It feels like I was transported to 2007 with its classic F2P South Korean FPS genre. While nostalgic for someone like me, it is 2022 and boy does this game feel bad. Combine the fact that Remedy made the single player and it’s the worst FPS campaign I’ve played in a long time really speaks about what this game has to offer. Which is nothing but pain and disappointment. And it's dead in like 3 weeks. Including the campaign.
(Operation Catalyst campaign)
There's a kernel of something here when the game does the funky Northlight weirdness like in Control, but the shooting is just so bad and the way the story progresses is terrible, with you constantly just walking into ambushes. Short and the ending didn't particularly convince me to stump up for the 'second half' of the campaign. The shotgun's totally dreadful, too.
There's a kernel of something here when the game does the funky Northlight weirdness like in Control, but the shooting is just so bad and the way the story progresses is terrible, with you constantly just walking into ambushes. Short and the ending didn't particularly convince me to stump up for the 'second half' of the campaign. The shotgun's totally dreadful, too.
NOTE: I did not play the multiplayer because I had zero interest in it. These comments/my score are only in reference to the first SP campaign, Operation Catalyst.
I was actually one of the few people interested in this game for a couple reasons - I love Remedy, and I have a soft spot for CoD style campaigns (minus the blatant pro-American-military propaganda CoD has become more and more of over time).
My brother and I played this at around the same time and came to literally the same conclusion - I don't think this is a 3/10 like IGN said (and I think their views of the campaign were colored by their very negative MP experience). But it's not very good either. It's just kinda...there.
What I played of the campaign follows a pretty standard CoD-esque formula - lots of ambushes, dramatic slo-mo, some character swapping for specific moments. The game looks fine, but the weirdest thing is that the controls and shooting feel like they all suffer from a half second of input delay. I was eventually able to adjust to it but it feels weirdly clunky compared to Control. The story is generic and sadly doesn't have anywhere near the amount of Remedy Weirdness (TM) that the trailers teased.
I don't think this game is an offensive blemish on Remedy's gameography like it's being made out to be but it's also not anything special and feels like mercenary work the team did to fund more Control and Alan Wake games. Unless you're really in the mood for some CoD style shooting, it's a safe skip.
I was actually one of the few people interested in this game for a couple reasons - I love Remedy, and I have a soft spot for CoD style campaigns (minus the blatant pro-American-military propaganda CoD has become more and more of over time).
My brother and I played this at around the same time and came to literally the same conclusion - I don't think this is a 3/10 like IGN said (and I think their views of the campaign were colored by their very negative MP experience). But it's not very good either. It's just kinda...there.
What I played of the campaign follows a pretty standard CoD-esque formula - lots of ambushes, dramatic slo-mo, some character swapping for specific moments. The game looks fine, but the weirdest thing is that the controls and shooting feel like they all suffer from a half second of input delay. I was eventually able to adjust to it but it feels weirdly clunky compared to Control. The story is generic and sadly doesn't have anywhere near the amount of Remedy Weirdness (TM) that the trailers teased.
I don't think this game is an offensive blemish on Remedy's gameography like it's being made out to be but it's also not anything special and feels like mercenary work the team did to fund more Control and Alan Wake games. Unless you're really in the mood for some CoD style shooting, it's a safe skip.
Totalmente mediano, com muitos bugs, falta de conteúdo e entre outros problemas. Sem contar a campanha paga que "saiu" bugada até mesmo pra quem assina o Game Pass. Não entende até mesmo essa exclusividade para o console, sendo que no PC possivelmente atrairia muito mais gente pelo o que estão entregando.
This review contains spoilers
The first 75% of the Catalyst campaign is generic to the point of parody, but it gets more entertaining as the story goes completely off the rails. The Spectre campaign is just hilarious nonsense from beginning to end; I would pay full price for a sequel about the cyberpunk ninja apocalypse.
4/10 campaign meets a multiplayer that honestly shouldn't even be given a rating because it's such a heaping crock of shit.
I feel sad to hear the game's shutting down because you never want to hear that out of any game (even a bad one), but the writing was on the wall from the jump. It would've needed a bottom-to-top overhaul of the highest order to even represent something "decent."
I feel sad to hear the game's shutting down because you never want to hear that out of any game (even a bad one), but the writing was on the wall from the jump. It would've needed a bottom-to-top overhaul of the highest order to even represent something "decent."
The performance on the base Xbox One is detrimental, it holds up 60 FPS most of the time but the problem is the constant stuttering that really puts a dent on the multiplayer experience. The game itself is quite nice being an evolution of the classic Crossfire although there aren't too many guns and maps on release. They really need to put this on PC which already is a thing but only in Asia where it's labeled "Crossfire HD".