This is some of the best content in the entire Animal Crossing: New Horizons experience.
It’s a massive update that basically becomes a full new game. I’ve gotta hand it to ‘em, they sure knew how to get me to jump back into New Horizons. Plus I made one of the houses into an Olive Garden restaurant.
And, as someone who mostly plays games in the middle of the night, it’s nice that there’s at least one part of New Horizons that isn’t impacted by the time of day.
It’s a massive update that basically becomes a full new game. I’ve gotta hand it to ‘em, they sure knew how to get me to jump back into New Horizons. Plus I made one of the houses into an Olive Garden restaurant.
And, as someone who mostly plays games in the middle of the night, it’s nice that there’s at least one part of New Horizons that isn’t impacted by the time of day.
What confuses me is that Nintendo refuses to add content to the full-priced game and instead give all their attention to the mobile game nobody asked for.
At least we get some new content for once, and quite a big update at that! Both free and paid dlc. Sure looks like a ton of fun but has it been worth all the wait? ...
At least we get some new content for once, and quite a big update at that! Both free and paid dlc. Sure looks like a ton of fun but has it been worth all the wait? ...
It’s pretty nice, nicer than the base ACNH game for me since there’s an actual goal the game seems built around, but I guess due to my lack of fondness for the villagers and their lack of personality besides… being cute, I didn’t feel compelled to keep playing for long. Small limitations also got on my nerves rather quickly and made the immersion kind of shatter early on (If I put two chairs side to side, it really shouldn’t be impossible for my character to go from one to the other, it feels so cramped) so though I think this is super well made and I had my bit of fun, don’t think I’ll be returning to this one. Still, I could get behind an entire game based around this concept with a bit more to it.
when animal crossing new horizons is a shallow and superficial experience that's less like animal crossing and more like a series of customizable doll houses, you would hope that an expansion that centers around decoration and customization would be good.
it is. thats all i really have to say about it
it is. thats all i really have to say about it
I really loved this DLC - I might argue that I preferred it to the base game. I'm not sure what it is, but the concept of creativity with restrictions really appeals to me and Happy Home Paradise thrives under that logic. I have fond memories making countless beautiful and unique house interiors. This expansion also distracted me a lot in the midst of my lowest low, so that probably attributes my fondness towards it.
New Horizons is one of my favorite games of the last few years, so I was excited when this DLC was announced. While there is a lot of charm here, the designing begins to feel repetitive after a short while, even with the variety of furniture and themes.
One of my main issues with the game is that once I finished designing a home, there was no reason to visit it again. There's a disconnect that comes from spending time and effort putting together a good design, only to have it reduced to a screenshot and be quickly forgotten.
I still had a good enough time with Happy Home Paradise, but there's a lot of unrealized potential to this formula.
One of my main issues with the game is that once I finished designing a home, there was no reason to visit it again. There's a disconnect that comes from spending time and effort putting together a good design, only to have it reduced to a screenshot and be quickly forgotten.
I still had a good enough time with Happy Home Paradise, but there's a lot of unrealized potential to this formula.
Pretty much a new version of a previous spin-off game that allows you to use new design options in the main game, which is actually a pretty decent way to do paid DLC for Animal Crossing.
It suffers slightly from AC's already pretty unwieldy menus and classic unnecessary Nintendo rigidity on how some items can and can't be placed but there's something really quite calming about taking on a new housing assignment every few days. There's good variation in the themes given to you while items and feature unlocks are doled out at a decent rate, allowing you to do your own thing and also update previous builds as you unlock more.
It suffers slightly from AC's already pretty unwieldy menus and classic unnecessary Nintendo rigidity on how some items can and can't be placed but there's something really quite calming about taking on a new housing assignment every few days. There's good variation in the themes given to you while items and feature unlocks are doled out at a decent rate, allowing you to do your own thing and also update previous builds as you unlock more.
I'm liking it. It's exactly what I expected and that's all I wanted it to be. Basically a New Horizons version of Happy Home Designer. Knowing that EVERY Amiibo card works in this (including characters not part of the main game) makes it that much more enticing to me. I need to see Shrunk and Booker one more time. A bit bugged by minor nitpicks like not being able to put stuff onto partitions and only being allowed to have one accent wall but its still fun.
While designing houses is initially (and still can be) a lot of fun, 30 houses is far too high of a requirement to beat the game, and the monotony for me kicked in at only around a third of the way through the DLC. No matter how much they try to break it up, it just ends up being a really repetitive rinse and repeat to get the 30 houses + facilities done to see the ending.
The designing itself is still really fun when isolated in a vacuum by doing it in small doses, and I really love the supporting cast and unique dialogue opportunities this brings to villagers, but you just really can't skirt around how repetitive the designing gets in the end. Something good that's unfortunately brought down by repeating it so much to the point where by the end, the initial fun has long vanished.
The designing itself is still really fun when isolated in a vacuum by doing it in small doses, and I really love the supporting cast and unique dialogue opportunities this brings to villagers, but you just really can't skirt around how repetitive the designing gets in the end. Something good that's unfortunately brought down by repeating it so much to the point where by the end, the initial fun has long vanished.