The art direction is what it is, it's not my thing, but it's fine. The gameplay is really fun though, I remember being really impressed by the overall game-feel when this first came out. Never got around to finishing it, but sometimes this goes on sale for like $1, so you might as well give it a go.
First played this many moons ago on XBox 360 Arcade, but never finished it. Got it cheap on Steam and blew through it in a few days. Short, but very fun game! The story isn't anything to write home about, it's fine. The art direction is great, it looks like a cartoon you control, kind of like Hollow Knight years before that game came out. The anthropomorphic furries and their big expressive eyes give the whole thing a very Disney vibe. Just make sure you buy it for $10 or under, it's too short (and old) of a game to be worth more than that. I beat it with low 80% completion in just over 8 hours.
A visually stunning game with an amazing soundtrack and a heartfelt story. This game combines the fun of a Metroidvania with the fluidity of a hack & slash game.
Although the late game can get somewhat repetitive, the charming characters and exploration elements dull the tediousness. Wholly recommended.
Although the late game can get somewhat repetitive, the charming characters and exploration elements dull the tediousness. Wholly recommended.
A content creator I follow described this game as "endearingly cringe" and I think that's a really apt description of this game. Dust doesn't give the best first impression of the bat with its relatively basic storytelling told by a brooding amnesiac protagonist and a shrill voiced companion and to be honest, it doesn't improve much after its initial impression, as its story progresses going through generic beat by beats up until it reaches a somewhat mediocre finale.
I think what's more fascinating about Dust is its developmental story, as it was one of the first notable indie games and it was made in major part by one developer. In that sense, the final result is quite impressive with its lush backgrounds, detailed character animations and solid gameplay.
It reminds me of games I'd daydream about in my head but this one is real. If anything, I do appreciate Dust as the realization of one's passion projects, perhaps giving it more rope than it deserves on its own as a game but I honestly don't feel too much negativity to the time I spent playing the game, sure it wasn't like the most outstanding game I played but there was enough of a solid foundation here to keep me going up until the end of the game.
When I finished Dust, the feeling I got was that I saw the daydreams of the creator and that was kind of inspiring to me. I left the game wanting to follow their example and create the games that exist in my headspace real.
I think what's more fascinating about Dust is its developmental story, as it was one of the first notable indie games and it was made in major part by one developer. In that sense, the final result is quite impressive with its lush backgrounds, detailed character animations and solid gameplay.
It reminds me of games I'd daydream about in my head but this one is real. If anything, I do appreciate Dust as the realization of one's passion projects, perhaps giving it more rope than it deserves on its own as a game but I honestly don't feel too much negativity to the time I spent playing the game, sure it wasn't like the most outstanding game I played but there was enough of a solid foundation here to keep me going up until the end of the game.
When I finished Dust, the feeling I got was that I saw the daydreams of the creator and that was kind of inspiring to me. I left the game wanting to follow their example and create the games that exist in my headspace real.