after, the magician performs another magic trick and Layton is able to come up with the solution to what just happened about 5 minutes after the events. I don't know, but to me it felt like the game was cheapening those moments by nearly immediately resolving them on a whim later. Why even bother listing them in the "Mysteries" section of the game if you're not even given time to think about these mysteries yourself?

What really dragged down this game for me however, was the entirety of Chapter 6. Minor gameplay spoilers ahead I guess? So, you've been solving puzzles and collecting hint coins for the past five chapters now. Great, right? How about the game turns into a mystery dungeon game?! Not going into the plot specifics here, but for a specific cause, Layton needs to navigate a cave with multiple floors. You would think it would be a short segment, since this sort of gameplay is experimental and has never been in any of the previous games before. NO! Enjoy your nine floors of rolling rocks and avoiding mummies. And just so you know, every floor consists of a handful of these rooms and an occasional puzzle - featuring a mandatory puzzle with forced gyro controls. I really hope Azran Legacy doesn't try this approach of gameplay again and just sticks to point-and-click navigation with a puzzle here and there throughout the entire game.

Now onto Azran Legacy to get to know all these characters Miracle Mask throws at you at the last possible moment (to get you hyped? I don't even know anymore). Thanks for reading and forgive me the ranting review for once.

This review contains spoilers

yeah layton was sexy as hell in this one too. okay now that i've gotten that out of the way i would like to explain how the pumpkin park miracle was bullshit bc the mystery solving in this game is so wonky at times I'm still mad about this (it's called tingly town in the uk, stupid but i'm not retyping this)

1) The rides are huge. You can clearly see that they go over the treeline, to the point where they are totally not covered by anything. Therefore why is this replica not visible from the main park? Tingly Tower isn’t like, a huge journey away from the park— yes, it’s not in the park, but it’s on the outskirts. If the masked gentleman is doing his ruse where he needs to trick Layton into thinking he's going to the original park, then this replica would have to be equidistant to Tingly Tower as the original park is. So if the tower is on the outskirts, let’s really push it and say it’s like a quarter of a mile between Tingly Town and Tingly Tower, these names are fucking dumb btw i love them, then that means there’s a half mile between the replica and the original. For the carousel and spinning cups you wouldn’t be able to see anything, yeah. But for a HUGEASS ROLLER COASTER?!!! and HUGEASS FERRISWHEEL??? UMMMMM you should be able to see these things!!!

And keep in mind it’s not impossible to hide stuff from view in amusement parks, Star Wars Land (I don't know what it's actually called and I do not care) is literally dug into the fucking ground so you dont see anything non-Star Wars Land while you're in there/no one really sees Star Wars Land until they're in there. But i’d like to argue
a) a digging out of this extent would be extremely noticeable to Layton and company, as in they would notice they're going down a slope, so I doubt masked bro did this
b) The roller coaster is literally too big to be hidden

2) Even if the rides were somehow hidden. EVEN IF. The fucking noise man. Amusement parks are loud. In particular roller coasters and park guests are loud. And there's also typically music blasting at these places, so like Ed Sheeran is loud too. There’s no way Layton and company, while exiting Tingly Tower from the other side, did not hear the various amusement park noises from behind them and think “wtf”. Maybe you wouldn't be able to hear from the replica park (though doubt, but I'll give them some cushion), but you would definitely still be able to hear things at Tingly Tower, especially since Tingly Tower is CLOSEST TO THE ROLLER COASTER THAT WAS VERY LOUD IN THE CUTSCENE THEY PLAYED TO ESTABLISH THE SCENE

also, a fucking DESERT in the UK?!??!?!?!?!??!?!?!??!?!?!?!?! HELLO??????????

Great game. Loved it!!

i liked randall because when i was 15 i thought he looked like me. this game would be a 5 if henry shaved

solid contender for most predictable plot twist in any game in existence

It's a Layton game. The first one to be on 3DS, and the transition to 3D models is really well done, kinda love it. It gives it a bit more of a dynamic feel to them, especially Emmy who they put extra care into (I love her quick photograph snaps, even though she does it like 2 or 3 times in the whole game)
Speaking of Emmy they really didn't know what to do with her character huh? I don't think she did a single thing that mattered, she was kinda just there.

Anyway, the game itself is fine. The puzzles are once again also...fine...but truly feel like they've been re-hashed every time and most of them feel more like a chore to me.

The story is possibly the worst one yet with one of the most predictable twists I've ever seen. But at the same time, I like everything surrounding the twist, and how it was resolved. Wholesome stuff. It sort of felt like a kids movie or something, but that's okay. We also get a real look at Layton's past for once, and I liked that a lot.
But god, what a shitty antagonist these prequels have.


definitivamente foi o meu Professor Layton menos favorito até agora, isso siginifica que ele é ruim? de forma nenhuma!
no início eu estranhei bastante a mudança pros gráficos 3D mas com o tempo dá de se acostumar e eles são muito mais expressivos já que se movimantam e gesticulam durante todas os diágolos.

a OST é incrível e maravilhosa como já é de prache da série, mas a história parece deixar um pouco a desejar com a revelação final sendo muito previsível (mas mesmo assim sendo emocionante e perfeitamente construída).

além dos gráficos, a mudança de gameplay também é de se estranhar bastante no começo mas com o tempo é bastante fácil de acostumar e esse novo estilo até tem algumas vantagens em relação aos títulos de DS.

what the FUCK is the cover art for this game on the site. uhhh anyway fuck what everyone says! this game has a special place in my heart and always will. love it <3

Another great entry in the series, now with charming 3D models. The jump on the 3DS brought some new positives, such as the new level of exploration in the areas and the new types of puzzles, but also some negatives such as some below average minigames and a chapter taking place in a dungeon which is a total shift in gameplay. This last negative is not as bad as some people say it is, though. All in all the positives balance out these negatives, creating an entry in the series that's neither the best nor the weakest. The same could be said about the story.

Descole was in literally 2 scenes and he was the star of the show

This review contains spoilers

The greatest misunderstanding in a video game since Sam & Max: Beyond Time and Space

I’m assuming the Zionist parable was accidental.

I was a bit worried about the jump to 3DS and the changes that came with it, but I think after a small adjustment period it hits the mark. Actually using both screens instead of just using one for puzzle info is a great change, and while I still prefer the 2D sprites of characters, the 3D models aren't too bad when you get used to them.

The navigation system is also way better than the previous games, though I'm not sure why it doesn't let you just click on a destination more than 1 screen away and navigate there immediately.

The story was nothing special, the twist was incredibly obvious, Descole still feels like nothing of importance, and the connections to Spectre's Call were very loose making this feel like more of a duology than a trilogy.

The past / present idea is a fun one for storytelling, and I enjoyed it, but the ruins of akbadain took far, far too long. It just kept going on and on everytime I thought it would end.

half of this game is very cool and the other half is like, okay (what this means should become very clear if you've played the game)

once again, i'm not a fan of the "true villain" and by the end there are still a lot of just like, logistical questions left unanswered but i think overall this game is alright. i think the reason i dont like the prequel games is that the endings are far more predictable which kind of ruins my favorite part about layton

Pretty standard fare for Layton which means it's pretty good. The puzzles are fun and it makes the jump to 3D very well. I like that the story is less sparse than in the original games but it does suffer from an extremely predictable plot twist and a lengthy ruins exploration segment that removes the varied puzzles for some repetitive boulder pushing and avoiding mummies. Overall it was a fun time though.

It is Layton, so it's nothing spectacularly different from what you may have already experienced in the series. That indeed is true, but this game even flaws at following the same formula from older games, some puzzles feel tired in their concept, because many of them try to present a solution that is "outside of the box" in that the statement from the puzzle is nothing but a trick that you must not fall into. This really gets tiresome sometimes and does feel overused. The story fleshes out Layton's past, which was unexpected, but the finale falls short from being a truly memorable plot because the pacing was nothing like well-distributed.

Definitely my least favorite ‘Layton’, maybe, though by only a smidge, but not for the reasons I expected. This game actually does a really great job on the transition from 2D to 3D, considering this is a series that, before this game, basically leaned mostly on the charm of their cartoony art style and animations that were made for 2D art and animation. The models in this game were not only very well done, but are well utilized to make some scenes a little more lively, with some non-2D-animated cutscenes using the models for some action scenes so that it’s not all the standard visual novel diorama. It gives the game a really great overall look that doesn’t veer far away from the established and well known style of the Professor Layton series.

Unfortunately, this game’s scenario and plot is just not even meeting its visual success in the middle. It is very interesting to dive into more of Layton’s past, after getting some insight into his love life in ‘Unwound Future’ and then seeing his early days at his current professor job in ‘Last Specter’. The scenario goes back and forth between past and present, as the professor recounts more of a story that’s directly intwined with the strange events that the gang is investigating. The thing is, the events of the present are not interesting after the very beginning and until the very end! It is a bit of a drag, pacing-wise, and the mystery just did not entice me. The chapters that make up the past are leagues more interesting, as we learn more about the stoic Hershel Layton’s closest friends of his teenhood. It made me wonder, constantly, of how this plot might’ve been better broken up or arranged in order to make for a better overall scenario.

Now, in these games, I don’t exactly hold a high standard for them to be extremely mind-boggling and surprising in terms of plot twists. Professor Layton games are very wacky and mystical and earnest, aiming for a wide audience of all ages. These games all revolve around Layton and his entourage unraveling a seemingly supernatural event, and not only explaining the phenomenon as a farce, but also uncovering the motives behind it. A problem in this installment is the game doesn’t really seem to be having any fun with the “explaining the phenom” part of the story. Professor Layton just seems to figure a lot of it out by talking about the events with others, and not a lot of investigating into each event happens, or puzzle solving, for that matter. There are less “a-ha!” moments and more “oh, okay,” ones, instead, I guess you could say. This is the fifth installment, and at this point, the audience knows that people magically disappearing or turning to stone might have some logic behind it, and the fun should be figuring out just how it was done, instead of figuring out that it was a trick in the first place.

Then, when it comes to motive, it is not exactly hard to connect the dots on what’s going on even as soon as all of the main players are introduced. The story, then, does not unfold with this in mind, and thus plays out as if we couldn’t possibly have a clue up until the last couple of chapters, when the professor himself begins hinting that he knows. Though, once you see even the first chapter that takes place in Layton’s past, I imagine any player could narrow it down a lot, and it becomes less about unmasking the masked villain of this story, and more about uncovering the motive. The game’s present story drags, mostly, because it takes a while to get to investigating a motive that might tie into events of the past that we still are dying to see.

The game’s finale also kind of falls flat. In my review of Professor Layton and the Last Specter, I fawned very hard over the climax of that game. The finale incorporates a lot of fun elements, and a lot of puzzles, and thus feels like a great finale, story- and game-wise. There’s only about a handful of puzzles even involved in this game’s final hour, and while they are fun I just couldn’t help but feel as if this game’s entire scenario was just really stringy, and wobbly, and not at all the kind of charming, woven quilt that most of the other installments share. For instance, part of the last chapter has you reading storybooks left as hints within a giant hotel so that Layton and co. know where to go to confront the antagonist. This amounts to you going to a room, finding the book after clicking around, then going to the next room. I feel like, in a puzzle/mystery game, it might be better to have the player be familiar with all of the rooms already, maybe by having already visited the area (it actually would’ve really served the story to have Layton be staying in this hotel during his entire visit), and then the player can figure out which room to go to themselves based on the hints instead of just, unlocking the room once you find the book, lol.

Professor Layton and the Miracle Mask transitions a landmark DS series to 3DS very, very well when it comes to UI and basic gameplay structure, and the visuals do not suffer from letting go of the classic 2D portraits and also switching things to the top screen to accomodate the 3DS’ hardware design. One of the most fun little reveals was actually that a chapter in the story is told entirely through a dungeon crawling segment, utilizing the game’s newfound 3D style to switch things up, gameplay-wise, and keep the series fresh and still inventive, and, thus, keeping the audience engaged. This game is definitely continuing from its predecessor and throwing in more ingredients into the pot than just a bunch more puzzles. However, the story’s execution just did not come together on this one, for me, and although I would still recommend this to any fan of the professor’s, as it still give some wonderful insight into the character, it definitely is the weakest installment, in my mind.

This was the only Layton I had left to play, I didnt like the 3ds models at the time it released and totally forgot about it until a few days, it was really nice going back into the series after so long, so I may be a little bias.

I really liked the story, the tension and mistrust between some of the characters is really well written and the puzzles were great. The OST is amazing and I really love the city of Montedore.

The game has its flaws; chapter 6 is a 2-hour loop of the same puzzles over and over again, and you must go through it with the most annoying, nerd emoji, unbearable character i've ever seen in this series. Some of the mysteries are also quite obvious.

Great game overall tho

This review contains spoilers

i run into a unique problem with professor layton games. it would unquestionably be to the game's detriment to be just a collection of puzzles with no characters or plot. when was the last time someone sang the praises of those generic puzzle collection games that you can find on steam?

at the same time, we're on game 5 and consistently every layton game's plot has failed to be even passably sensible to me. often times the mysteries have convoluted answers (oh everyone levitated away because they hid balloons that lifted them and we didn't see these balloons that we are already assuming could've lifted the victims in question because of the neon sky. sure.) or they're just genuinely unsolvable from the audience perspective (how were you supposed to know that layton found angela offscreen and therefore the angela that was with us was descole? you weren't). i try to be forgiving to these games but we're this far in and we're still doing asspulls and nonsensical plot resolutions? i think unwound future is the only game in this series that resonated with me on any level and that was mostly because it wasn't caught up in story beats or minutiae of the mystery and instead went all in on making the character struggles compelling. i didn't care who don paolo was until unwound future, then i felt sorta bad for him. the writing wasn't astounding, but at least i remember it. the plot still fell apart in the final hour, but i still think about that final cutscene of layton saying goodbye to his dead lover and feel something. these are the moments i wish layton games provided more of!

unfortunately, miracle mask doesn't even really give us that, either. there's maybe one moment that i could say works (layton's immediate reaction to randall's "death"), but it's completely sunken by the fact that randall being the masked gentleman is such a flagrantly obvious twist that i question if it was even meant to be a reveal. there is literally no established character who would've had the mask that randall had when he "died" so by process of elimination, the plot twist has to be "randall didn't die and instead is stirring shit as the masked gentleman because he feels betrayed. . . for some reason?". while we're on the subject of randall, i do not find the dude sympathetic and question the game's urge to give him redemption. he's a rich kid who does a very reckless thing despite several people warning him not to do it, he suffers consequences from it, and then gets mad because randall thinks he should be above consequences. in randall's world, angela was just supposed to wait for him forever despite all evidence suggesting he was dead. it's incel behavior. and sure, let's all forgive randall for trying to kill hundreds if not thousands of people in this game's version of las vegas and causing who knows how much structural damage and injuring an untold amount of people. we're given time to know randall, and all it does is illustrate that he is a foolish, immature, and entitled brat. the game rooted the big emotional moments on this character and the whole time i was playing the game, i was just going "i'm supposed to find this guy compelling and sympathetic?" lmfao. also, it sucks huge shit that randall in the flashbacks has extremely fair and pale skin but then when he's the Villain he suddenly has dark skin. like that is incredibly shitty.

beyond that, the game itself is fine. again, it'd be lesser without the presentation, but the gameplay does save this from being something i just outright dislike. the side-games are the best so far in the series for me, and i enjoyed all of them (even if the rabbit theatre one desperately needed some way to speed up repeat attempts). i don't feel quite comfortable saying if this game has the best batch of puzzles yet, but i will say that it has the least amount of outright bad ones. there's still awful ones, mind you (the floor panel mummies one is dreadful, and the chessboard ones were nightmareish for me), but overall it was a solid effort. and visually, i think this game transitions the series from 2D to 3D effortlessly. i wouldn't say the game is eye candy or anything, but i do feel as though monte d'or is a highlight of the series in creativity, design, and execution.

i wonder if professor layton just isn't a series for me. i've tried very hard to force myself to like these games, but the story elements are garbage and bring the whole experience down. it's like i hit a glass ceiling where i just cannot give a fuck about mysteries or any foreshadowing in this game because half the time i can guess the reveal and the other half of the time it's just poor writing. i don't need these games to give me agatha christie, but i do wish they'd stop trying. bank on the characters, they're the only parts of these games that stick with me. i struggle to find what people really adore about these games. at best, they're cute little puzzle games that sometimes have a funny line or good character moment, and at worst, they're wastes of time. i've probably said this before in another review for the series, but these are games i would struggle to feel strongly about.

i don't think i could see myself ever hating a professor layton game, but, by that same token, i couldn't see myself ever loving one either. they're the equivalent of eating unsalted peanuts. unseasoned chicken. room temperature water. could be so much better, but it's passable.

A fun puzzle game with 2D and 3D animations and gameplay, which at first sounds weird, but then it gets better. The narrative is both amusing and predictable, and the puzzles themselves are highly enjoyable.

It almost feels inevitable that the Professor Layton series would reach this point. Unfortunately, there's a pretty finite number of ways you can spin logic to create inventive puzzles. Miracle Mask runs thin on creative puzzles and feels like it's mostly recycling old formats. However, I can't really blame the game too much for that. For the most part, I still enjoyed solving the puzzles the game offers. The solutions are different even if the format is familiar. I also think that I enjoyed Miracle Mask's cast of characters more than The Last Specter. The game gets more personal with Layton's friendships and the sequences that take place in Layton's past lead to some pretty good character building moments. New characters like Dalston, Randall, Angela and Henry were pretty good additions. However, whilst the puzzle side remains intact I think the mystery element of Miracle Mask is particularly weak. I'll keep this spoiler free but the eventual big reveal is very predictable. The most climactic moment of the narrative has very little impact as a result. My final note is that the performance is very choppy. The transition to 3D models instead of sprites is definitely a rocky one. There were several moments where I experienced slowdown, which I feel took away from the gameplay experience. Overall, Professor Layton & The Miracle Mask does function as a puzzle game, but is far from the best the series has to offer.

This review contains spoilers

Randall and Hershel gay asf

The fifth installment takes Layton in the series' most memorable setting yet brought to life by a (as per usual) stellar soundtrack and vibrant environments, even when the transition from hand-drawn 2D to a rudimentary 3D results in a noticeably rougher visual style, but the narrative within struggles to be interesting. New characters are shallow and the plot's mysteries are mostly either underwhelmingly predictable or have resolutions so ridiculously preposterous I'm inclined to call offensive. Puzzles too, while displaying the same charming creativity and variety they always have, too rarely offer a real challenge, at some points resembling minigames more than genuine brainteasers, making for the least entertaining and rewarding Layton game yet.

I don't know if I finished this game or not :(

Layton did not need a backstory like this.

One of the worst Laytons. Still fun.


My status:

(150/150 Puzzles Solved, 5775 Picarats, Collection Complete, Time: 25:55, May 27, 2013)

The story isn't as good, but the game does really cool things to tell it which I'm not spoiling. I remember it having neat puzzles, even though gyroscope controls didn't really work in some of them. Also Randall.

Great game, I adore this series so so much and the story here is excellent. Also an amazing way of transitioning Layton to 3D, good job Lvl5!

the 3d transition was rough with this one and half of my memory of the story is memes from before this was even localized so i barely remember whats actually canon anymore. i feel like me actually buying & playing it was a fever dream