Really, really solid action RPG! Everyone's really lovable and cute and the whole game just works very well. The 4 stars is because it's a bit easy to get lost in terms of where to go and there's alot that you have to do to actually 100% the game (which I didn't do because that would take WAYYYY too long)
Like most Falcom games, it has a lot of heart, but the mechanics here aren't quite as sound or satisfying as their other action-oriented titles. Its origins as a 3D title made within the constraints of the PSP are readily apparent in most aspects of the game, from the single-axis camera rotation and claustrophobically zoomed-in nature of the game window, to the big, low-poly models and flat or low-resolution textures. Still, it is charming, cute, and an interesting footnote in Falcom's output.
Garota vai visitar o vô, encontra pozinho mágico dele e aparece num mundo paralelo pra lá das ideias, veja imagens.
Lindo jogo low poly de uma garota usando uma furadeira contra fantasmas para salvar o mundo paralelo dos monstros. Cenários são bem variados e sempre bate curiosidade pra ver como é a fase seguinte quando elas abrem. Mais pra frente a entrada delas é bloqueada por enigmas e vez em quando precisa ver um FAQ pra seguir em frente, mas não é nada de mais, continua sendo um ótimo jogo
Lindo jogo low poly de uma garota usando uma furadeira contra fantasmas para salvar o mundo paralelo dos monstros. Cenários são bem variados e sempre bate curiosidade pra ver como é a fase seguinte quando elas abrem. Mais pra frente a entrada delas é bloqueada por enigmas e vez em quando precisa ver um FAQ pra seguir em frente, mas não é nada de mais, continua sendo um ótimo jogo
A really adorable and cozy game with great characters and frankly really entertaining writing. Feels mostly good to play with some hiccups. Started to feel a bit repetitive towards the end, but it doesn't last too long, so luckily there wasn't too much more to get through. I haven't gotten the true ending yet, not sure if/when I will.
But really what it comes down to is how damn charming this game is. I was amazed by how much I loved all the characters and interactions. You can feel all the love put into it. A great little time
But really what it comes down to is how damn charming this game is. I was amazed by how much I loved all the characters and interactions. You can feel all the love put into it. A great little time
Gurumin has Fun to search for secrets. fun levels with rankings that can go as high as S+++ . good voice acted cutscenes with fun characters. Gurumin is nice and short probably less than 10 hours to beat. took me 17 hours to get all gold and platinum medals on normal difficulty. hard difficulty unlocks after beating the game on normal
finishing dmc 3 made me want to come back and finish Gurumin after I started it more than a year ago one of my all time favorite games now.
finishing dmc 3 made me want to come back and finish Gurumin after I started it more than a year ago one of my all time favorite games now.
Played through the game five times because I'm one of those freaks who loves getting every steam achievement.
It has a charming, unique visual style and a pretty good soundtrack to bop along to. I think the gameplay is pretty good too, but after around two playthroughs the charm of the visuals wears off and leaves you with just the janky controls and combat.
The game's hardest difficulty level is where all of its otherwise minor issues become glaringly apparent: the slippery controls and the resultingly torturous platforming, the half-baked combat system, the large amount of seemingly pointless padding (for one: does the final upgrade cost for a piece of gear really have to be 999 junk when you average around 30 for cleaning out a level?), and the dull tedium required for S ranks. It honestly kind of made me despise the game.
Although this seems like a lot of harsh criticism, I do recommend it for a casual playthough. Just once around it's a fun little adventure. I guess.
(My initial rating for this game upon completion was 3.5 stars.)
It has a charming, unique visual style and a pretty good soundtrack to bop along to. I think the gameplay is pretty good too, but after around two playthroughs the charm of the visuals wears off and leaves you with just the janky controls and combat.
The game's hardest difficulty level is where all of its otherwise minor issues become glaringly apparent: the slippery controls and the resultingly torturous platforming, the half-baked combat system, the large amount of seemingly pointless padding (for one: does the final upgrade cost for a piece of gear really have to be 999 junk when you average around 30 for cleaning out a level?), and the dull tedium required for S ranks. It honestly kind of made me despise the game.
Although this seems like a lot of harsh criticism, I do recommend it for a casual playthough. Just once around it's a fun little adventure. I guess.
(My initial rating for this game upon completion was 3.5 stars.)
A simple game that is boosted heavily by how dang charming it is. The marshy combat is about as deep as a kiddie pool but it’s hard to deny that it’s pretty satisfying, and exploring the levels is where the real meat is for me. The semi low poly environments look utterly gorgeous on psp, and even though there’s a bit of chuggy slowdown at times when too much is on screen, the game runs well for the most part.
The writing is really nothing special. The jokes are corny and the characters are pretty flat, but this thing rides high on vibes and presentation. The simple yet effective cinematography of the cutscenes adds a layer of gravitas to the whole affair, and it’s very endearing to watch the monster village rebuild to its former glory as you help them out and strengthen your bonds with the villagers. It’s adorable! I love all the little touches and aesthetic flourishes, they really go a long way in enhancing the experience. If I played this when I was a little kid it probably would’ve become a major core memory game for me.
I’m an outsider to Nihon Falcom (this is the first I’ve played from them), though I know this game is a bit of an outlier in their repertoire, so I’m definitely interested to see how I’ll feel when I get to their other more remembered games than this one.
The writing is really nothing special. The jokes are corny and the characters are pretty flat, but this thing rides high on vibes and presentation. The simple yet effective cinematography of the cutscenes adds a layer of gravitas to the whole affair, and it’s very endearing to watch the monster village rebuild to its former glory as you help them out and strengthen your bonds with the villagers. It’s adorable! I love all the little touches and aesthetic flourishes, they really go a long way in enhancing the experience. If I played this when I was a little kid it probably would’ve become a major core memory game for me.
I’m an outsider to Nihon Falcom (this is the first I’ve played from them), though I know this game is a bit of an outlier in their repertoire, so I’m definitely interested to see how I’ll feel when I get to their other more remembered games than this one.