If you enjoy building something beautiful and watching helplessly as it succumbs to The Hordes All Because of You, then this is game is hand made for you (and me as well.)
The campaign is unfortunately mostly bad. The survival missions in campaign are typically pretty good and have the added bonus of forcing you to work under limitations while you try to get enough Gamer Points to unlock new technologies between missions. Unfortunately you will only earn a sufficient amount of Gamer Points by completing every mission on the map, which unfortunately includes many missions that are dog shit. The hero missions for example, are boring and difficult and Not What You Came Here For.
The campaign is unfortunately mostly bad. The survival missions in campaign are typically pretty good and have the added bonus of forcing you to work under limitations while you try to get enough Gamer Points to unlock new technologies between missions. Unfortunately you will only earn a sufficient amount of Gamer Points by completing every mission on the map, which unfortunately includes many missions that are dog shit. The hero missions for example, are boring and difficult and Not What You Came Here For.
This review contains spoilers
Create an rts and mash steampunk, city building elements, zombies and what do you get? A really good game! Seriously they are billions is sick.
From the get go TAB doesn’t make things easy. One zombie is easily enough to destroy your entire colony if they catch you unaware. You do have plenty of breathing room but it’s not difficult to have a thirty minute game collapse in 2-4 minutes.
But if you can get past the difficulty and the learning curve TAB offers quite a bit of content to sink your teeth into. Great maps for single games, Custom challenges, and a fully fledged campaign that can take 50-60 hours to finish. If you’ve been looking for an rts with a fun angle on the genre check this out! It’s definitely worth your time!
From the get go TAB doesn’t make things easy. One zombie is easily enough to destroy your entire colony if they catch you unaware. You do have plenty of breathing room but it’s not difficult to have a thirty minute game collapse in 2-4 minutes.
But if you can get past the difficulty and the learning curve TAB offers quite a bit of content to sink your teeth into. Great maps for single games, Custom challenges, and a fully fledged campaign that can take 50-60 hours to finish. If you’ve been looking for an rts with a fun angle on the genre check this out! It’s definitely worth your time!
When I looked this one up in advance, I didn't get the sense that it's really just a pretty typical RTS with a minor zombie twist, but that's what it is and I was bored pretty quickly with trying to play a clearly mouse-based game on a PS4. The game seems good enough, I just don't want to play more of it.
Was looking for another RTS after a starcraft burnout and found this. What a satisfying game. Having a real time count of how many zombies are left in the game after each mission makes them game feel so impactful. My only real complaint with this game is that I no longer have multiple hours to sink into a single mission haha.
It's a nice, slick take on RTS with a major flaw; one zombie can ruin the entire gameplay. So whilst you try and keep a tight net around everything, if you let your guard down for a moment or something sneaks in - that's it, infection spreads too fast to manage and 30 mins of play is ruined and you're essentially starting again. Happened too many time for me to continue playing.
How was this approved on PS4 in this day and age?
Some thoughts on the campaign system:
〇 Why is there no way to speed up time? Even higher difficulties have downtimes.
〇 You cannot re-organise any step in the technological tree. If you are completely new and go in blind, this will be a nightmare after 3-4 bad decisions.
〇 There is an incredible amount of arms at your disposal. Or you can employ hundreds of soldiers instead. Works either way. Why make the player go through so much painful research every level, when it's only the final mission that is tedious without great tech.
〇 Why have hero missions in your game if they add absolutely nothing after the first one? And then they give you soo much more points than a 90 minute campaign run. Tedious.
Free play is fine. Could last longer than entire other games.
Some thoughts on the campaign system:
〇 Why is there no way to speed up time? Even higher difficulties have downtimes.
〇 You cannot re-organise any step in the technological tree. If you are completely new and go in blind, this will be a nightmare after 3-4 bad decisions.
〇 There is an incredible amount of arms at your disposal. Or you can employ hundreds of soldiers instead. Works either way. Why make the player go through so much painful research every level, when it's only the final mission that is tedious without great tech.
〇 Why have hero missions in your game if they add absolutely nothing after the first one? And then they give you soo much more points than a 90 minute campaign run. Tedious.
Free play is fine. Could last longer than entire other games.
I played this game before the campaign mode existed, so I don't have any opinions on that, but I enjoyed the survival / free play mode even though I didn't have much experience in the RTS genre. I had thought I would go back to try the campaign when it came out, but I never did, and at this point I doubt I will.