Reviews from

in the past


A serviceable remaster of the PS2 classic.

Just as good as the first one if not possibly better, the world created by the God of War series is so important to me and the gameplay really does it justice. I love the new features in this one it really improves upon the first one combat wise.

Acción visceral y basta, sin muchas más pretensiones; hace bien lo que busca hacer bien, aunque palidece de una dificultad basada en que los enemigos aguantan cada vez más, por lo que algunos combates cansan. Por lo demás bien, mejor que el primero.

The next chapter in the series "Local Man kills all of Greek Mythology because he's just so gosh darn angry" This was great. Plot wise it was fantastic, learning who the narrarator was in GOW1 was satisfying, and it sets up perfectly for 3. Gameplay wise it was a step up in every area too except the spells, but I did end up liking those after awhile. Not sure why they brought back medusa's head of all of them but whatever. Definitely easier overall too, but I still really enjoyed it.


I’ve noticed that I played all the GoW games in 2011 but platted them all in 2012 I don’t know why I took a break 🤔

Esse é o melhor GOW do ps2, colorido, vivo, e totalmente incrível. Totalmente válido o numero 2 no titulo.
Mas ainda sim tem algumas partes que os playtester só n quiseram jogar.

El mejor GoW de la saga Griega, aunque en lo personal prefiero el 3 por ser el final

Zeusu yok etmeye adım adım gidioz çok iiii

I wouldn't say that God of War II was a "leaps and bounds" improvement over the first one, and it definitely felt like it was treading water at points, but it was still a very enjoyable game. It polished things up in the right areas to succeed.

Foi nesse segundo jogo que a Santa Monica se achou com essa franquia. As lutas são excelentes, os gráficos eram um absurdo e o nivel de violência alcançou um novo patamar. Esse é sem dúvida meu jogo favorito da infância e foi aquele que me fez buscar novas experiências parecidas.

wasn't a huge fan of this one when I first played it just did not feel as grand as 3 or 1 and maybe by this point in the franchise i was already a bit tired of it from the order i played them in

Violencia 2: mas violento que nunca

Quebrou o Quadrado do meu controle

I don't remember this one as much as the first and third ones, but I'm sure it's also fantastic. I do remember the scale of this one being even bigger than the first and being amazed that this game could be on the PS2.

Juegardo, volveria a matar a perseo

Misma fórmula que el primero pero mejorado. Eso sí, le guardo menos cariño al jugarlo ya estando un poco más crecidito.

"A Solid Sequel, But One That Doesn't Shake Things Up"

The original "God of War" was a good title, but failed to intrigue me much with its combat at times. I enjoyed the sorrow tale of Kratos and his vengeance against Ares, and liked the representation of some recognizable monsters/places in Greek mythology. It had a solid grasp on most puzzle sections in that they were no too obtuse to become frustrating, but not too easy where they were mindless to solve. While the sequel keeps many of the positives from the first title, it fails to expand on combat much at all, delivers a poorly paced story with unsatisfying plot points, and loses a grasp on its puzzle mechanics far more often than expected. It still manages to be a more setpiece oriented adventure though, which does provide some epic moments.

The melee combat in this title is practically identical to the first game with some slight shakeups. You can now choose between two secondary weapons, one of which is a heavy-focused weapon (Barbarian Hammer) and one which is focused on more precise pierce attacks (Spear of Destiny). I liked the latter well enough, but couldn't stand using the former especially with its incredibly slow attacks and the fact that Kratos cannot dodge while using it. Besides weapons, the Rage of the Titans ability (just the old Rage of the Gods ability reskinned) returns, though can now be disabled in order to save any extra energy you may want for later. Grabs were much more consistent, though still had the same moves available as the previous game (at least it felt mostly the same). Overall, melee combat sees little innovation besides some slight tweaks, and ultimately still failed to capture me.

Magic is where this game sees some improvement over the last title. Magical abilities are retooled to be much more useful as a whole. Cronos' Rage replaces Poseidon's Rage, and is a slightly weaker yet more balanced tool for crowd control. Typhon's Bane is an improved version of Zeus' Fury, something I was happy to use when dealing with ranged opponents. Medusa's Head returns as the Head of Euryale, and serves the same function of freezing enemies into stone (though has an additional flash ability for quick freezes). Lastly, the Atlas Quake replaces the Army of Hades, and while being a bit weaker for direct damage it makes up for it with some awesome visuals and great crowd control. Overall, magic sees an improvement in diverse and useful abilities.

While combat saw fairly equal amounts of growth and stagnation, the puzzles suffer a dip in quality during this title. There are more puzzles that contain some pretty strange solutions, and many don't present the puzzle at hand very well at all. Some items are scattered around the level in odd places, and other times the direction or goal at hand is unclear. At other times, puzzles boil down to simple lever interactions and push blocks that are painfully obvious to figure out, or rely far too often on timed platforming challenges. There are a few good puzzles sprinkled in here and there, though most are on the extreme ends of the "difficulty/logic" spectrum. I found the puzzles to be weaker in design and much more of a frustration to deal with in this game.

However, the presentation and music is actually improved in this sequel, with even greater world design at times, sharper textures, and some powerful tracks for key setpieces. The opening level of this title is pretty memorable, and the eventual battles with both the Sisters of Fate and Zeus himself are impressive to say the least. I have to say it was a nice step forward in this department.

Unfortunately, the plot is worse in this title. I'm generally wary of games which explore time travel, because there are many examples of stories which use that plot point to create illogical holes within the story. This game is one of them. Not only is the end of the journey painfully obvious from the get go (leaving little to be surprised about by the end of the game), but the logic behind it is questionable. The fact that Kratos doesn't just go back in time and prevent his families' deaths appalls me, especially when he instead chooses to just go back to when Zeus' betrays him at the beginning of the game. There are many more important moments in his own life he could have returned to, but for the purpose of the plot he decided on something far too on the nose yet completely ludicrous. Maybe a future title will help justify this move a bit more, but it was just pretty weak. Characters are interesting along the way, but the story felt unnecessary in many aspects.

Besides the plot holes, there was also just a lot of slow buildup in where Kratos had to go. He wastes far too much time opening doors and navigating the world, and there is inconsistency in when he sees some really interesting landscapes. The setpieces that tie many of these areas together try their best to distract, and while they are pretty impressive it doesn't make the journey any less dry at times. Really disappointing considering the first title has less diverse environments, yet felt like Kratos was "supposed" to be wherever he was.

Lastly, the boss battles see an improvement from the first game. Not only are there more, but there is a bit more interaction through creative puzzle design and less total reliance on frustrating QTE segments. Some bosses are smaller and more like "interactions" than anything (Icarus, Dark Rider/Dark Griffin), and some are smaller bosses that pop up here and there (Cerberus, Theseus, The Last Spartan, etc.), but these sections are fairly well paced out in the story. As for larger scale bosses, they are much more interesting to fight against and have better mechanics. The grapple/slow time mechanics during the Sisters of Fate battle is the highlight of all of them for me, and served as the best fight the series has yet to offer to me up to this point.

At the end of the day, I found many aspects of "God of War II" to be creative and forward-thinking, yet felt there were too many missteps to call this sequel a true "improvement". While magical combat is improved, melee combat stagnates. While the presentation improves, the plot weakens. With weaker puzzles and pacing, the game just didn't have much going for it for me to place it above the original. I found "God of War II" to be a fun enough game that I can Recommend, but it feels less like a true sequel and more like "God of War 1.5" or some sort of spin off connecting it to a "real" sequel down the line. Fun in its own right, but just not really much of an improvement.

Final Verdict: 7/10 (Good)

Man is literally too angry to die.
A solid improvement on the first game but who thought that it was a good idea to end on a damn cliffhanger.

An excellent sequel. It takes everything that works from the first game, tightens and improves it, while dropping a lot of the more painful elements. Combat is addictive and cathartic as ever. Traversal and set pieces have improved. Puzzles are less annoying.

The only area it falls behind slightly is the story. As a game campaign, it delivers more epic moments, more fun set pieces. But as a story it feels like connective tissue between 1 and 3, not without its highlights, but not as compelling as the exploration of Kratos' back story, or the showdown on Mount Olympus.

Still, overall I think this is a better game than its predecessor, and an enjoyable action game even today.

Awesome cinematic fights, and... yea. 8.9/10

This review contains spoilers

not sure if i just realized it in the middle of playing this game and it is also present in the first one, but i feel like the combat has dumbed down a fair bit, with many scenarios having me farming red orbs by getting as many circle prompts and hits as possible, which got repetitive over time
this was more or less fixed in the last stretch, which was pretty awesome, even though it ended on a particularly nasty cliffhanger which spans out into the next generation of consoles, making it uh, kind of hard to continue on with the series if you're not super into it
my final consideration is that this game is more polished than its predecessor, yet it can't live up to it in mostly everything else, even then, it did set a decent opener to 3 so i'm looking forward to that one

É mais completo que o 1, tem mais features, é mais bonito, tem mais golpes e ataques, mas a história não é realmente tão interessante quanto o primeiro.

Mas pelas novidades, já vale a experiência.

Mesmo para mim não sendo melhor que o primeiro, esse aqui tem uma das cenas mais incríveis dos jogos, que é a batalha com a estátua gigante. Aquilo é absurdo e incrível até os dias de hoje.

While not as powerful as a story as the first game, it's notable for it's improvements in gameplay.

Conforme dito na minha review do 1° jogo, o 2° TAMBÉM recebeu um port meia-boca para o PS Vita.

Port com texturas feias, repleto de bugs e com a jogabilidade MIL VEZES piorada. No combate, você tem que orar pro jogo reconhecer que você mexeu o analógico direito pra desviar. Nos quick time events, usar o analógico é terrível, tem hora que o computador não reconhece direito os movimentos, ou pior, às vezes você mal tocou no analógico e ele reconhece que foi um 'movimento errado'. Já as pouquíssimas seções de parkour dentro do jogo são um saco. Eu já achava um porre no PS2, e de longe, a parte que eu menos gosto do jogo. Só de sacanagem, eles deixaram pior na versão do PS Vita. Quase certeza que fizeram isso exclusivamente pra mim, não é possível.


Probably skill issue but about half way through the game I stopped having any fun. Enemies got so annoying for me to deal with and combat encounters became a massive slog (playing on normal). I think the combat overall is an improvement over the original but the rest of the game lacks the same memorability. Puzzles feel pretty arbitrary and you just kinda push buttons and move levers most of the time. Despite me playing the HD version, I think this is a pretty impressive game for the PS2. I just wished I enjoyed it more. Apprehensive now about playing the third.

God of War 2 feels like an improvement on the first game in almost every way.

There's more weapons and the combat has been adjusted to be more exciting and satisfying. They fixed both of my problems with the first game by making the areas more diverse and memorable and by making it faster to get more upgrades.

Although it did have mostly improvements I feel like this game started to drag it's pace about 1/3 of the way through it and I was only playing it just to finish it at that point which sucks because I still think it's a great game.

God of War 2 is still as great a game today as it was when I first played it. For a PS2 era game, the controls and combat all work perfectly well together. There are some really amazing boss battles in this game.

The one thing that kinda dips it for me now compared to when I first played it was just how many puzzles there were. As a kid I found them interesting, but now I was just meh about the puzzles.

But God of War II takes what God of War I did and improves on it in every possible way.

Didn't enjoy this one as much as the first game but still a fun time.