Reviews from

in the past


I was late for my dad's 50th birthday party because of this game. Sorry, dad. Love you.

This was just delightful, an adorable and super addicting farming sim starring a wide variety of slimes. This is the kind of game that you sit down to play for an hour and then you look up and your entire day is gone.

I loved discovering and taking care of all of the different slimes and plants, growing my farm, earning money, the quicksilver slime race minigame, experimenting with slime science, exploring the world and finding keys to open up new areas, it's all done so unbelievably well. The highest praise I can give this game is that it feels like something Nintendo would make.

It's not all perfect though, unfortunately. Fast travel is annoyingly limited, resulting in long walks back and forth from places. The final area you unlock is pretty barren and disappointing. And this might be personal opinion but the story did nothing for me, I think this is a situation where voice acting could've made it a bit more interesting. These are all minor gripes though.

If you're a fan of games like Animal Crossing, Stardew Valley or Viva Pinata, you owe it to yourself to play this game. Don't miss it.

What it lacks in depth, it makes up for in raw adorableness. Explore an island, manage a farm, raise some slimes, and crossbreed the cutest bioweapons (for fun!). Perfect art style, and the sound design here is pure serotonin. Looking forward to the sequel!

Playtime: 15 Hours
Score: 7/10

A fun little farming game! So recently me and my best friend did Steam Family share with our two accounts so we could bum off of each other's games. While he goes to my library to play Maneater and Cyberpunk 2077, I was like give me that Slime Rancher baby lol But I have been wanting to play this game for a while so it was a nice opportunity to play it.

I'm not a huge fan of farming games but this one caught my attention with its unique mechanics and first person view. It very much has that cozy, relaxing feel that farming games often have and aside from micromanaging your ranch, it's not a very challenging game. You collect slimes and bring them back to your ranch to gather materials from them. You have to put them into corrals, feed them specific types of food and make sure they don't escape. At first it can be a little overwhelming since the game doesn't have a main story to guide you through really and you're kind of just left to figure things out on your own, though the game does have an encyclopedia that gives you information about the different slimes as well the structures and gadgets you can build.

Exploration is another cool aspect as you get a jetpack that lets you get to higher places and you need to find keys in order to access other regions of the planet you're on. It's fun and I liked the artstyle. There is combat but it's very basic and enemies do very little damage to you so it's easy to defeat them or just outright avoid them.

Only thing that disappointed me was the story or lack thereof. There is a story that you learn through reading emails from other characters in the game or finding old messages left to you by the previous ranch owner. It's fine for what it is, but I kind of got bored at the 15 hour mark as farming and building games aren't really my thing like I said and without a structured story campaign to get me through it, it got tedious towards the end. But it's still a unique and fun game to play for a few hours.

All Games I have Played and Reviewed Ranked - https://www.backloggd.com/u/JudgeDredd35/list/all-games-i-have-played-and-reviewed-ranked/

i really really liked this game for like 2 days and played non stop for those 2 days and then at the end i kind of did not really like it anymore. but it's awesome.


Nice cute game to play. I've seen this game grow and progress over the years so whenever it was available on console I had to play it. Would probably not get the platinum. Would recommend.

Depois de parar tudo oq eu estava fazendo e realmente jogar Slime Rancher eu percebi q a beleza desse jogo está em seu Mundinho muito bem construido e com o seu próprio mistério e misticismo envolta dos slimes que são as grandes estrelas aqui. A história da Bia e toda a aventura dela foi algo bem tocante e interessante de se presenciar, espero em breve ter a oportunidade de jogar o Slime Rancher 2 e ver como essa história se desenrola

I just don't think I get it? I want to like it but I feel I just need to be in a better headspace for it that I just haven't reached yet. Not gooped up yet. Goop soon. Gooping to a Goop near you.

Yes, I keep my ranch as unsustainable for my slimes as possible, how could you tell?

The idea is fantastic, the game is really fun but needs some real polish on xb1

I usually don't binge-play games but something about this wholesome game made me play it non-stop for 2 days in a row. I love most of everything it has to offer except for the fluctuating plort prices and the vague storytelling. Also, I didn't realise until afterward that I had beaten the game.

I adore really cute things and, shockingly enough, this game is full of really cute things

(Coughs up blood)
These slimes are so cute!

Fun, adorable, but I felt kinda aimless whilst playing. Hence I stopped. It's entirely possible I'm just not in the right frame of mind.

Adoro demais esse tipo de jogo que não é tão focado em ação, é muito fácil eu me viciar.

Amei demais a experiência que tive, o único lado ruim é que não dá pra ficar com a Mochi.

There are some things that only videogames can do. For me, Slime Rancher was emblematic of all of them. Where most games do their best to be something else – to tell a story like a novel, to impress with cinematic techniques like a film – Slime Rancher is pure game, a complete and darkly fascinating vision that makes no concessions to the modern conception of how games should be. Instead, it was an exploration of how games could be; how bleak, how twisted, how focused and – most famously – how challenging. Most developers take pains to protect you from failure. FROM Software turns it into an artform.

It's a lovely, relaxing and all-round wholesome game to play when you don't end up making a stupid mistake which results in you getting PTSD from seeing your slimes getting eaten by Tarr Slimes.

im supposed to be asleep so i can wake up and make important calls but instead i just played this game all night

wow............... slimes so pretty...

Slime Rancher was a strange game that consumed me for an entire week then quickly left my thoughts once I finished it. The gameplay loop of management, exploration, upgrades, and expansion was airtight with enough content to keep the dopamine juices flowing for 30 hours. The simple, colorful art style was very inviting, and the adorable slimes triggered a “gotta catch’em all” compulsion in me.

In short, it was the perfect game to sink time into during the covid lockdown era. The mechanics were varied enough to be entertaining but not complex enough to require much brain power. The story was some forgettably wholesome background noise about living life to the fullest. It wasn’t the kind of game I’d normally go for, but Slime Rancher delivered cozy satisfaction when I really needed it.

Je trouve qu'on ne ressent pas assez la souffrance des créatures lorsqu'on les maltraite.

thought it was going to be nice and chill to destress with after i asked friends for relaxing games, so i started on explorer mode to just easily collect and have fun. slimes got into my chicken coop and ate them all before my eyes.

cute and fun hyped for sr2

A fun little game, though I do feel that it's almost a bit too directionless. After I'd been everyone and got all the slimes, it was hard to really justify playing for a long time, I didn't feel like I had a lot of goals to really work towards. Make more money I guess? Automate my slimes better I guess?

Definitly a fun game with a goofy concept, will be looking forward to seeing how the 2nd game expands the concept.

Realized that I needed more games about little creatures in my life so I picked this up and WOW it's such a fun experience
Puddle slime superiority


Kinda gross that we're selling shit.

I've played this game since launch and I always come back to it. It's such a casual game and a good switch up from the usual games I play.

I love just exploring the different slime hybrids and I have spent countless hours organizing different sections of my ranch to certain types of slimes or plots for farming.

There's nothing like it and I can't wait for the sequel.

I’ve played Slime Rancher several times—in 2017, 2018 (same file as 2017), a second full playthrough in June 2021—and now, I recently finished my third playthrough that I started in September of this year and just recently decided to put down. Now, obviously since I’ve played this game three times, I like it. These slimes are so damn cute and the gameplay is really relaxing and satisfying to play. That being said, I put off playing this game a few times during my last playthrough because I was getting bored of it. Slime Rancher isn’t a bad game but I don’t think there’s that much reason to keep playing it after you’ve seen it all. I hope Slime Rancher 2’s full release can improve on some of the elements I don’t like about its predecessor.

Pros:

- First up, we’ve got the slimes, your adorable little money-makers. Every slime has a unique behavior, whether it's stealing food they don’t eat (tabby slimes), making giant tornados that pick up anything not bolted down and fling it miles away (dervish slimes), giving you lethal doses of ionizing radiation (rad slimes), or just…sitting around and doing their best (puddle slimes)! They all have their favorite food and toys, and it’s really enjoyable to just sit back and watch them dick around in their environment, devouring hapless chickens and just being adorable little idiots.

- The environments these slimes inhabit are also well-designed, although after seeing what Slime Rancher 2 cooked up I can’t say they hold up. Still, it’s a pretty visually interesting world with a few distinct biomes that have their own little cool lore bits (courtesy of the Slimepedia), such as the Dry Reef (beginning area) literally being a dried up ocean floor. There’s also a good range of environmental elements that have cool interactions with the player, such as the hologram-like phase lemon trees only giving their fruit if you part with one of yours, and tactus plants ensnaring items (and poor slimes) that get too close. There’s also a wide range of shortcuts and paths that intersect each other, which prevents it from feeling too linear.

- Once you start raking in the dough from selling plorts (which slimes shit out lol), upgrades you get make the environment a hell of a lot more interesting. You unlock the ability to…well, unlock Treasure Pods hidden out in the world, which give you decorations and other interactive elements to place around your ranch, and the vast majority of the decorations look AMAZING. I’m a sucker for cool plants and rocks in games, and this game has a whole lot of them you can put in your ranch. Exploration may also yield ornaments and echos (round decorative objects that hover where they’re placed) and Party Gordos, who are big-ass slimes just rocking it out to music. A lot of whimsy in the exploration, as you can see.

- Eventually you’ll unlock the dramatically-named Slime Science, which lets you manufacture technology you can use to make exploration and ranching a bit easier, like portable water spouts, bounce pads, mining drills, and best of all, DRONES! Drones are the single best thing Monomi Park added to Slime Rancher in the full release, and allow for basically full automation of the ranch and I love them for it.

- I also have a soft spot for the sole enemy type in this game (which can be turned off if you want full zen mode!), the Tarr, which are writhing masses of rainbow slime flesh that eat not only other slimes, but you as well. They add a pretty interesting dynamic to both ranching and exploration: they don’t spawn, instead they are created when a largo slime (a hybrid between two slimes) eats the plort of a third type of slime. What this means is that not only do you need to be careful with how you sort multiple types of slimes on your ranch, but also that staying in an area with three or more types of slimes is more likely to result in a Tarr outbreak. It feels very natural, as if its a normal part of the ecosystem, and helps prevent spaces from feeling too static and unchanging.

- Okay, I talked about the actual gameplay ramifications of slimes, drones, and Tarr. Now I can talk about HOW DAMN CUTE THEY ALL ARE AHHHHHHHHHHHHH. Slime Rancher is the cutest game on the entire fucking planet. Slimes have perpetual dorky smiles (unless a Tarr is nearby) and make the cutest little “woahs” and “wheees” as they bounce around (sometimes bouncing into you to give you a hug!!!!!!!!!!!!!) There are kitty slimes and slimes made of honey, and by god if you combine them into a honey tabby largo your head would explode from how ADORABLE they are! Puddle slimes just sit around and they get shy and blush if they’re near too many other puddle slimes, saber slimes have cute little tooths, boom slimes get dizzy if they explode, hunter slimes try to scare you when they’re invisible ehehehrhehehebewfjbfvds,bvqjvqaqa AND THE DRONES! THE DRONES!! They’re little bees with holographic faces and they smile when they do their tasks and they DO CUTE LITTLE BACKFLIPS when they finish one AND YOU CAN PUT LITTLE BOWS ON THEM WITH FASHION PODS OH MY GOD

- clears throat Ahem. Might have gotten a little carried away there. Anyway, the core gameplay loop is supported with some side gigs that other ranchers will offer you. Each of these gigs involves handling slimes in a significantly different way than normal—Mochi’s quicksilver slimes need to be fed with electricity as you zip around a racetrack trying to catch them, Viktor’s disguised glitch slimes need to be identified amongst others in his slime simulation, and Ogden’s feral saber slimes must be avoided as you collect his favorite fruit in a primeval nature reserve. These are great minigames that not only add flavor to the admittedly repetitive gameplay of Slime Rancher, but also provides a little insight into the characters that preside over them. Mochi is best girl and no I don’t take criticism.

- Like most tycoon games, Slime Rancher has an outlet for the exorbitant amounts of funds you’ll be receiving in the form of 7Zee Rewards, which are for the most part cosmetic but also do unlock a few gameplay-related items. It might just be me but I really liked being able to have a clear goal to direct my funds towards, even if the intrinsic value wasn’t that much. I also like that the game pretty much admits that its a waste of money, but do YOU have a three-tiered slime statue on your ranch? Didn’t think so. There’s also a “rush mode” where you have to get as much money as you can before time runs out if you want to get rich or die sliming (I just really wanted to use that pun, okay?), which is fun if you're into min-maxing your gameplay.

- Slime Rancher does have a story, albeit a very simplistic one. As you explore the Far, Far Range (the setting), you can find logs made by the previous owner of your ranch, Hobson, which give insight into his life before and during his stay on it, as well as his experience finding love and deciding if it outweighs his passion for adventure. It’s not that mindblowing of a story but I really liked it and it complements the relatively lonely gameplay very nicely.

- Finally, the flavor text in this game is really funny for no reason. I love the descriptions of the slime toys, such as the stuffed chicken (“Reduces agitation of nearby slimes, especially Hunter Slimes who love toys they can pretend to murder.”) and the glitch slime, which has a great joke on cryptocurrency.

Cons:

- The biggest gripe I have with this game is that basically the second you’ve obtained every slime and been to all the biomes, it gets boring. There is little to nothing to do in the game world after having explored it—no recurring events or rare occurrences or anything—save for the occasional fire storm in the Glass Desert that really only serves to make it harder to see and to get fire slimes. The only things to look for are Treasure Pods, which almost exclusively give you things to do on your ranch, and even those are almost all just decorations that don’t have much use beyond looking pretty. The side gigs are fun but again don’t have all that much to do once you’ve unlocked everything.

- Not even the slimes can help quench this boredom. There is definitely a degree of enjoyment from watching them just be cute, but the act of ranching them leaves a lot to be desired. The Slimepedia has a section on “rancher risks” that lists some of the difficulties of raising them, but aside from the puddle and fire slimes (which need specialized enclosures), these difficulties are all mitigated in the same way—just put them in a corral and buy all the upgrades. You only need to be picky with the upgrades when you don’t have that much money, and by the mid-game, you’ll have more than enough of it. This means that all the quirks of the slimes become essentially cosmetic, and they all act the same from a gameplay perspective. There’s little you can do to “spice up” Slime Rancher. Every playthrough plays the exact same.

- Performance-wise, Slime Rancher is fine but there are a few things that bugged me. The biggest is that you’ll often see frames drop and the game freeze for a split second whenever you load a new area, which always struck me as weird given how the textures in this game aren’t all that detailed. It’s probably something to do with the entities. It’s not that impactful but is visually jarring. The sprint in this game is also kind of wonky since it doesn’t spot immediately after you stop holding it.

- Two more minor things to complement the admittedly big problems I mentioned above. The end credits sequence is in a really strange place, being tied to you having emails your character receives from a friend/lover they had back on Earth. The content of those messages is just fine and I don’t have strong feelings about them one way or the other. But I think it’s weird that the credits (and thus, the end of the story) are tied to that and not finding Hobson’s last log, which I always thought was the more momentous accomplishment. Second, the artstyle in this game is great, but it kind of gives me a headache. I think it has something to do with the lack of fine detail and the color choice. It’s similar to a headache one might get when they play Minecraft. That might just be a me thing though.

Objective rating: 3.5 stars
Subjective rating: 4 stars

é um jogo de fazendinha não muito comum, enfim

esse jogo é perfeito, a progressão, possibilidades, seu mundo, as músicas os slimes carismáticos a história fofa, e até personagens secundários perfeito, nem tudo é o que parece, o mundo é muito místico e existe riquezas te esperando👀