Reviews from

in the past


best application of dnd combat to a video game and as a result is kind of freakin juicy

One of my favourite RPGs, I absolutely fell in love with this world and it's characters

Playing with Beast' s beards was a great experience. 10/10


This is almost a perfect game, it has potentially the best combat system and art direction in any rpg i've ever played. The characters are great (I love fane and the red prince) And the game does such a brilliant job of intoducing geniuinlely engaging mysteries and revealing hidden truths about the world it takes place in. However there are a few small issues that just build up throughout the playtime that end up becoming big issues

-In my opinion the biggest issue, and this may not seem that bad if you havent played the game, is when you enter a room, its very time consuming and boring to go through every interactable/searchable/pickupable object in the room, especially with the detailled environments. The devs obviously knew this as they included a button that highlights every object in the room that you can pick up and every dead body. However most rooms have so many pointless loose objects that its a visual nightmare and doesnt tell the player whats important, as well as this it doesnt highlight containers such as chests and bookcases that may contain important items AND it doesnt include every interactable object. This would be so easily fixed by having it only highlight important items, including ones inside containers, quest items, unique items, rare and valuable items, and books and notes that the player has not yet read. And for interactable objects used for puzzles like secret buttons and levers, it could just highlight that there is something in the room that the player has not yet interacted with yet, and the higher the characters wits level, the more precise the highlighting is, this also solves another problem of hidden objects only being detectable when standing right on top of them. This would make the game so much better in my opinion even though it seems like such a tiny thing, it would potentially cut out hours of boring room searching.

-Another small change they could make is adding in a chracter glossary, there are a lot of characters, some who change apperance, and this is a very long game so I ended up forgetting certain characters who show up again later.

-This is a personal preference but I hate being overencumbered in rpgs, i like keeping certain armour sets and unique weapons, and its very annoying to have to keep managing my inventory so I can walk at a nomal pace

-The normal movement speed is too slow, there is a mod that comes with the game to speed it up, but using it means you will get no achievements, implying its not part of the intended experience, as well as this characters who are following you wont walk over
even a tiny amount poison or fire, even if their armour blocks it from damaging them so you have to command them individually, this is annoying.

-The difficulty is a little all over the place, certain bits are insanely difficult like getting through mordus's cave and the lizard dream bit, but there are entire sections that offer little challenge, like bloodmoon island and the entirety of the nameless isle.

-There also doesnt feel like there is much of a middle in terms of plot progression, the first half of the game you still have basically only just escaped prison and then suddenly you are right on the cusp of achieveing the main goal (untill its taken away)

-This is a really minor issue, but the ending sequence doesnt take into account every decision you make (Which character you chose as a love interest, which characters you were an asshole to, in particular there is a certain sidequest involving elves and the house of shadows where you make a pretty important decision and as far as i know it wasnt acknowledged what impact it made at all in the end)

Honestly if they fixed the first issue this game would already be basically perfect, and other that the thing i have mentioned the game is brilliant, just with a few changes it could be a game I could endlessly replay

Countless hours on this masterpiece. Never had a desire to play it by myself but have enjoyed countless hours with friends (and mods).

It should be noted that my only experience with this game is exclusively in multiplayer either 2 player lone wolf runs or 4 player. I play it modded to include free bless and resting for source and I don't feel bad about it.

Divinity is really surprisingly fun to me. I gave a friend of mine a lot of shit for playing this so much just because on the surface it looked intensely boring. I came around eventually though, and these days I get the occasional desire to do a new run. I don't have much to say about the story since for me it was never why I was playing. It's a huge game and while the same things happen every run there's usually something new to discover. Game is fully voice acted and it's mostly good. The animal voices are insufferable. This game fkin rules if it looks like your thing. If it doesn't it's still fun with friends if you give it a chance.

I died more by my teammates than by the enemies

esta guay en lineas generales pero me da la sensacion de que si no lo llego a jugar con gente no lo habria disfrutado como lo he disfrutado ciertamente

Had a good time with what I played, but the overtuned fights and bad fight designs (overwhelmed party, terrible placement, etc) that encourage save scumming just aren't interesting
Other than that it was fun but those encounters really just killed the game for me (the one that made me drop it was the one near the entrace of Arx). That and all the cheap stuff that make you just skip a turn because fuck you.

It would've been like 9,5/10 if my friends liked me more to play with me till the end. And if the plot took itself more serious.

I've only played act 1 and only heavily modded with friends forcing me to skip all the story, but even then the sheer quality of this game is undeniable.

super sexy we love everything about this. haven't finished because i tend to play in chunks because of how MASSIVE this game is, but EXTREMELY enjoyable!!

I can see why people adore this game, but I just couldn't put up with the battle system revolving around surface effects.

Edit: Tried playing this again with friends who actually know what they're doing and have fallen in love with the game. It's so addictive.

I played this with 2 seperate squads over many days. We never got out of Joy fucking Fort. It doesn't help that the combat in the beginning takes forever and feels kinda mind numbing. Like I know it's good, but I just cant for the life of me go back and replay through Joy Fort a third time only to experience the rest of the game.

its obliqueness is its greatest strength and weakness

70 hours of gameplay and 80 hours of loading

this is a commitment, beware

Incredible cRPG. Combat is incredible. Story is well done, although I remember literally nothing from it. Played with the eponymous dos2-crew for almost a year.

A simple story, but beautiful visuals, absolute freedom, and characters that grow on you unexpectedly.

Few games reward critical and environmental thinking like Divinity: Original Sin II does, whether that means taking advantage of the battlefield to create the largest fire you've ever seen in a video game, or realizing you can skip an entire dungeon by teleporting to a cliff entrance that most players wouldn't even see.

No matter what your approach, a playthrough of Divinity will feel uniquely yours.

one of the best isometric RPGs ever. the combat system is very deep, although i many times uttered to myself "i'm on fire AGAIN?!". RPG progression is great, the dialogue and choices are great, the plot is suitably big for a very high fantasy setting... my only complaints are 1) it is way too long, and 2) each Act is more linear than it might seem at first blush. the way the encounters are designed and enemy stats/levels are assigned, you actually can't do certain encounters very easily until you level up. so your freedom to explore in any direction you want is actually somewhat limited. those two things don't ruin an otherwise amazing experience though. the one last thing worth mentioning is that D:OS2 has cross-save between PC and Switch (and perhaps other platforms, i never tested it though), which was amazing for continuing my journey on the go!

Made me change my mind of turn based combat.
Awesome game!

Great game. Even more fun with friends


As poucas coisas ruins desse jogo não conseguem ofuscar a qualidade da narrativa e da escrita. É um jogo de RPG excelente, um CRPG excelente e um SRPG excelente, ao mesmo tempo que cria e expande um universo muito bem montado e cheio de possibilidades pra explorar. É um jogo obrigatório para os fãs de todo tipo de RPG. Infelizmente não é um jogo para todo mundo, pois possui uma quantidade muito grande de mecânicas complexas e necessita de exploração e aprendizado para entender todas as possibilidades, o que acaba afastando os jogadores casuais e pessoas que não gostam de jogos que exigem dedicação para serem aproveitados.

so much emergent gameplay and silly stuff in this game. but especially if youare playing alone the lack of class lines and such feels like you're just grinding the same setup/scenario with each fight, and you see just about all the stuff you can use in the game in one go

Awesome strategy turn base game. Great writing, great combat. The best in category.

This game is every bit as good as people say it is. The story, the lore, the gameplay, all thoroughly polished. It was my first CRPG, and it kick-started a love for the genre in me. I cannot recommend enough that you play it.

The game does have a steep learning curve tho. There are so many things you need to keep track of that it might take a while for you to feel comfortable. You'll start winning a lot more battles more easily once you understand all options available to you. Also, the last act has a massive difficulty spike right at the beginning - prepare well.