AlecAza
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Hey there. I love video games. So do you I assume.
5☆ - Pinnacle of the Medium
4☆ - Hell Yeah
3☆ - Cool, I guess
2☆ - Ehhhhh
1☆ - Worst thing to jeopardize humanity's integrity since the invention of the nuclear bomb
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Replay '14
Participated in the 2014 Replay Event
Trend Setter
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GOTY '23
Participated in the 2023 Game of the Year Event
Early Access
Submitted feedback for a beta feature
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Gained 300+ total review likes
Full-Time
Journaled games once a day for a month straight
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Created 10+ public lists
GOTY '22
Participated in the 2022 Game of the Year Event
2 Years of Service
Being part of the Backloggd community for 2 years
Shreked
Found the secret ogre page
Popular
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Loved
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Well Written
Gained 10+ likes on a single review
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Created a list folder with 5+ lists
Roadtrip
Voted for at least 3 features on the roadmap
Best Friends
Become mutual friends with at least 3 others
GOTY '21
Participated in the 2021 Game of the Year Event
Noticed
Gained 3+ followers
Elite Gamer
Played 500+ games
Liked
Gained 10+ total review likes
On Schedule
Journaled games once a day for a week straight
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
913
Total Games Played
031
Played in 2024
156
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The answer is nothing.
In my desperate attempt to enjoy ZZZ, I largely ignored several initial issues I found during my first impressions in efforts to give ZZZ breathing room, a chance to impress me. I sometimes feel I was too hasty in my dismissal of Genshin and Star Rail and failed to give them proper time to fully flesh out their ideas to me. Maybe ZZZ can be more of a "modern anime" gacha and could be a game I find myself falling back to and enjoying an hour of grind or two. To give credit where it is due, the five hours I spent with ZZZ is longer than the three I spent with Star Rail and the only one I spent with Genshin. That's it, my only positive.
Oh, sure, the animation is cool, I guess, if you're not sick of Mihoyo's boring, market-safe, character designs. While I lasted five hours with the mushy gameplay, I'll have to admit that I gave up with the story right away. After the introduction, I began skipping the cutscenes as I find the story, as usual with Mihoyo games, vapid as shit. Even before you skip a scene, a window pops up detailing the plot highlights of the scene the you are about to skip. Thanks for that! It's almost like Mihoyo know that their stories aren't worth caring about and that they're a waste of time.
I guess gachas just aren't for me then. Well, at least Mihoyo's gachas. Maybe Persona 5X will be the one to open my wallet. Probably not honestly, as it's easy to just divert my eyes into another game with more meaning and purpose than solely being a slot machine. I would advise those seeking to spend hundreds of hours and hundreds of dollars elsewhere to, let's say, playing an actual video game.
It's astounding how the message of this epilogue went over so many people's heads. The Answer is such a bittersweet conclusion to my favorite game of all time and its exploration of the grief felt by the cast after the main game's ending is beautifully told, albeit the player must endure exhausting gameplay in between each impactful scene, derailing the pace a bit. Nevertheless, it's wild how many in the community misunderstood certain plot elements like Yukari's behavior or the true reasoning behind what transpired on the Promised Day. Yukari was so valid here. I don't wish to speak much about it, but I cannot figure out how The Answer mischaracterize any of its party members nor how it "ruins" the message of the main game. If anything, it elevates my feelings of the original and now I loathe myself for putting it off for so long.
Hopefully Reload's interpretation of the Answer can offer more accessibility to those put off by its increased challenge and endless dungeon crawl and its absence of the fucking compendium because seriously that choice is the only thing that really bothered me. On any note, see you in September! Maybe I'll actually jot down my thoughts about Persona 3 Reload as a whole when that time comes.
What the fuck happened at Sonic Team this past year that moved them to make this vile, frustrating content update that convinced me to think less of Sonic Frontiers as a whole. I appreciate the effort to make this last update a challenging experience for all players. I really do! I found most of the trial towers and cyberspace levels to be fun! The Cyberspace levels in particular has me excited for what's to come in Sonic Team's 3D level design. Branching paths and precise platforming to access shortcuts are what I expect a 3D Sonic level to feature. Rumors spread about a remake of Sonic Adventure, and I am confident that Sonic Team is able to pull that off. Sorta. Not really. Not at all actually. In fact, I am very, very worried!
The other 90% of the update fucking reeks. Bullshit trials given by the Kocos on top of Ubisoft towers where falling once just breaks the whole fucking climb where some mechanics restart to help you try again but some others straight up don't, requiring a full save reload so that you're not teetering on the edge of platforms where the slightest miss input can send Sonic flying down towards the ground. Remember that you can Drop Dash? No? Well, you fucking will when you accidentally hold the jump button for too long so when you carefully land on a platform, Sonic just boosts his dumbass straight off. Finally when you reach the top you're either greeted with the most frustrating challenge that'll make you tear the sticks off the controller or a braindead, easy parry trial that you wish appeared more often. Until the game takes away your normal parry and forces you to perfect parry through an entire boss rush with essentially a fucking timer. Perfect parries are garbage and I swear, do not work. Hit detection and animation problems already infested the base game, therefore introducing a perfect parry mechanic right at the end of a whole-ass game where parry timing didn't matter at all is insanity. Who even gives a shit about the other playable characters when you barely have any time with them at all? Hell, all three new characters are able to glide over puzzles making their whole gameplay a snooze-fest. Nothing much to say there. I wish they were playable more often in other Sonic games, that's all I guess. Final boss was pretty cool but still filled with awkward jank.
Highly do not recommend trying this out. Watch the cutscenes on YouTube instead. What a shitter. I'm going to bed.