Reviews from

in the past


FROM THE TWISTED MIND OF IO INTERACTIVE

Era um jogo que estava na minha lista de jogos que eu tinha, mas nunca zerei na época do Xbox 360/ PS3.
Fui surpreendido com uma gameplay desastrosa, mecânica de stealth que NÃO funciona e mira completamente aleatória.
Ele é um jogo que tenta ser o que ele não é. Um jogo cinematográfico. As coisas simplesmente acontecem uma hora você esta em uma prisão outra hora você esta numa balada do Japão e depois você esta em cuba, isso tudo pra você recuperar uma coisa que ninguém sabe o que é pra você resgatar a a sua filha que te odeia. Cutscenes em tempo real com problema de áudio dependendo da posição da câmera. Bugs aleatórios que te obrigam a reiniciar a fase porque um NPC morreu.
E depois disso tudo o jogo não é nada intuitivo no que se deve fazer (fase do caminhão que você é OBRIGADO a atirar na janela lateral não no para-brisas)
Tirando tudo isso esse jogo seria um bom remake, se tudo que ele tentou for cumprido ele seria um ótimo jogo, mas não é.

No game deserves a remake more than this

Acceptable and insanely flawed, guilty pleasure out of nostalgia and wasted potential. Takes a groove out of gritty Michael Mann heist film sailing on cover-shooter. Gameplay suffers some of the most clunky, recoil-tainted gunplay which never was my fixation, but rather my conceptual fascination towards the shamelessly anti-heroic leads, tragic soap opera turned into bullet-spree anarchy and some of the most hectic "Heat" stylized run n' gun scenarios a shooting gallery would ever dream of. It slackers for a travelholic tour of redemption into a lousy-war section with insane difficulty and nonsensical choicemaking, but things add for a stylistically tragic and broken, ugly flavor. Definitely a misfire but one i admire, and Eidos apparently does, to some extent, by having their leads wandering around Hitman Absolution.

wowwwee this is shit.

played it co op (which likely did not help with the unstable frame rate, glitches etc) on the shittiest JVC crt tv from 2001, resolution was so piss poor you could barely make anything out. can see what they were going for & may pick up again in the future out of genuine curiosity, but for now this is easily one of the jankiest things i've ever played in my life. it's obviously unfinished, i couldn't imagine the shock of paying full price for this in pre-obamacare america, not only throwing 60 biggins down the shitter for this in conjunction with paying full price (in 2007 recession shekels) for the artery and bong hit transplant you'll need after the brain bleeding this will inevitably imbue.

me & my buddy played blops 1 zombies after, allowing us to fully recover from the psychic and physiological damage this game would've caused us permanently had kino der toten not existed.
but just imagine playing this in a pre BLOPS/pre Obama world - it's why i don't have the compassion to give this 2 stars. they say that america's ''counter terrorist (sic) war'' on the middle east, was possibly the greatest tragedy to emerge in bush's america - but i think that this game is by far, the most eminent demonstration of the U.S's sociopolitical, economic erosion in the mid 2000s. maybe if there was a scene where kane & lynch sexually interfaced with each other - then perhaps, this could be redeemed. but until that day comes - i will hex the assholes of all the eidos interactive staff for releasing this abomination in a time before call of duty became good & the industry standard became releasing your unfinished games & then releasing a 20 GB patch a month later.


it's alright if you just imagine it as a shitty b-movie which got taped over with another shitty war movie with the same actors halfway through

the ideas were there, it was just too early for them to really happen

Gameplay be damned this is primo "horrible balding man" content

Quite honestly this game is fucking terrible, but I'd be lying if playing it co op with my dad wasn't fun, along with the main themes of the game coinciding with my favourite movie Heat (1995)

Long ago when I was but a wee teenager, around the time of the 7th console generation, I distinctly remember a friend of mine telling me about how Kane & Lynch: Dead Men was a good game. My recollection is hazy, but I believe this was around the time that the sequel, Kane & Lynch 2: Dog Days, had released. As soon as I find out who it was, I'm going to tear them a new one.

My problems with Kane & Lynch: Dead Men begin with the story. It's actually not a bad concept, although something I think was better explored in Grand Theft Auto IV and Grand Theft Auto V, in that you are a criminal trying to fix your life up for the better, but get reluctantly dragged into some bad stuff with some bad dudes. In this instance, you are broken out of jail during a prisoner transport, and forced to work for your former employers, the criminal syndicate known as The 7. Not sure why it's called that since you only ever see like 4 of them max, but that's besides the point. You're tasked with retrieving some macguffin that you stashed away before going to prison, or else they'll kill you and your estranged family. You're given a week to do it, and a handler; enter Lynch. The both of you (this is a co-op game after all) then travel across the world hunting down the suitcase that contains the mysterious macguffin, and then halfway through to exact your revenge.

I don't hate the story's core themes or concept, I just think it was poorly executed. The character models look like Play-Doh (which was par for the day), and the voice acting fairly low on the quality spectrum (also par for the day). It's a shame the movie adaptation got stuck in development hell and never went anywhere, because I think it would actually do well as a movie with wide audience appeal.

But then we have to talk about the combat in this game, and boy is it a doozey. The combat mechanics are all out of whack. The bullets barely go where you want them to, and grenades bounce around like they're made of rubber. The frag grenades are barely worth using, and the tear gas grenades literally useless. Just an excruciating time trying to actually play the game. If I went to the range and the guns shot like they do in this game, I'd never go back to that range again because clearly they're not taking proper care of the guns and I don't want to get my head blown off from a malfunction.

So, the shooting is bad, but the aiming is worse. It's like Kane dipped his arms in molasses and then jammed them into a blender. The aiming in this game is dog ass slow as all hell, even with the sensitivity and acceleration cranked to their max values. Good luck with the on-rails sections towards the end. It also feels like this game has whatever the opposite of aim-assist is. Just an absolute miserable experience overall. I am glad that stealth is optional, that would have certainly gotten the game some points back in the day, but it doesn't do it any favors looking back.

There's not really much else to say, it's a short romp of a game with bad shooting, bad aiming, bad voice acting, poor writing, bad graphics, etc. etc. I imagine it's fun to play and complain about with a friend while drunk or high, but otherwise I cannot recommend enough that you absolutely avoid playing this game today. It has not aged well at all, and I am obliged to say this: Jeff Gerstmann did not deserve to get fired over his review.

Kane and Lynch presents an interesting story about a irredeemable protagonist who ruins everything around him due to an obsession that surpasses his sanity. It's a shame that this story is embedded in a disastrous video game.

Kane and Lynch is a third-person cover-based shooter that, released shortly after Gears of War 1, seems like the developers didn't quite grasp how it should function.

The gameplay falls short in many aspects. Taking cover is a disaster, as you don't use a button for it; instead, you have to approach a SPECIFIC spot, and the character does it automatically. This brings many issues, as the game doesn't precisely indicate which objects you can use for cover and in what position you should be for the character to do it. So, you'll be moving around, waiting for the character to take cover while enemies fill you with bullets in the chaotic action where it feels like bullets are passing through walls.

One feature of the game is having companions to whom you can give various orders, similar to the game Spec-Ops. Unfortunately, the AI is terrible, and there are instances where your companions are standing still amidst chaos, taking damage (which is terrible because if any of them dies, the objective restarts), or shooting at you due to friendly fire.

Now, the graphics. I theorize that the game was originally intended for the PS2, but at the last moment, they decided to release it on Xbox 360 and PS3. Otherwise, I can't understand why the graphics and animations are so horrible; it's like watching a pre-alpha.

Despite everything, the game entertained me, especially the story and characters. I would have liked to learn more about Kane's and Lynch's pasts.

A solid linear multiplayer shooter with some varied/unique locations. Being made by IOI the early Hitman games' influence shows which is cool. Great Jesper Kyd soundtrack to boot.

text by Brandon Parker

★★☆☆

“LIKE PLAYING A VIDEOGAME ADAPTATION OF SOME BADASS FILM OF MYTH AND LEGEND; IT'S STILL LIKE PLAYING A LICENSED VIDEOGAME.”

My brother is something of a gun and warfare connoisseur, while historically, I’m the more medicated of the Parker Brothers. Much like Kane and Lynch, on their hell-bound quest of greed and vengeance, we too are on a hell-bound quest for a good cooperative game. And a game that already has us screaming at each other as part of the story to begin with, me shooting innocent bystanders while he tries to proceed tactically, well what could we do? We were helpless, it seemed, as if it were designed specifically for us and us alone.  Unfortunately I must report that Kane & Lynch is not the perfect game it should have been.



Everyone knows a videogame based on a movie is a stuffty thing. We learn this as children. They’ve got all the movie’s 1-2 minute realistic looking action scenes drawn out to ridiculous hour long John Woo-ish shootout levels, with the actual story edited down to some cheaply animated cutscene, or maybe just some text on a loading screen.Kane & Lynch is not based on a film, at least not one in particular or officially, but playing the thing you’d think you were playing a mediocre game adaptation of what must be the single most badass film ever. A film so badass anyone who watches it is rendered impotent or insane, the only way we could possible hope to experience it safely is through some stuffty game adaptation, acting as a sort of thick concrete barrier against such a radiation bath of pure awesomeness.

Looking at the concept art for the game, you can see all sorts of cool stuff going on. Kane grabbing Lynch in a bank lobby, screaming as bullets are flying past, while Lynch just gives him the ol’ “I didn’t mean to murder all the hostages” look. Or the two of them in a car together yelling at each other with some taped up terror-stricken tart in the back seat.

My friends, listen, we need that sort of stuff in the actual game. Don’t just draw that up then stick it in a drawer and forget about it. And if you do throw a driving part into the next game you don’t automatically have to make it into some getaway action scene with stuffty driving mechanics. Maybe they want to get some food at a drive-in restrurant and while they are sitting there enjoying their food, the nice weather, talking about the next big score, maybe then a patrol car spots them and then you can turn it into a mini-game with stuffty driving physics if you want.  I’m not asking for Metal Gear-esque hour long cutscenes in every game, unless you want to, if you want, that is, it’s up to you. Just something to liven up this nonstop shooting really. Let’s see Kane and Lynch doing something normal in between these levels or something.

At the beginning of one level Lynch mentions having taken the last of his pills on the plane ride. Well why not let us see that plane ride? What drove him to take his last pill? Some kid kicking his seat? Some annoying old lady trying to get chatty with him? Kane and Lynch’s airplane adventure, why not. Something to help the illusion that these a real people, not videogame characters who do nothing but constantly shoot stuff.

There is one part of the game where it skips in the story a little, suddenly showing the characters in a war torn country, in military garb and sporting beards. Now, that time it was awesome. So you have to figure this out Io, and know when to skip around and when to show us what these guys are doing in between the 3d shooting gallery parts, because I won’t always be there for you.



There’s a little trailer deal for the game out there. It’s just shows some closed elevator doors while you hear Kane and Lynch talk about Grand Theft Auto 4 being delayed. For some reason it’s just supposed to be some stupid “just for laughs” internet trailer, but that’s the kind of stuff I’m talking about here that needs to be in the actual game. That irks me to no end that they didn’t put that in the game, or that they just thought something like that was nothing more than a “joke” or whatever. To me, that’s the whole thing right there.



The biggest problem with the game though, is a music one.  That badass theme they play in all the trailers and on the website?  Where the hell was that during the game?  Nowhere.  Mostly it’s just some depressing Silent Hill sounding stuff.  I thought I’d be doing all sorts of heists and what have you to that music.  When I saw it listed in the credits as “trailer music,” I have to say, a part of me felt violated.  Conned at the least.

Io Interactive had a good idea, it was: “Flawed Mercenary and Medicated Psychopath pull heists and stuff, co-op!” They plastered it all over their press releases and the back of the damn box, they constantly pistol-whipped you with the idea the whole time they were hyping the game up and always with the same wording. They really wanted to emphasize how flawed Kane is, how medicated Lynch is, and boy what a ticking time bomb their relationship is. I’m sure if you looked it up, you’d see they’ve probably got a copyright on “mercenary who is not perfect and unstable man with a condition operating in conjunction,” or something. They really liked this idea, they just forgot to make the game as good as the idea, is what happened.

They were hoping that if their idea was good enough to get a movie deal and sequel before the first damn game is even finished, then maybe it was good enough to carry their generic shooting game all by itself. Maybe it would have if they didn’t leave all the good music out, I don’t know. But I won’t settle for secondhand awesome next time. I’d like to believe they love the idea behind their game, as I do, and I hope that next time they just show it the proper care and guidance it needs. Kane and Lynch just need love and attention, that’s all.

it's rly funny that this game is just as bad as ppl said it was. literally had to create a games for windows live account to play it, at least i got to make my username an uncensored slur, that was pretty cool.

tinha tudo pra ser foda, mas não tem orçamento

I just completed Kane and Lynch, and I must say it's one of the worst gaming experiences I've ever had. It plays like Hitman: Blood Money except strip away the stealth and the strategizing, leaving only the shooting aspect to be the sole focus, which makes it already doomed to be a disaster. But Kane and Lynch manages to outdo itself in its ability to make me miserable to the point of straight up crying during the final chapters.

One of the major issues is the abysmal accuracy of the guns, which I initially tolerated for the first few chapters. It's baffling to have such poor accuracy in a third-person shooter where you're supposed to be an experienced mercenary. Additionally, the game's cover system is outright schizophrenic. There were countless moments when I expected to take cover in a spot, only for Kane to refuse to snap into position. It's equally frustrating to watch my teammates repeatedly walk into a hail of bullets, forcing me to constantly revive them. However, if you happen to get revived more than twice, You'll overdose and die. An "realism" aspect that was really needed in a game where you genocide the fuzz and the population of Cuba.

If the intention behind Kane and Lynch design was to immerse players in a miserable and chaotic world, mirroring the psychology of its two protagonists, then they certainly succeeded. I found myself appalled rather than enthralled by the Inner psyches of Kane, the neglectful sociopath, and Lynch, the character who seems to revel in unpredictability for the sake of being 'le random xd.'

I've had enough, Goodnight.

Kane & Lynch: Dead Men is pretty rough around the edges, but it's got this gritty crime drama story that actually kept me hooked. The shooting is clunky, levels are pretty bland, and man, some of it's just straight-up offensive. But there's this weird, trashy charm to it, and the co-op campaign's surprisingly fun if you've got a buddy. Definitely not for everyone, but if you like dark, messed-up stories and don't mind janky gameplay, it might be worth a shot.

As previously mentioned before, I'm quite nostalgic for this game as I used to play it co-op with my dad and after revisiting it I can say this game has some good ideas but it is terribly executed.

This might be the worst feeling TPS game I have ever played, the camera zooms in too much when ADSing and your bullets do not go straight.

The story is an interesting concept but none of it is explored properly, the villains are forgettable and our protagonists hae the depth of a puddle. This game should be remade, like there is straight up untapped potential here.

This game has like a handful of neat ideas but it's just a crappy third person shooter game. Not much to say, go play Kane & Lynch 2 instead.

This could have been a good TPS if it weren't for the jungle segment

Two main characters are the best part of the game by far.

This game sucks ass but some funny cutscenes

Трудно выдавить из себя хоть что-то, когда тебя даже не пытаются вдохновить на нечто за рамками стандартного мышления. Про Кейна и Линча нечего сказать ровно в той же мере, в которой вы ничего не скажете про пресный хлеб со стаканом воды из под крана. Но отнюдь, хлеб хотя бы питательный, в то время как всемирно известные говноделы IO Interactive снизошли до люда простого с чемпионом посредственности, недостойным и доли вашего внимания.
Мне будет куда проще расписать данную нам ситуацию, рассуждая именно что в ретроспективе истории студии с учётом их прошлых работ. Ведь в действительности Kane and Lynch: Dead Men (2007) это ни много ни мало духовный наследник тех самых Freedom Fighters, вышедших на четыре года ранее. Но что будет, если взять отвратительный шутер от третьего лица, устаревший ещё на момент выхода, и отнять у него единственное достоинство - колоритный сет-дизайн ярко выраженной направленности? Вы получите просто отвратительный шутер от третьего лица, кто бы мог подумать.
Да, вам точно так же будут насильно впихивать механику командования неотёсанным личным составом, ведь без неё вас прорешетят свинцом сотни вражеских болванов, которые в самый неподходящий момент сражения сосредоточат всё своё внимание именно на вас. Да, вы всё ещё можете держать в своём карманчике лишь одно оружие, помимо пистолета, до тех пор, пока не подберёте и временно не поменяете на другое. И, как всегда это бывает у Богом покинутых IOI, в их детище просто адски утомительно играть. Хоть малую толику энтузиазма возможно испытать лишь в первый часик прохождения. В остальные же мгновения мучения вам предстоит лишь молить о скором финале, попутно отстреливаясь от снизошедших с пучин ада безмозглых кусков двоичного кода в этом уродливом памятнике однообразия. Без малейшего преувеличения смею заявить, что здесь худшая стрельба, с которой мне только приходилось сталкиваться. Этот невыносимый разброс, с которым на расстоянии дальше одного метра ни единая пуля не попадёт в оппонента, ещё долго будет сниться мне в геймерских кошмарах. Похвалить могу разве что за вариативность локаций, порой предоставляющих гибкую протяжённость как по вертикали, так и по горизонтали. Да и в кооперативе с товарищами это не предстало бы столь отягощающим опытом. Вот только нигде уж и не купишь сие чудо.
В общем, на лицо всё тот же самый зубодробительный боевик низшего пошиба, что и Борцы за свободу 2003 года, но в тотально унылом облачении. О сюжете даже и не спрашиваете - здесь всего-навсего придётся лицезреть сказ о банальных преступных мразях против всех без какой-либо креативной смысловой подоплёки. Соскучились по простеньким стрелялкам? Ей Богу, уж лучше наверните первого Макса Пэйна, на шесть лет опередившего это убожество.

Guns that don't shoot where you point them. Grenades that don't explode anything. Cover mechanics that don't…work in any way at all, really. Feels like an alpha build.

Brings a novel innovation to the third-person shooter paradigm: an aiming reticule that tells you where the bullets will not go

I remember the first mission. And the last. And weirdly an achievement called Shotgun Messiah that im not entirely sure how you got.

I remember enjoying it well enough at 12 or 13 to finish it. But that might of been because I didn't have a job and couldn't just go buy another game.

The experience honestly feels like a fever dream and not one i'm looking to revist any time soon.

A guy gets on the MTA here L.A. and dies. Think anybody'll notice?


Average cheap gang movie with no soul.

Me and my friend discovered that we could reload the weapons on the third mission because the game doesn't explain and have it on the same button as the action and close combat. Just that was enough for the game to prove how bad it was, but not satisfied, the game crashed right before we complete and it didn't saved, so we will need to play from the start of the chapter

Also, the sensibility on the configs is basically just a bar with numbers because it doesn't change shit

this is probably the worst game i've played

Doesn’t deliver in any aspect, controls are clunky, gameplay is repetitive and annoying even though the game is 4 hours long, the story is basic and the only interesting idea wasn’t developed.