Reviews from

in the past


Tiene un buen soundtrack supongo.

Good story and music

The shooting is pretty bad, if you are more than 30 ft away your just hoping the spray hits em

The missions were fun, except the last 4-ish (the military) were not that fun

Why wouldnt you get on the helicopter? 6


Vuruş Hissi 101 dersini almamışlar

of the time this is what the market wanted i almost can't blame them but i still will

I just didn't have that much fun. Shooting was barely serviceable. I know the characters were supposed to be unlikeable, but man they almost are TOO unlikeable. It's just not very memorable.

this is probably the worst game i've played

Me and my friend discovered that we could reload the weapons on the third mission because the game doesn't explain and have it on the same button as the action and close combat. Just that was enough for the game to prove how bad it was, but not satisfied, the game crashed right before we complete and it didn't saved, so we will need to play from the start of the chapter

Also, the sensibility on the configs is basically just a bar with numbers because it doesn't change shit

Average cheap gang movie with no soul.

A solid linear multiplayer shooter with some varied/unique locations. Being made by IOI the early Hitman games' influence shows which is cool. Great Jesper Kyd soundtrack to boot.

This game sucks ass but some funny cutscenes

No game deserves a remake more than this

A case study of unrealized potential. I never finished this one, despite my best efforts. Game breaking bugs aside, I really wanted to like this one

Kane just my dad after that Giants game against the Seahawks back in 2013. literally changed his life and mindset

"We fucked up" i don't care fuck you 5 stars

Câmera estranha, gráfico estranho... É muita brancura.

No reason why we should remember this game

Somewhat schizo kino hidden behind a very mediocre game.

I just completed Kane and Lynch, and I must say it's one of the worst gaming experiences I've ever had. It plays like Hitman: Blood Money except strip away the stealth and the strategizing, leaving only the shooting aspect to be the sole focus, which makes it already doomed to be a disaster. But Kane and Lynch manages to outdo itself in its ability to make me miserable to the point of straight up crying during the final chapters.

One of the major issues is the abysmal accuracy of the guns, which I initially tolerated for the first few chapters. It's baffling to have such poor accuracy in a third-person shooter where you're supposed to be an experienced mercenary. Additionally, the game's cover system is outright schizophrenic. There were countless moments when I expected to take cover in a spot, only for Kane to refuse to snap into position. It's equally frustrating to watch my teammates repeatedly walk into a hail of bullets, forcing me to constantly revive them. However, if you happen to get revived more than twice, You'll overdose and die. An "realism" aspect that was really needed in a game where you genocide the fuzz and the population of Cuba.

If the intention behind Kane and Lynch design was to immerse players in a miserable and chaotic world, mirroring the psychology of its two protagonists, then they certainly succeeded. I found myself appalled rather than enthralled by the Inner psyches of Kane, the neglectful sociopath, and Lynch, the character who seems to revel in unpredictability for the sake of being 'le random xd.'

I've had enough, Goodnight.

tinha tudo pra ser foda, mas não tem orçamento

it's rly funny that this game is just as bad as ppl said it was. literally had to create a games for windows live account to play it, at least i got to make my username an uncensored slur, that was pretty cool.


text by Brandon Parker

★★☆☆

“LIKE PLAYING A VIDEOGAME ADAPTATION OF SOME BADASS FILM OF MYTH AND LEGEND; IT'S STILL LIKE PLAYING A LICENSED VIDEOGAME.”

My brother is something of a gun and warfare connoisseur, while historically, I’m the more medicated of the Parker Brothers. Much like Kane and Lynch, on their hell-bound quest of greed and vengeance, we too are on a hell-bound quest for a good cooperative game. And a game that already has us screaming at each other as part of the story to begin with, me shooting innocent bystanders while he tries to proceed tactically, well what could we do? We were helpless, it seemed, as if it were designed specifically for us and us alone.  Unfortunately I must report that Kane & Lynch is not the perfect game it should have been.



Everyone knows a videogame based on a movie is a stuffty thing. We learn this as children. They’ve got all the movie’s 1-2 minute realistic looking action scenes drawn out to ridiculous hour long John Woo-ish shootout levels, with the actual story edited down to some cheaply animated cutscene, or maybe just some text on a loading screen.Kane & Lynch is not based on a film, at least not one in particular or officially, but playing the thing you’d think you were playing a mediocre game adaptation of what must be the single most badass film ever. A film so badass anyone who watches it is rendered impotent or insane, the only way we could possible hope to experience it safely is through some stuffty game adaptation, acting as a sort of thick concrete barrier against such a radiation bath of pure awesomeness.

Looking at the concept art for the game, you can see all sorts of cool stuff going on. Kane grabbing Lynch in a bank lobby, screaming as bullets are flying past, while Lynch just gives him the ol’ “I didn’t mean to murder all the hostages” look. Or the two of them in a car together yelling at each other with some taped up terror-stricken tart in the back seat.

My friends, listen, we need that sort of stuff in the actual game. Don’t just draw that up then stick it in a drawer and forget about it. And if you do throw a driving part into the next game you don’t automatically have to make it into some getaway action scene with stuffty driving mechanics. Maybe they want to get some food at a drive-in restrurant and while they are sitting there enjoying their food, the nice weather, talking about the next big score, maybe then a patrol car spots them and then you can turn it into a mini-game with stuffty driving physics if you want.  I’m not asking for Metal Gear-esque hour long cutscenes in every game, unless you want to, if you want, that is, it’s up to you. Just something to liven up this nonstop shooting really. Let’s see Kane and Lynch doing something normal in between these levels or something.

At the beginning of one level Lynch mentions having taken the last of his pills on the plane ride. Well why not let us see that plane ride? What drove him to take his last pill? Some kid kicking his seat? Some annoying old lady trying to get chatty with him? Kane and Lynch’s airplane adventure, why not. Something to help the illusion that these a real people, not videogame characters who do nothing but constantly shoot stuff.

There is one part of the game where it skips in the story a little, suddenly showing the characters in a war torn country, in military garb and sporting beards. Now, that time it was awesome. So you have to figure this out Io, and know when to skip around and when to show us what these guys are doing in between the 3d shooting gallery parts, because I won’t always be there for you.



There’s a little trailer deal for the game out there. It’s just shows some closed elevator doors while you hear Kane and Lynch talk about Grand Theft Auto 4 being delayed. For some reason it’s just supposed to be some stupid “just for laughs” internet trailer, but that’s the kind of stuff I’m talking about here that needs to be in the actual game. That irks me to no end that they didn’t put that in the game, or that they just thought something like that was nothing more than a “joke” or whatever. To me, that’s the whole thing right there.



The biggest problem with the game though, is a music one.  That badass theme they play in all the trailers and on the website?  Where the hell was that during the game?  Nowhere.  Mostly it’s just some depressing Silent Hill sounding stuff.  I thought I’d be doing all sorts of heists and what have you to that music.  When I saw it listed in the credits as “trailer music,” I have to say, a part of me felt violated.  Conned at the least.

Io Interactive had a good idea, it was: “Flawed Mercenary and Medicated Psychopath pull heists and stuff, co-op!” They plastered it all over their press releases and the back of the damn box, they constantly pistol-whipped you with the idea the whole time they were hyping the game up and always with the same wording. They really wanted to emphasize how flawed Kane is, how medicated Lynch is, and boy what a ticking time bomb their relationship is. I’m sure if you looked it up, you’d see they’ve probably got a copyright on “mercenary who is not perfect and unstable man with a condition operating in conjunction,” or something. They really liked this idea, they just forgot to make the game as good as the idea, is what happened.

They were hoping that if their idea was good enough to get a movie deal and sequel before the first damn game is even finished, then maybe it was good enough to carry their generic shooting game all by itself. Maybe it would have if they didn’t leave all the good music out, I don’t know. But I won’t settle for secondhand awesome next time. I’d like to believe they love the idea behind their game, as I do, and I hope that next time they just show it the proper care and guidance it needs. Kane and Lynch just need love and attention, that’s all.

Gameplay be damned this is primo "horrible balding man" content

it's alright if you just imagine it as a shitty b-movie which got taped over with another shitty war movie with the same actors halfway through

the ideas were there, it was just too early for them to really happen

IOI has a very interesting design ethos when it comes to their linear games, the most recent linear TPS they made was Kane and Lynch 2 which built off the ideas from Kane and Lynch 1 which built off the ideas from Freedom Fighters which reused a lot of the systems of Hitman 2. I think this game is really interesting mainly because of how terrible it is, but in a way that was necessary for the company to grow and make some of the best linear TPS games in the future, depending on how you feel about Hitman Absolution. The game is awful, but it acts as a start point for future games by the same team, it feels like an alpha build of a better game in a way that you would never see today.