Reviews from

in the past


Good but way too short for the money.

Trying really hard to be "Games as Art: The Game" in the most literal sense possible in every way. Incredibly forgettable.

7,3/10
Very simple, light, beautiful, pleasant puzzle game with a bit of story.

This game...So good really cool everything is fine


a pretty charming walking sim/light puzzler, especially given that it was originally a 2012 release. solid on its own merits but more interesting as a precursor to Giant Sparrow's next game, What Remains of Edith Finch, which surpasses this one by leaps and bounds in almost every possible way

very interesting and captivating

Childlike whimsy, creative puzzles, and an intriguing unfolding world

this fucking swan is getting paint every where

Good adventure game. Love the main mechanic but it kinda falls to the wayside pretty quickly (I wish I got to paint empty spaces more you know). other than that I cried beating this for the first time. really just a great story told through very fun set pieces. gotta play that edith finch game

The game starts out strong, with a fun sequence that can get a "wow, nice!" out of you. It stays somewhat fun until the end, but the highs from the first level are not reached again.

This game feels unfinished. I don't mind games being on the shoter side, but this game is full of ideas that lack growth and development. It's only four levels long, and its mechanics peak at the second level in terms of creativity. If you find it on sale, it's a well-made experience with some cute storytelling, but don't go into this expecting a challenge.

This game has some delightful features, the start is so utterly minimal, and I love how it exploits the way your brain processes what you see. It's gentle and highly original.
However, it lacks a compelling narrative or sense of threat, and doesn't have the emotional depth of the studio's other title, What Remains of Edith Finch. It feels more like an intriguing demo than a complete game.
Worth picking up on sale (I got it 70% off on Steam), but might disappoint if you paid full price.

Wow, this blew my mind. Creativity taken to another level. Basically get to explore through painting to reveal your surroundings is so fun. Beautiful game.

Going in somehow expecting the stereotypical walking simulator, this utterly blew my mind, and I can think of few other games I fell in love with as quickly

So much better than I expected. Really ace for the minimalist-story-driven-puzzle genre.

It is a decent game, however it didn't blow me away. I played What Remains of Edith finch first which blows this out of the water. The concept of it is still cool, however it is kind of just boring in many ways and the story never caught me. It is still worth playing, but it doesn't feel especially special.

knew i would probably be let down by this considering how much i love edith finch and with how lukewarm the response on this is, but wow this has like nothing interesting about it

chicory if it didnt have anything to say and the only thing compelling about it was its art direction (which peaks in the first 5 minutes and never really lives up to it again)

This review contains spoilers

The concept of the game is very cool, and perhaps the story is too, but I split it up over 3 nights despite it being a short game and didn't feel connected to it. I plan to re-play it at some point though because I feel that I should play it in one sitting and take in the story more.

Besser als What Remains of Edith Finch

Very artsy but short and almost...unfinished?

I do love how they made it feed into their later game, What Remains of Edith Finch, though.

O jogo mais lindo que já joguei.
A história e a progressão são simples, mas o tema de perfeccionismo e legado é bem interessante e bem trabalhados, principalmente com o uso da mecânica principal, que é uma delícia.

Você não pode criar um legado perfeito e eterno, não o tente fazer.


Only complaint was not long enough. very enjoyable game

An excellent idea for a game that's entirely let down by its third act, which seems to completely run out of ideas and loses all the narrative momentum earned by the first two acts. A real shame.

This is a game that made quite the impression on me back in my PS3 days, where these artsy "experience" type indie games were less common. Painting your environment into existence is still a great concept, as are the later-introduced concepts of spraying water to create climbable vines and making blueprint blocks to climb. These gameplay elements, however, are not expanded upon too much; they're a novelty, but a really cool novelty, just interesting enough to propel you through the game's narrative. Said narrative is presented like a fairytale, and hovers somewhere between absurdist, charming, and provocative, though I personally wish it committed more to only one of these elements. Like other games of its ilk, what it all means is mostly left up to your interpretation, but it resolves in a satisfactory enough way regardless. There are minor collectibles, unlockables, and a brisk pace that makes finding everything not feel tedious. The visuals are very simple, but tactfully so, as your ink and vines are what make the mostly monochromatic world look distinct. The music is subtle and ethereal, appropriate for this type of game, but perhaps lacking in character.

I see massive potential to expand on both the game's story and gameplay mechanics, but as is, the Unfinished Swan is fairly straightforward, pleasant journey.

SPOILER:

...I just realized you never actually finish the swan, and I don't know how to feel about that.