Reviews from

in the past


A Gorgeus puzzle game, with tripping colors and shapes that makes the best of it's idea, through the game you'll be baffled with the environments while solving the puzzles.
The puzzles itself are well thought , you start with and small concept and expand upon it throughout the game , my favorite ones were the fluids one.
But, because the spaces were big, sometimes it would take a long time to just walk were you needed it to, and you can get lost pretty easily because of that as well, it lacks a form of a hint system, as other puzzles games also do.

Manifold Garden is an impressive but also a hollow game. Many compare it to Antichamber, and while there are some similarities like the focus on abstract space Manifold Garden is far less then Antichamber. Antichamber tried to link abstract space into it's puzzles and due to it's non linear nature was able to tie abstract space to exploration. In Manifold Garden two puzzles use abstract space in the most basic way possible and the linear nature of the game means most abstract space is just, walk through an arch with nothing behind it and end up in a room. Manifold garden's architecture is an extension of the finale of Antichamber where the player is let loose in an endlessly looping space of strange buildings, but while in AntiChamber it was a surprise in Manifold Garden its everywhere. The similarities go even deeper despite Antichamber and Manifold Garden's artistic ambitions they quickly resort to banal block puzzles and repeated solutions. Puzzle solving is ceases being a puzzle and becomes a chore of endlessly inputting the same solutions with slight variations, but while Antichamber had some ambitious puzzles like the tower climb Manifold garden trades ambition for a light and fluffy difficulty.

As you stare around at the skyline of endlessly repeated buildings and the music swells to a crescendo the game is delight to behold. Manifold Garden truly wants to dwarf the player, but really its a cheap trick. What you are looking at is the same area you are one repeated adnuasium. Sometimes you can even see your invisible self carry blocks in the distance. The sprawling infinity of Manifold Garden is simply a hall of mirrors the same hollow location refracted to infinity. This makes the game ideal for budding journalists, writers, and video essayists. When you step into the hall of mirrors the player becomes a part of the infinite and the reflection can projected inward. With the proper state of mind the hollow expanse can be filled with all sorts of thoughts and themes. The ending is a beautiful stargate lightshow that twists and turns is it a building? The eye of a monster? A planet? Its the most beautiful part of the game but what is added to it by being at the end of Manifold Garden? Would it be changed if it was at the beginning of the game? In the middle? A teaser trailer on the official YouTube channel? The grandness of infinity! The meaninglessly of human life! The beauty of modernity! The fear of modernity! The importance of natures/joy/life/space/everything! Yet there is nothing lining the expanse but simple sub 10 element block puzzles.

Manifold Garden isn't a puzzle game its an art exhibit. The puzzles are seemingly easy so anyone could solve them and get back to gawking at the next set piece. As Polygon's Nicole Carpenter said, "I often feel like I have no idea what I’m doing, but I never feel despondent or troubled by that confusion." Puzzles so simple they solve themselves without thinking. I wonder if Manifold Garden would be better if it was more like Nassinance and simply let the player explore the environments with no puzzles? Is that the worst critique you can levy at a puzzle game, that it would be better with no puzzles? That the game would be better if it had no gameplay? That the game doesn't wanna be a game?

Magical game
Cozy puzzle architecture showcase.
Really want to dive back in again for secrets.

Sooo good. Felt like I was playing portal for the first time again. Just a great puzzle game to test spatial awareness and logic and such. The sound design is also great. When you unlock a door it makes the most satisfying sound ever.

Stunning aesthetic and conceptual achievement. Moving through living artwork at every moment. So many moments of genuine awe - breathtaking.

While the puzzles do provide an excuse to explore some mechanics of the world, it's cheap and hollow compared to the simple experience of floating through the infinite landscape. It takes you away from the world and focuses you on these annoying little gadgets. This should have been a platformer, not a puzzler. Thankfully, they're mostly easy to solve and you can keep moving unhindered most of the time. If you're stuck, don't feel bad looking up the solution - this is primarily a visual and kinesthetic experience.


manifold garden makes a fantastic setting and ambience while cutting costs on gameplay; it's pretty, but makes for some boring walks, especially when in mid-air.

I am in awe with the beauty of this game
The most pure definition of Art.
Music is great and the puzzles are very engaging.
I wish I could forget the sense of greatness I've felt playing MG so I can live it again...

This game was an absolute pleasure to play and to look at. I would often find myself delaying the puzzles just to appreciate the incredible environment from multiple angles.
The only shortcoming was the lack of new puzzle elements and a lack of interesting re-use/combination of certain puzzle elements in a few of the central levels of the game.

Manifold Garden is a fun puzzle game that is mainly carried by its aesthetics. While I did enjoy the puzzles, they were a bit too easy. The environment is beautiful though and the music really helps you lose yourself in this gorgeous world of pastel fractals. Overall I had a good time and that end sequence is especially mesmerizing

They let you take the cubes out of the levels

so incredibly gorgeous and really fun to explore, the puzzles were so satisfying to solve. LOVE it.

Not the type of game I usually play but I thought it was really impressive and amazing. No real complaints. Some puzzles are psychotic though go fuck yourself.

Short, sweet, mind bending, and visually enthralling.
Love the little clinks and clunks all the doors and cubes make.
Reminded me of Antichamber, but way less obtuse.

What a trippy, intricate and smart puzzle game. From the minimalist artstyle, transcendent OST and surreal puzzle solving, makes it one of the most satisfying games I played this year no doubt

Overall a lovely game. I ended up shelving it for a while because I got sucked into other games/life, but it was fairly simple to jump (or fall, lol) back into the game. Ended up only needing to go a little bit further to complete it, so here we are.

Based off the short final play session and what I remember from earlier times, there was only ever one puzzle/room that I found frustrating, but that was due to me missing a rather simple visual element when all's said and done.
If you're looking for an engaging or mentally challenging puzzler, I don't think that's the goal here. The goal of every puzzle is the broadly the same, there's only 5 "puzzle elements" total to play with and build puzzles around. I would consider Portal as a puzzle game to have 6 or 7 (portals, turrets, energy balls, movement, moving platforms, and timing/target constraint). So if you're a puzzle fiend you'll probably not find the gameplay very engaging.

But, if what you want is a very pretty set of 3D art to poke around in and a cool technical trick to admire, Manifold Garden does that pretty gosh darn well. The sound design is just wonderful, really letting the sound of air rushing past you as you fall overwhelm everything else, and the dull resounding "thump!" as things fall and impact totally sell the infinite fractal space, since there's no end for sound to stop at. The visuals are gorgeous and totally worth it as essentially a playable art book alone, but the puzzle aspect is really nice and relaxing.

There is a bit of a flashing lights problem at the end, be ready to alt+tab out in case you have issues with that.

If you come into this game expecting a nice pleasant time with beautiful sounds and rich views, you'll get exactly that. If you want the best puzzle game mechanically, you might want to look elsewhere and come back to this when you need a brain-break.

Joder como walking sim estupendo, como juego de puzzles deja bastante que desear, una pena

this game asks the daring question of "what if everything was straight edged and the entire game looped and made you feel really cool and smart for figuring out puzzles"

A really creative puzzle game that bends the mind in more ways than one. No puzzle type overstayed its welcome and the mechanics were easy to understand but difficult to navigate, matching an excellent balance of exploratory puzzles and intuitive thought process. Sound and music were superb throughout. I experienced minor performance issues on Switch, especially in larger rooms. It didn't impact my enjoyment, but it is noticeable. My most major gripe comes with navigation and orientation. Too often was I completely disoriented in an area with being unsure of where to go or even where I came from. Simple flashing markers or some sort of colored indicator could fix the issues and would prevent the meaningless wandering time.

... put your finger down, if you've ever cried because a game's graphics were just way too fucking cool.

Cool little mind-bending spacial reasoning puzzler where everything is repeated infinitely. Fun experience, but not too deep or difficult.

Unique and blows your mind with its visuals from the get-go. Then it falls flat with puzzles that should have been a lot more interesting than they were.

a pretty face with okay puzzles. headaches galore

What really sets the game apart aren't the puzzles but the atmosphere. The fractal based visuals and the atmospheric soundtrack make this one of the most unique puzzle games out there. The endless repetition isn't just for show either since most of the puzzles will require you to fall onto the next iteration of the same level. This might also be triggering for some people because even though most of it is only really happening on a 27 inch screen in front of me, I had goosebumps from my fear of heights almost throughout. Some trippy sequences and areas also gave me this weird fight-or-flight feeling and I was tense through a lot of it but not at all in a bad way. There's really nothing that can hurt you in the game though some of the visuals are meant to be somewhat unsettling. The dev really found an incredible theme here and executed it perfectly. The way the geometry just fades out into infinity makes for some thrilling sights almost every step of the way.

On the puzzle front, the game isn't particularly tough. You're mostly trying to navigate and find the puzzle or execute what you know you want to do more often than figure much of it out. You're mostly interacting with blocks and trying to get them into the right pads and other mechanics that I don't want to spoil. It's a fairly short game and I finished it in about 4.5 hours with minimal help at one point cause I forgot a mechanic but otherwise the most confused you'll be is when looking for what to do next.

I'd recommend this to anyone looking for an FPS puzzler a la Antichamber which this seems to use heavily as inspiration for the structure. The visuals and atmosphere alone are worth the price of admission.

This game gave me a headache. I heartily recommend it.

This game is so beautiful. One of the most fun and creative puzzle games I've played.


The puzzles aren't super hard but the architecture and visuals are incredible.

This visually stunning puzzle game has two main mechanics: ever-repeating level copies in all 6 spacial directions and the ability to change the direction of gravity to one of these.

However, for some reason the devs forgot to design puzzles that revolve around both mechanics at the same time. So for most of the fairly easy and mostly forgettable puzzles you are either in small indoor segments you solve by changing gravity or you are outside on a specific gravitational plane where you may use the "infinite iterations of the level"-feature.

Both are really cool concepts but not enough to be fun for 5+ hours of gameplay especially when not even combined and put to use for harder puzzles. It was only enjoyable due to the visuals and because I like maths.

The entire experience oozes with soothing atmosphere with its mind-bending infinite spaces and beautiful music. The vibes were on point. But for a game with such an interesting concept, the puzzles never get challenging, and after breezing through them, it's quickly over.
It's short, and a little too sweet.

Absolutely gorgeous, but a little bit too easy.