A very fun platformer that I got on sale because it piqued my interest, and I was very pleasantly surprised by the animated cutscenes and charming artstyle that reminded me of those deviantart furry comics. The story is interesting enough to follow and I was really compelled to try and 100% it, but I never managed to get all the achievements before the frustration with the combo achievement got the better of me.
No me gusto mucho, las mecánicas de combate son muy buenas pero no hay mucha progresión en ello mas allá de las habilidades de fidget. Tampoco ayuda que el juego se vuelve mas repetitivo con pocos jefes y misiones secundarias reguleras. Eso si, tiene un diseño visual espectacular aunque no soy tan fan del diseño de los personajes ya que son de mi gusto. Lo recomiendo a bajo precio y para la switch.
Dust: An Elysian Tail is a beautiful indie gem that flew under the radar for way too long. The hand-drawn art style is gorgeous, the combat is fast-paced and satisfying, and the story is surprisingly heartwarming. It can get repetitive in the later stages and the voice acting is a bit iffy at times, but honestly, this is a must-play for anyone who loves classic Metroidvania games and action RPGs with a charming twist.
For a game made by primarily one person, this is very well done and polished. It crashed sometimes in the end game, but my PS4 has been acting up, so maybe it's not the game's fault. The game is heavily combat focused, but since there are basically 2 attack buttons, it's more flashy than varied. Nevertheless, a fun experience. Funny enough, I felt the deviant art style to be furry christian and wasn't surprised finding out the dev is devout.
If you can get past the possible fears of being called a furry for playing a game stylized like some classic animated films like An American Tail, than you're in for a good time. Story is pretty decent, gameplay is smooth, and there's enough content here to keep most people busy for a good bit. However, once you complete everything in a playthrough, there's no real need to go back and play the game again, unless you're going for every single achievement.
Stylizace světa i postav do „Disney bez Disneyho/Usagi bez Usagiho“ vytváří dojem lošťomiloušké neškodné hopsačky. Což je podporováno i ukecanými dialogy, kdy všichni žvatlají a žvatlají, ale nikdo nic nesděluje a navíc ještě umocněno dětinským humorem. A přesto je to dobrá hra, která není pro nejmenší. Vše je tu tak nějak „aby se neřeklo“. Metroidvania koncept je přítomen, ale jen lehce. RPG prvky jsou přítomny, ale jen lehce. Nepovinné questy jsou přítomny, ale jen lehce. A tak je to tu se vším. Ovšem vše to funguje jak má. Základem je soubojový systém, který je lehký na zvládnutí a dostatečně zábavný, aby se nepřejedl. A vše ostatní to již jen chutně dochucuje. Jako oddechovka „sednu, vypnu mozek, zaskáču, posekám“ je to ideální; škoda, že tak krátké.
A really solid 2D metroidvania. The art style alone is enough to make the game interesting to explore and experience, but the simple, yet flashy combat keeps things exciting throughout. The combinations between abilities and the few basic movement and attack techniques make for some awesome combinations, enhanced by great sound design to really make them hit hard. The game's story and presentation are also solid all around, with fun characters to engage with and see through the main storyline.
Overall, the game doesn't break the mold, but the presentation really elevates it into an experience that really brings the charm and visual spectacle. Give it a shot if you can.
Overall, the game doesn't break the mold, but the presentation really elevates it into an experience that really brings the charm and visual spectacle. Give it a shot if you can.
This game...I meant just wow! This is an amazing game that had a lot of hard work and heart put into it. As TB pointed out, some people are going to be evasive over it being done with anthropomorphic creatures, but it's just a way to tell a story like An American Tail, The Secret of Nihm and many others.
The hero starts with amnesia and things seem familiar, but he can't put his finger on what's familiar about things and even though he feels he recognises people, they do not recognise him. The reason for all this, is not easily guessed and took me by surprise and I'm rarely surprised with the many MANY games I've played, books I've read and movies I've watched. the gameplay is fluid and fun, the map system has a metrovania feel with it's simple map and making searching for treasure difficult that it should be, but not too difficult.
I'd certainly love to see if he was able to make a sequel to this somehow, but as it is, it's a amazing stand along game and a great accomplishment from these indy developers as well as a worth while experience that you all need to experience. It's very colourful and a amazing PC port that's well worth the price it's going for.
The hero starts with amnesia and things seem familiar, but he can't put his finger on what's familiar about things and even though he feels he recognises people, they do not recognise him. The reason for all this, is not easily guessed and took me by surprise and I'm rarely surprised with the many MANY games I've played, books I've read and movies I've watched. the gameplay is fluid and fun, the map system has a metrovania feel with it's simple map and making searching for treasure difficult that it should be, but not too difficult.
I'd certainly love to see if he was able to make a sequel to this somehow, but as it is, it's a amazing stand along game and a great accomplishment from these indy developers as well as a worth while experience that you all need to experience. It's very colourful and a amazing PC port that's well worth the price it's going for.