This DLC is amazing. Practically perfect, honestly, it's everything I wanted from ACNH. I was SO hyped when it was first announced. Honestly, so much about the way this DLC works should've just been incorporated directly into the base game, too.
A true sandbox that lets you really take advantage of the game's features and items. This could be a standalone and it'd still be great, even better than ACNH probably. Just wow.
A true sandbox that lets you really take advantage of the game's features and items. This could be a standalone and it'd still be great, even better than ACNH probably. Just wow.
This is a great sequel in the Happy Home series. I was hesitant to buy any paid DLC, because most DLC doesn't seem worth the price, but comparing it to the original Happy Home game, it was pretty much worth it, I also had a couple gold coins saved up and it knocked off $4 for me.
The amount of things you can do now doesn't feel so limited. In Designer, you couldn't really change much of the home layout on the fly, but you can do that now in Paradise. The fact this is connected to the main game and not separate makes this better, because you can now earn items in the DLC to take back to your island.
This is the thing that got me back into playing a game I felt was unfinished at launch. Along with the huge update, I do believe without Happy Home Paradise being in development, we wouldn't have gotten what we have now.
The amount of things you can do now doesn't feel so limited. In Designer, you couldn't really change much of the home layout on the fly, but you can do that now in Paradise. The fact this is connected to the main game and not separate makes this better, because you can now earn items in the DLC to take back to your island.
This is the thing that got me back into playing a game I felt was unfinished at launch. Along with the huge update, I do believe without Happy Home Paradise being in development, we wouldn't have gotten what we have now.
Designing vacation homes is really amazing in this DLC, it's so fun to just place all the furniture and admire what you did! It's truly a wholesome game, I almost like this more than the main game, cause you end up seeing and talking to different kinds of animals comparing to the ones in your island, and meeting awesome animals like Niko and Lottie. I'll definetely come back to this from time to time and design a home or two.
Un buen DLC que añade la posibilidad de viajar a una isla a trabajar diseñando casas para los animales. Aunque la jugabilidad quizá no es para todo el mundo, yo me lo he pasado sorprendentemente bien diseñando tanto los hogares como las instalaciones que poco a poco van enriqueciendo nuestra isla. Con unos personajes bastante memorables, un argumento divertido y una gran cantidad de posibilidades a la hora de decorar las casas, creo que este DLC es bastante completo y está muy bien integrado con el juego base; y lo recomiendo a todos los que se hayan quedado con ganas de más Animal Crossing. Aun así creo que es un poco caro (25€) para el contenido que ofrece. 8/10
(05/2023)
(05/2023)
Por lo menos le da algo más de vida al juego y al venir incluido con Nintendo Switch Online + Pase de expansión, es una gozada.
Lo malo es que se tarda mucho y la mejor forma de jugar es ir tranquilo tomándose uno su tiempo para diseñar cada casa vacacional e instalación.
Una vez que se consigue el objetivo de construir todas las casas e instalaciones, el evento final se disfruta muchísimo y encima te vas llevando cosas a tu isla incluso emociones nuevas y mecánicas novedosas.
Está muy bien para desestresarse. Tanto que cada vez que abro el juego acabo entreteniéndome por el camino antes de ir a trabajar y al final se convierte esto en un atrapa bobos en el que se te pasan las horas muy fácilmente pero es terapéutico.
Lo malo es que se tarda mucho y la mejor forma de jugar es ir tranquilo tomándose uno su tiempo para diseñar cada casa vacacional e instalación.
Una vez que se consigue el objetivo de construir todas las casas e instalaciones, el evento final se disfruta muchísimo y encima te vas llevando cosas a tu isla incluso emociones nuevas y mecánicas novedosas.
Está muy bien para desestresarse. Tanto que cada vez que abro el juego acabo entreteniéndome por el camino antes de ir a trabajar y al final se convierte esto en un atrapa bobos en el que se te pasan las horas muy fácilmente pero es terapéutico.
really nice expansion. normally i don't get into things like this but i really loved making these houses for the vilagers and the sheer amount of villagers in the game means there are lots of different house you will be making. just also really cool to see all the updated customization mechanics from this make it into the main game as well really makes it feel more complete
One of the most substantial DLCs I've ever seen released for any video game. Seriously, this is Undead Nightmare quality in terms of it being an entire new game stacked on top of something that is already awesome.
I have not finished this yet but it's nice to know that, like ACNH, I can come back to it whenever I'd like.
I have not finished this yet but it's nice to know that, like ACNH, I can come back to it whenever I'd like.
DLC to the degree that Happy Home Paradise is, always stumps me in a matter of whether it should be consider a full game or not. While I don't think most people would have bought this game as a standalone, as DLC it absolutely works despite the fact it's also effectively it's own game. And in that sense, it kinda dives into a deeper problem with the way DLC has been opt'd in compared to the far superior "expansion content" that we yearned for in yesteryear. I don't want to go into a big debate about it, but download content like Happy Home Paradise works far more as an expansion of Animal Crossing: New Horizions and succeeds as it's own story and narrative to tell.
So much of Happy Home Paradise works because the way it expanses both New Horizons gameplay, and the previous game spin off, Happy Home Designer. Happy Home Academy was an interesting spin off that focused on home decor, but it honestly just didn't encourage the player to stay too much in the lines of what the client wanted, and due to having a lower amount to customize both inside and out, became repetitive around the half way point. While HHP still has the problem of repetitive design making, the pacing itself is spread just enough to keep you interested till the campaign itself is actually done. From simply withholding certain abilities, to gaining access to certain villagers, and mostly just expanding the catalogue that you have to fill each villagers vacation homes.
By the time that you feel like you know everything there is to know about designing, the game basically opens up to the point where you can simply choose villagers that you like, and make their home for them. While I can't say Happy Home Designer didn't try to make the novelties from Paradise work, as the game is mostly a blur to me, the bigger part to why Paradise works so well is how it expands the list of things you can do in New Horizons itself. By the simple part that HHP is meant to be more of a expansion of New Horizons, so to would it give you more things to do in your New Horizons island. From simply making vacation homes for your villagers, buying new furniture, and of course, designing their homes on your island. On top of all this, Paradise even makes use of the facilities that you make on the island by giving you various rewards for checking in daily or simply just new places to hang out. In a lot of ways, Paradise is a much better sequel to Designer on the simple fact it actually feels rewarding to do your job and earn new stuff for your island compared to just making something pretty.
I think Happy Home Paradise could only simply be a expansion on New Horizons, and never a standalone game for the simple reason that you want to feel like the game is rewarding. While I understand a lot of people will simply love the amount of customization you can do in this content, the major selling point for most will be all the added features that help New Horizon islands. In that way, Paradise easily surpasses Designer's legacy by giving me more to care about aside from a small narrative story. While Paradise does have a nice little narrative story on it's own, the simply truth is that it never really gets to an interesting point that would really make you yearn for more. Happy Home Paradise is completely something that only fans of New Horizons would want, and in that respect, it absolutely delivers.
So much of Happy Home Paradise works because the way it expanses both New Horizons gameplay, and the previous game spin off, Happy Home Designer. Happy Home Academy was an interesting spin off that focused on home decor, but it honestly just didn't encourage the player to stay too much in the lines of what the client wanted, and due to having a lower amount to customize both inside and out, became repetitive around the half way point. While HHP still has the problem of repetitive design making, the pacing itself is spread just enough to keep you interested till the campaign itself is actually done. From simply withholding certain abilities, to gaining access to certain villagers, and mostly just expanding the catalogue that you have to fill each villagers vacation homes.
By the time that you feel like you know everything there is to know about designing, the game basically opens up to the point where you can simply choose villagers that you like, and make their home for them. While I can't say Happy Home Designer didn't try to make the novelties from Paradise work, as the game is mostly a blur to me, the bigger part to why Paradise works so well is how it expands the list of things you can do in New Horizons itself. By the simple part that HHP is meant to be more of a expansion of New Horizons, so to would it give you more things to do in your New Horizons island. From simply making vacation homes for your villagers, buying new furniture, and of course, designing their homes on your island. On top of all this, Paradise even makes use of the facilities that you make on the island by giving you various rewards for checking in daily or simply just new places to hang out. In a lot of ways, Paradise is a much better sequel to Designer on the simple fact it actually feels rewarding to do your job and earn new stuff for your island compared to just making something pretty.
I think Happy Home Paradise could only simply be a expansion on New Horizons, and never a standalone game for the simple reason that you want to feel like the game is rewarding. While I understand a lot of people will simply love the amount of customization you can do in this content, the major selling point for most will be all the added features that help New Horizon islands. In that way, Paradise easily surpasses Designer's legacy by giving me more to care about aside from a small narrative story. While Paradise does have a nice little narrative story on it's own, the simply truth is that it never really gets to an interesting point that would really make you yearn for more. Happy Home Paradise is completely something that only fans of New Horizons would want, and in that respect, it absolutely delivers.
I'm kind of lumping in the DLC with the update, especially since I'm not 100% sure which parts are which. At least not totally.
A rundown of everything between the two and a quick summary of my feelings:
more items returning and new - should've been quicker to add these, but better late than never
cooking - largely pointless, but additional stuff to craft and farm is mildly appealing.
newer and returning villagers - some of the best looking villagers to date
some additional QOL improvements beyond what was already in the first - same as the more items situation
Harv's island, giving more permanent fixtures in case you miss the daily visiting vendor(though not all) - wish it was everybody and refreshed stock more than the once a week or whatever it does currently. nice that you get more haircuts too. wish you could see from your inventory what things are only customizable by cyrus instead of bringing objects to him only
A second nook miles island- afaik only way to get gyroids. 1-2 fragments or full gyroids. also has veggies and such. No villagers afaik, but im not sure what the original has vs. this or if they both can contain both, minus the gyroids.
gyroids returning is sick
custom design portal anywhere is very useful, especially in the DLC
brewster. Kinda fun. I don't know if it has a long tail, as I never did much of brewster back in NL. I know you could get orders for villagers, but I don't think that necessarily happens here? He did start asking me if I wanted the ethically questionable pigeon milk addition to my daily coffee, so since it has some modifiers that may start happening but I'm unsure of it as of now. If it doesn't, it's pretty weak to have amiibo be the only way to see villagers in there, and on top of that no newer interactions beyond the basic from having them arrive.
Designing homes- I like it because it gives you some structure and allows you to have a blank canvas that matters a little less, so you can make whatever without altering your own stuff that you're satisfied with. Excellent that they allowed you to bring that stuff back to your island and do it to your islanders. The narrative isn't anything amazing, but that's obvious if you've played AC at all. It's got some cute stuff and moments, but obviously it'll roll out new features. It could have been just a wee bit shorter since it requires 30 homes modeled and then after you have all your features, you can keep doing home modeling still. So doing 30 is not necessary. Some also were fairly similar to one another. Designed a total of 3 cafes and 2 sort of different robot themed buildings. Which out of 30 different types of decor concepts, that's not bad, and has a lot to do with who you pick. When using amiibo for this, it helps you with a variety of things you wanna do, but it's kind of annoying making one using a spoofer to then not know. Probably even more so hunting down the amiibo card.
It also shows that it needs a search function for the catalog. It's very difficult to find an item if you don't know its exact name. For example, I was looking for a "busted" seat but that doesn't exist. I meant "ruined" and had no way of knowing. I was going to search it on the internet, but did stumble upon it. There's really no reason to not have a search option
So was it still slightly lacking? sure. just like the original NH. It definitely has a ton of extra stuff to do layered onto the base game, so I won't complain. I had a lot of fun with the stuff and plan to continue to here and there.
A rundown of everything between the two and a quick summary of my feelings:
more items returning and new - should've been quicker to add these, but better late than never
cooking - largely pointless, but additional stuff to craft and farm is mildly appealing.
newer and returning villagers - some of the best looking villagers to date
some additional QOL improvements beyond what was already in the first - same as the more items situation
Harv's island, giving more permanent fixtures in case you miss the daily visiting vendor(though not all) - wish it was everybody and refreshed stock more than the once a week or whatever it does currently. nice that you get more haircuts too. wish you could see from your inventory what things are only customizable by cyrus instead of bringing objects to him only
A second nook miles island- afaik only way to get gyroids. 1-2 fragments or full gyroids. also has veggies and such. No villagers afaik, but im not sure what the original has vs. this or if they both can contain both, minus the gyroids.
gyroids returning is sick
custom design portal anywhere is very useful, especially in the DLC
brewster. Kinda fun. I don't know if it has a long tail, as I never did much of brewster back in NL. I know you could get orders for villagers, but I don't think that necessarily happens here? He did start asking me if I wanted the ethically questionable pigeon milk addition to my daily coffee, so since it has some modifiers that may start happening but I'm unsure of it as of now. If it doesn't, it's pretty weak to have amiibo be the only way to see villagers in there, and on top of that no newer interactions beyond the basic from having them arrive.
Designing homes- I like it because it gives you some structure and allows you to have a blank canvas that matters a little less, so you can make whatever without altering your own stuff that you're satisfied with. Excellent that they allowed you to bring that stuff back to your island and do it to your islanders. The narrative isn't anything amazing, but that's obvious if you've played AC at all. It's got some cute stuff and moments, but obviously it'll roll out new features. It could have been just a wee bit shorter since it requires 30 homes modeled and then after you have all your features, you can keep doing home modeling still. So doing 30 is not necessary. Some also were fairly similar to one another. Designed a total of 3 cafes and 2 sort of different robot themed buildings. Which out of 30 different types of decor concepts, that's not bad, and has a lot to do with who you pick. When using amiibo for this, it helps you with a variety of things you wanna do, but it's kind of annoying making one using a spoofer to then not know. Probably even more so hunting down the amiibo card.
It also shows that it needs a search function for the catalog. It's very difficult to find an item if you don't know its exact name. For example, I was looking for a "busted" seat but that doesn't exist. I meant "ruined" and had no way of knowing. I was going to search it on the internet, but did stumble upon it. There's really no reason to not have a search option
So was it still slightly lacking? sure. just like the original NH. It definitely has a ton of extra stuff to do layered onto the base game, so I won't complain. I had a lot of fun with the stuff and plan to continue to here and there.