AlecAza
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Hey there. I love video games. So do you I assume.
5☆ - Pinnacle of the Medium
4☆ - Hell Yeah
3☆ - Cool, I guess
2☆ - Ehhhhh
1☆ - Worst thing to jeopardize humanity's integrity since the invention of the nuclear bomb
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GOTY '21
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Favorite Games
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015
Played in 2024
159
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It's astounding how the message of this epilogue went over so many people's heads. The Answer is such a bittersweet conclusion to my favorite game of all time and its exploration of the grief felt by the cast after the main game's ending is beautifully told, albeit the player must endure exhausting gameplay in between each impactful scene, derailing the pace a bit. Nevertheless, it's wild how many in the community misunderstood certain plot elements like Yukari's behavior or the true reasoning behind what transpired on the Promised Day. Yukari was so valid here. I don't wish to speak much about it, but I cannot figure out how The Answer mischaracterize any of its party members nor how it "ruins" the message of the main game. If anything, it elevates my feelings of the original and now I loathe myself for putting it off for so long.
Hopefully Reload's interpretation of the Answer can offer more accessibility to those put off by its increased challenge and endless dungeon crawl and its absence of the fucking compendium because seriously that choice is the only thing that really bothered me. On any note, see you in September! Maybe I'll actually jot down my thoughts about Persona 3 Reload as a whole when that time comes.
What the fuck happened at Sonic Team this past year that moved them to make this vile, frustrating content update that convinced me to think less of Sonic Frontiers as a whole. I appreciate the effort to make this last update a challenging experience for all players. I really do! I found most of the trial towers and cyberspace levels to be fun! The Cyberspace levels in particular has me excited for what's to come in Sonic Team's 3D level design. Branching paths and precise platforming to access shortcuts are what I expect a 3D Sonic level to feature. Rumors spread about a remake of Sonic Adventure, and I am confident that Sonic Team is able to pull that off. Sorta. Not really. Not at all actually. In fact, I am very, very worried!
The other 90% of the update fucking reeks. Bullshit trials given by the Kocos on top of Ubisoft towers where falling once just breaks the whole fucking climb where some mechanics restart to help you try again but some others straight up don't, requiring a full save reload so that you're not teetering on the edge of platforms where the slightest miss input can send Sonic flying down towards the ground. Remember that you can Drop Dash? No? Well, you fucking will when you accidentally hold the jump button for too long so when you carefully land on a platform, Sonic just boosts his dumbass straight off. Finally when you reach the top you're either greeted with the most frustrating challenge that'll make you tear the sticks off the controller or a braindead, easy parry trial that you wish appeared more often. Until the game takes away your normal parry and forces you to perfect parry through an entire boss rush with essentially a fucking timer. Perfect parries are garbage and I swear, do not work. Hit detection and animation problems already infested the base game, therefore introducing a perfect parry mechanic right at the end of a whole-ass game where parry timing didn't matter at all is insanity. Who even gives a shit about the other playable characters when you barely have any time with them at all? Hell, all three new characters are able to glide over puzzles making their whole gameplay a snooze-fest. Nothing much to say there. I wish they were playable more often in other Sonic games, that's all I guess. Final boss was pretty cool but still filled with awkward jank.
Highly do not recommend trying this out. Watch the cutscenes on YouTube instead. What a shitter. I'm going to bed.
Several of the boss fights left me in hysterics. Raw emotion took over me as I witnessed some of the best boss fights I've seen since Asura's Wrath. This is it. These are the battles my younger self would daydream about in 6th grade English class. Wearing an earbud hidden from teacher's view, I would blast away "epic orchestral battle music" as my imagination renders series of frantic colors and flashes. Two blurred, hazy characters dueling to the death in an arena ruined by their onslaught of magical strikes. These battles had no meaning. Those characters had no faces nor names. Yet, it still captivated me all the same.
Final Fantasy XVI are those daydreams brought to life. A video game that felt like its hand-tailored just for me. From combat to the music to the story. Felt like everything I ever wanted a video game to be and one I wish to see more of. I do want to become a game developer one day. I do want to create stories of my own and host battles of galactic proportions. Even if I don't though, I'm glad to live in a world where Final Fantasy exists.