Reviews from

in the past


Le premier jeu Yakuza en ordre de sortie que j'ai réellement apprécié

Points positifs:

- Une nette amélioration des graphismes en ce qui concerne les modèles 3D des personnages avec plusieurs face capture d'acteurs

- Des biens meilleures substory et minijeux que le 4

- Une atmosphère excellente

- Arrivée de 2 excellents personnages (Akiyama et Saejima)

- Une énorme amélioration du système de combat (Les ennemis ne bloquent plus, il y a beaucoup plus de heat actions)

- Des très bons boss malgré qu'ils soient beaucoup trop faciles

- Des bonnes QTE et des dynamic intro pour quasiment tous les combats

- Quelques personnages secondaires sympathiques (Sugiuchi Minami et Kido)

- Un excellent début avec Akiyama et Saejima qui ralentit un peu avec Tanimura et Kiryu, pour redémarrer avec une très bonne fin

- Le seul jeu dans lequel Daigo est un bon personnage

- Des nouvelles additions sympa comme les revelations, les toits, les sous-sols

Points négatifs:

- Quelques points du 3 n'ont pas été améliorés (rigidité du gameplay en dehors des combats)

- Des moments de lenteurs assez chiants dans les parties de Tanimura et Kiryu

- Kiryu qui joue un rôle quasi-secondaire dans ce jeu

- La soeur de Saejima j'ai oublié son nom carrément

- Des points de l'histoire qui ont été vite abandonné mais qui avaient du potentiel (la relation entre Saejima et son patriarche, l'ancienne vie d'Akiyama et son ex, le père de Tanimura, tout ça aurait pu être bien mieux développé)

- Des antagonistes très médiocres

- Un chapitre qui se résume à 50 twists à la seconde au point ou ça te désensibilise

- Le fameux trope de Yakuza ou un perso s'apprête à réveler quelque chose et se fait tirer dessus par derrière

- L'autre trope de Yakuza ou Kiryu laisse le méchant avec un fusil chargé



Ranking the Yakuza games has always been difficult for me, because they're just all so damn great. Most people will say that Zero is the best one, and I agree. But 4 has a special place in my heart  --  it's the one I come back to again and again, for various reasons. It certainly helps that it's starting out so chill and noir, with Akiyama, my favorite character of the series, basically just walking the nightly streets of Kamurocho in the rain, taking care of business and stirring shit up. Sure, the story has some of the series' most tone-deaf and/or straight-out bizarre cringe moments, but for me that's part of the charm.

I love how the game expands and focuses on one city district specifically, all the different kinds of people it inhabits, all the secrets beneath (and above) its surface, and how no single person could discover them all. I also love how it does a thing that I wish more open-world (and Yakuza) games would do: keeping the main story short and briskly paced, while filling the side content with subplots that explore the characters' backgrounds and feel like a meaningful part of the narrative.

I always see this one slammed and 5 touted as great and I'm here to slaughter those sacred cows buster because I think this is one of the best ones and 5 sucks eggs.

From the very start, coming into the series starting with Zero, I could tell that this was the point where Yakuza hit it's modern era. The direction of the cutscenes was just way more confident and that goes a long way for me apparently. Getting to play the four different characters with their own styles who each get their own viewpoint of the greatly-expanded Kamurocho and have lots of good substory bullshit going on? Hell yeah! This was the first time I did all the substories and beat Amon in one of these, which look don't ever bother with Amon if it's going to be a slog none of those fights are enjoyable. Also trying to do Akiyama's club stuff murdered me that shit sucks. I didn't say everything in the game was perfect that's not the case there's a lot of really dumb plot twists (though this is a positive) and also baffling fucking shit. Akiyama has a questline with a lady where he teaches her the important moral lesson of not leading men on with her slutty outfits or whatever I only barely remember the point is it was it sucked.

Was rereading my friend poyfuh's review again and she did a great job but basically: Yakuza 4 good. Rest in peace Tanimura your actor did drugs or something so you are an unperson forever

Menos Corrupção que no Partido Socialista, desapontante


Not a huge fan of this one. While the multiple playable characters is a nice addition, there's a lot I don't care for. The story is probably one of the dumbest and that's saying a lot considering the following two games hinging on a plot twist that's so absurd and defangs an entire section of the narrative. Kiryu feels like he is relied on way too much to carry 4 into its endgame with him showing up as its grand asskicker in a series of chapters that feels kinda inappropriate. I feel like with multiple characters these games now get so bogged down by the substories needing to be done before the character's section is over and that builds some animosity on my part as I just want to get to the next character especially in Saejima's chapters.

Some of the new characters are cool and I found Tanimura pretty fun, but it's kind of a mess tbh.

the worst yakuza game and the only legitimately skippable one

o primeiro yakuza a introduzir vários personagens, mecânica essa usada posteriormente no yakuza 0 e 5. é um yakuza - surpreendentemente - pior que o 3, por ser vazio em história e que pode ser pulado, por não ter nenhuma marca na história ah não ser o protagonistas Kiryu sendo amigo do Saejima e Akiyama nos próximos jogos.

não é um mal yakuza, mas peca na história, e não é memorável em quase nada. de cabeça, apenas consigo lembrar dos temas de batalha dos personagens, e a icônica cena do grupo andando com ternos pretos até a Millennium Tower, sendo referenciada/usada de novo no final do 6.

O jogo do 4
4 estrelas
4 protagonistas
4 vilões
4 linhas narrativas que variam dentre sua qualidade e conteúdo
4 estilos de combate sendo cada um uma evolução do jogo anterior, ainda bem
Mas infelizmente ainda não tem 4 plotwist bons

This review contains spoilers

It's no exaggeration to say that Yakuza 4 has my favorite start in the series so far. While I wouldn't say I'm sick of Kiryu, the change of pace is incredibly refreshing at first. Immediately we are thrown into the world of Shun Akiyama, and the contrast between his environment and Kiryu's is striking. It feels immediately enthralling as we see a new mystery begin to unfold through an entirely new set of eyes, and the shift in combat is equally a lot of fun.

And by the same token, the sections with Saejima and Tanimura are equally engaging and fresh. I was really enjoying these characters, and the way this buried old mystery was starting to come together. One of my favorite parts of Kiwami 2 was how it leaned more into the mystery element, and the first half of 4 felt like a solid throwback in this way.

Unfortunately, I have to place myself firmly in the camp that the second half is a bit of a disaster. I've seen people say a few times that this game is too ambitious for it's own good, but I don't necessarily agree. If anything, the way it manages to balance the characters early on is really impressive for a first run at multiple protagonists. The problem is how the story almost feels like it loses steam after we solve that initial mystery though. The increasing reliance on twists and betrayals towards the end feels like a product of not really knowing where to take the story.

Funnily enough, the most infamous twist in this game (rubber bullets) is one that I don't actually mind that much. I also just sort of like that these two guys were so power hungry that they failed to think through their plan, and the way they are shown to repeat their mistakes later is pretty solid. Yes, it's silly, but these games rely on that a lot! Part of the charm is that it can take ridiculous moments and still make them work. I won't call it great or even good, considering it doesn't even make sense, but most importantly that twist at least serves some purpose in the narrative.

The increasing twists after that though feel like nothing but fluff to try and prop up writing that just isn't there. Arai and Kido are like the paramount examples of this. We barely get to know them or understand them, yet suddenly they are changing sides constantly, repeating twists that had been done earlier and better. They both feel like such nothing characters because of this. Kido has one scene with Saejima and that is made into this big thing to where Saejima has to fight him in the ending, which just feels pointless. Why is Kido even alive at this point? Arai is even worse. The mysterious murder and disappearance plotline from the start is just completely dropped only for him to show up like 8 chapters later and be this criminal mastermind to join the other 8 criminal masterminds opposing the main characters. And then he has like 4 more allegiance changes before the end, because of course. What the hell is the point? What a completely unhinged character lmfao.

To circle back around, let me mention Kiryu real quick. He feels like another symptom of losing direction after the first 3 acts. Yes, I understand why he is in the game, yet it still doesn't feel great how thinly written his entry into the plot is. I see what they wanted to do with him and Daigo, but both of their inclusions felt like "Well, we can't have them doing NOTHING while this is going on I guess.." which just isn't really a great way to write a story.

I mentioned that these games have their charm for a reason, and despite what I've said I still believe it holds true here. It really nails it in a lot of moments still, even more so than the other games at times. Occasionally it really gets at that theme of the "old guard" of the yakuza, how the search for power has corrupted the sense of honor that they swore to uphold. Hamazaki is one addition that really works because of this, I love how he reforms through Saejima and Kiryu and sees the value of that honor, and dies for that to be carried on. I really enjoy Saejima and Kiryu's conversation on the roof, talking about the burden that they have to always protect those around them. It felt super cathartic and really does it's best to justify Kiryu's inclusion after he has spent the series trying to find his path in life.

So all of that serves to raise the game for me somewhat. 4 is an impressive game in it's own right, and while it could have been a lot better in many ways I still enjoyed it as much as the rest in a lot of ways. I'm always excited to see where things go next.

Also I played the remaster but accidentally logged the original I'm so sorry please don't tell anyone

I am currently writing this review on some wood with a chisel.
Epic game

Probably the least invested I’ve been into a yakuza game this far but the gameplay variety between characters and the amazing ending sequence makes up for it

Yakuza 4 changes things up a LOT compared to yakuza 3 and hell, even yakuza 0 k1 and k2. I'm saying that mostly because of the new 4 protag system and their individual fighting styles. Each one of them were equally fun for me. The story, much like Yakuza 2 is a convoluted mess but the ending wrapped up the game very nicely and made me love the game overalll. Thumbsup.

Essa yasuko só fez merda o jogo inteiro vai se foder

This game is nowhere near as bad as the previous entry. There is way to much going on at once and the game really suffers from it. I really enjoyed newcomers Akiyama and Tanimura. They were both fun to play as and i enjoyed their stories. Kiryu is Kiryu gameplay wise and feels great but his story happens in what felt like minutes so i didn't really care for it. And Saejima had a great introduction and then i just kept enjoying his chapters less and less as the game went on.

The gameplay is really basic compared to the previous titles which i suppose isn't a fair point to make as it's technically the second oldest Yakuza game i've played.

The game is really trying to be something it didn't have the technology to do. It is trying to fit so much into such a little package.

In the final chapter of the game the story just goes "balls out" and it's incredibly entertaining and is by far the highlight of the game.

Yakuza 4 was a fun time and is definitely worth a playthrough for the story but there isn't really any other reason to play it again.

It's nice, whatever, but the story is a mess. I think that Y3 is overhated, and this game is actually the worst one that I played (I played 0-4).
PS. Akiyama is cool.

J’APPLAUDIS LE GAMEPLAY ÇA FAIT DU BIEN APRÈS YAKUZA 3. On n’a plus l’impression que c’est un putain de personnage Roblox. Et le gameplay de Akiyama, Saejima et de Tanimura est trop cool. L’histoire me convainc moins, mais il faut souligner certains points géniaux dans le jeu, tels que les relations entre les personnages qui n’a jamais été aussi bonne. J’ai très peu aimé le dernier boss par contre mdrrr on s’emmerdait sacrément 👍

Great game. All four playable characters have their own good combat systems that makes them feel distinctly different.
Decently good music.
Side stories are ok but none really stand out.
Good level up system.
Story is kinda complicated as per every Yakuza game but not overly exaggerated as other games have been.

the story is terrible, gameplay still pretty good but thats the only real positive aside from being the first super banger soundtrack

I'm a big fan of this franchise, so I want to like this game. I really do.

The real problem with the game is the writing. The story has more twists than a pretzel factory. It becomes nearly incomprehensible by the end of the game.

Oh, and some of those new mechanics that they threw in. Like the mess of having to walk through secret passages or, god forbid, having to chase someone in a boat.

I heard the next game is better, anyway.

This has the worst story in the entire series, but it's worth playing for the combat and variety alone.


Well I mean.
It was better than 3 at least.

Whoever wrote this game should kill themselves

This is the first game in the Yakuza series that allowed you to play the story of up to four characters. Each character has their own storyline and fighting stance/style, therefore, adding more variety to the overall game.

There are three new areas added to this game that are fairly small and limited but help extend the gameplay. Shunk Akiyama, one of my favorite characters in the Yakuza series due to his personality and fighting style, makes a debut in this game.

Overall, Yakuza 4 is a vast improvement over 3 adding new areas and characters, all while providing interesting background stories for each character making this one of the most varied and fun Yakuza games out there.

minus half a star for that final boss fight

plus everything else for my guys saejima and akiyama