Really not sure why I played this as much as I did? it was probably because I have such big nostalgia for the OG Crossfire I was hoping I could find something good with this game but I simply couldn't. This is such a clunky FPS game it damn near feels unplayable due to how terrible the aiming can be on control it really made me scratch my head as to why they didn't release this game on PC as well.
Simply a waste of time that none of you should play even though its on gamepass.
Simply a waste of time that none of you should play even though its on gamepass.
There's absolutely nothing redeeming about this one. While some concepts in the campaign and gameplay mechanics can be interesting, they all feel incomplete and broken. Even aiming in this game is a nightmare on a controller. Change the settings all you want, but you will never find any configuration that feels right.
Besides, even if this game were to work the way it intended, what's so special about it? Nothing. If anything, it tries to copy CS:GO but fails miserably. The graphics and UI are uninspired and completely looks like every generic 7th gen shooter mashed into a grey, bland monstrosity. Not even worth trying on Game Pass.
Besides, even if this game were to work the way it intended, what's so special about it? Nothing. If anything, it tries to copy CS:GO but fails miserably. The graphics and UI are uninspired and completely looks like every generic 7th gen shooter mashed into a grey, bland monstrosity. Not even worth trying on Game Pass.
Um exemplo onde o jogo tenta disfarçar os seus defeitos com um nome famoso e gráficos de alta qualidade. IA dos inimigos é totalmente quebrada, ou são muito burros ou simplesmente enxergam pela parede, e tudo isso se complica com o recoil dos tiros q não se mostram consistentes em nenhum momento e com nenhuma arma, isso só piora mais ainda quando vc joga o multiplayer q estava totalmente quebrado no lançamento.
No final de tudo é um jogo q sonhou em inovar os fps, com mecânicas de tiro de COD mas o andamento de uma partida de CS, oq simplesmente é uma mistura de água com óleo, gerando apenas um fracasso e uma mancha no nome crossfire, na remedy q já fez outros jogos sensacionais e nos exclusivos do XBOX.
No final de tudo é um jogo q sonhou em inovar os fps, com mecânicas de tiro de COD mas o andamento de uma partida de CS, oq simplesmente é uma mistura de água com óleo, gerando apenas um fracasso e uma mancha no nome crossfire, na remedy q já fez outros jogos sensacionais e nos exclusivos do XBOX.
Played for two hours and... No. Theres something just so unfinished and clunky about the entire experience. The controls feel slow and unresponsive and there just isnt enough content in the game to warrant any sort of extensive playtime. Its just a total misfire.
Add in a small selection of completely broken perks and a selection of secondary weapons that feel like a bunch of pea shooters and you have a title that so desperately wants to rival Call of Duty yet has no idea how to actually do that.
Add in a small selection of completely broken perks and a selection of secondary weapons that feel like a bunch of pea shooters and you have a title that so desperately wants to rival Call of Duty yet has no idea how to actually do that.
The performance on the base Xbox One is detrimental, it holds up 60 FPS most of the time but the problem is the constant stuttering that really puts a dent on the multiplayer experience. The game itself is quite nice being an evolution of the classic Crossfire although there aren't too many guns and maps on release. They really need to put this on PC which already is a thing but only in Asia where it's labeled "Crossfire HD".
It feels like I was transported to 2007 with its classic F2P South Korean FPS genre. While nostalgic for someone like me, it is 2022 and boy does this game feel bad. Combine the fact that Remedy made the single player and it’s the worst FPS campaign I’ve played in a long time really speaks about what this game has to offer. Which is nothing but pain and disappointment. And it's dead in like 3 weeks. Including the campaign.
The remedy is the experience
This is the dangerous liaison (I says)
The comedy is that it's serious
This is a strange enough new play on words
I say the tragedy is how you're gonna spend
The rest of your nights with the light on
So shine the light on all of your friends
Well it all amounts to nothing in the end
This is the dangerous liaison (I says)
The comedy is that it's serious
This is a strange enough new play on words
I say the tragedy is how you're gonna spend
The rest of your nights with the light on
So shine the light on all of your friends
Well it all amounts to nothing in the end
Um absolutamente tenebroso, horrível em tudo que se propõe. Me deu uma nostalgia de combat arms e outros fps online merda. Eu pulei todas as cenas pois inúteis. É apenas uma história militar genérica com militares genéricos com jogabilidade de 2007. Talvez quem goste de fps que nem eu consiga se divertir, mas que é ruim é. Muito.
NOTE: I did not play the multiplayer because I had zero interest in it. These comments/my score are only in reference to the first SP campaign, Operation Catalyst.
I was actually one of the few people interested in this game for a couple reasons - I love Remedy, and I have a soft spot for CoD style campaigns (minus the blatant pro-American-military propaganda CoD has become more and more of over time).
My brother and I played this at around the same time and came to literally the same conclusion - I don't think this is a 3/10 like IGN said (and I think their views of the campaign were colored by their very negative MP experience). But it's not very good either. It's just kinda...there.
What I played of the campaign follows a pretty standard CoD-esque formula - lots of ambushes, dramatic slo-mo, some character swapping for specific moments. The game looks fine, but the weirdest thing is that the controls and shooting feel like they all suffer from a half second of input delay. I was eventually able to adjust to it but it feels weirdly clunky compared to Control. The story is generic and sadly doesn't have anywhere near the amount of Remedy Weirdness (TM) that the trailers teased.
I don't think this game is an offensive blemish on Remedy's gameography like it's being made out to be but it's also not anything special and feels like mercenary work the team did to fund more Control and Alan Wake games. Unless you're really in the mood for some CoD style shooting, it's a safe skip.
I was actually one of the few people interested in this game for a couple reasons - I love Remedy, and I have a soft spot for CoD style campaigns (minus the blatant pro-American-military propaganda CoD has become more and more of over time).
My brother and I played this at around the same time and came to literally the same conclusion - I don't think this is a 3/10 like IGN said (and I think their views of the campaign were colored by their very negative MP experience). But it's not very good either. It's just kinda...there.
What I played of the campaign follows a pretty standard CoD-esque formula - lots of ambushes, dramatic slo-mo, some character swapping for specific moments. The game looks fine, but the weirdest thing is that the controls and shooting feel like they all suffer from a half second of input delay. I was eventually able to adjust to it but it feels weirdly clunky compared to Control. The story is generic and sadly doesn't have anywhere near the amount of Remedy Weirdness (TM) that the trailers teased.
I don't think this game is an offensive blemish on Remedy's gameography like it's being made out to be but it's also not anything special and feels like mercenary work the team did to fund more Control and Alan Wake games. Unless you're really in the mood for some CoD style shooting, it's a safe skip.