Reviews from

in the past


The depiction of an endless world here is really beautiful, there is no end nor start to the huge megastructures you traverse through, in fact, falling into the void to get on a platform you couldn't reach is a main mechanic, as the world loops over itself. Time and space have no meaning, both don't have a defined start or ending, they are simply there while you walk through them until you finally reach your goal. Or perhaps it isn't really as much of a goal as it is an inevitability. Life tends to end one way or another, even if you could life forever in an equally never-ending world, sooner or later you'll want it to be over. The scale can make you feel insignificant, but you can still bring some life and beauty to a meaningless world and give it some meaning.

Illogical architecture mixed with constantly shifting gravity plus some really, really beautiful landscapes make for a really innovative and creative puzzle game. Unfortunately, you get used to the puzzle mechanics and everything described above stops working as great as it could have at the start. The endlessness cannot be understood, you can't - or more likely, you shouldn't - get used to it. For a world as illogical as this, everything seems to work under a defined set of rules. This could be subtext on how everything in nature is defined to work in a certain way. For example, zebras have black stripes over white skin to hide better from hunters, this is something that nobody who has ever been alive has decided, it is mostly accepted as something that simply is, the same way the world of Manifold Garden is supposed to not have been created by someone but is heavily based on clearly defined rules that seem to hold a greater purpose, that purpose being to get you to reach the end. There's always an intention to everything.

The purpose of the world is perfectly defined and understandable but it wants you to think it's incomprehensible, your small size in comparison to the eternal world pretends to represent how small you actually are in comparison to the grand scheme of things, but fails because conceiving infinity is rather impossible yet Manifold Garden reduces it to a bunch of gravity and colour block puzzles. Despite all great that I said in the last two paragraphs, that is mostly stuff I've thought of while writing this, not while playing the game. That is the problem of depicting the endless as a defined set of rules, that this ends up feeling more like a technical showoff rather than a tale on passing through an unintelligible and seemingly illogical world. The greatly executed mind-bending puzzles are the real meat here. The effort is commendable, but the intention of the world can be understood really fast, as it just is to get you to the next level and consequently the ending. This is a game about contemplating the vastness of the universe in which the universe itself looks huge and bigger than life but is actually all about getting from one chamber to another. Portal if it was about shifting gravity and bizarre architecture.

Maybe the real problem of depicting something as abstract as the endless isn't that we can't associate it with something, but rather the human part of the work in which everything has to serve a purpose as specific as getting the player to the next level. I had my solid time with the puzzles tho.

beautiful disorienting game 🤯🤯 very puzzling

QUE JOGO LINDO PERFEITO MARAVILHOSO. eu acho que ele tem uma das mecânicas mais criativas e inovadoras que eu já vi.
eu acho que é muito fácil você se perder nesse jogo, mas também é fácil se achar. poderia falar horas como o game design desse jogo é incrível, mas outra coisa que também não é deixada de lado são as trilhas sonoras, perfeitas. dá vontade de ficar parado só ouvindo a sound track desse jogo as vezes
os puzzles também muito bem feitos e complexos do jeito que deveria ser. me rendeu vários wallpapers

I’m surprised cults haven’t formed around Manifold Garden. It’s a first person puzzle solver that’ll break your brains’ conception of 3D space. You can get through it in about ten hours but you’ll think about it forever.

Jeu d'énigme à la Antichamber qui exploite la gravité et l'infini. Très impressionnant.


I've tried playing this game twice now after it was recommended as "if you like The Witness you should play this" and honestly those two puzzle games could not be more different. The only similarity they share is that they're both first person. While The Witness is extremely my shit, sadly Manifold Garden is extremely not.

solid game with great visuals and neat spacial tricks but very short and very easy. Effectively a walking simulator more than a puzzle game. "William Chyr Studio" made me think one guy made this game but it has an expansive credits sequence that suggests it took a whole team to make so little content which is a major surprise.

What a trippy, intricate and smart puzzle game. From the minimalist artstyle, transcendent OST and surreal puzzle solving, makes it one of the most satisfying games I played this year no doubt

It's pretty cool how you can just fall forever if you want, and it's surprising that there's no frame drops at all on my PC. This does lead to a couple of puzzles being awkward where you have to find some obscure object, but it's just a minor complaint.

jogo da chapação // belo jogo conceito admiravel de alguem ter feito so tenho um leve problema que ele me da dor de cabeça assim mas imagino que acontece ne. e os puzzles do final eu lembro de ser meio '-'

Manifold Gardens is a conundrum. I enjoy the puzzles and the visuals, but I don’t love the process of finding the puzzles. Exploration is a good opportunity to see the stunning worlds, but their mind-warping architecture isn’t easy to navigate and it makes simply locating what you’re “supposed” to do frustrating. It’s an unavoidable byproduct of the Escherian worlds and perhaps the problem is in my drive to solve the next puzzle instead of merely sightseeing.

Not too complex but incredibly beautiful with amazing soundtrack

baby toys in the fifth dimension

Stunning architecture and mind-blowing puzzles concoct a moody and meditative puzzle game experience that truly blew me away. The puzzles themselves evoke non-euclidean architecture and M.C. Escher, where they literally fold in on themselves and are simply stunning to see in motion.

Full Review: https://neoncloudff.wordpress.com/2020/01/30/now-playing-january-2020-edition/

This game is so beautiful. One of the most fun and creative puzzle games I've played.

A very interesting puzzle game that gave me everything I wanted out of it, but also some bad. The game is just full of creative ideas and feels surreal to play. Each level just manages to bend your mind in a different way and it scratches a certain itch that not many games can hit. My only main problem with the game is that it just gets too tedious by the end. the puzzles aren't too difficult and are still slightly fun, it's just that I don't want to spend my time running and setting up each block for five minutes before actually making a small amount of progress just to be hit with another slog of a puzzle. Still an interesting experience, just wish it trimmed some of the extra fat.

There's a temptation to describe Manifold Garden only by comparing it to its spiritual forebear: Antichamber. Many reviews of the game have done so, and while I resent the idea that the first game to implement a certain mechanic or aesthetic becomes the default by which all that come after must be compared to, I found that when I started looking closer, the comparison became more and more interesting.

There's just no getting away from it. Manifold Garden looks and plays like an Antichamber 2 that never came to pass. The game is built on similar non-euclidean geometry, coloured block puzzles and coated in near-identical stark white visuals. But where Antichamber felt claustrophobic and confusing, purposely so, Manifold is enormous and breathtaking. The structures differ entirely too, with the latter game taking place over a series of fairly linear levels interspersed with gorgeous, geometric vistas, where the former was a tangled mess of interlocking corridors. The goals of both games are completely different, even if their methods are very similar.

I don't like Antichamber very much. I think it's main puzzle mechanics are completely antithetical to its MC Escher gimmick and on the whole, it's largely charmless. I do really like Manifold Garden though, for many of the same reasons I dislike its predecessor. It's not a particularly difficult game, I breezed through it in less than four hours and never found myself stuck for more than a minute or two at a time. It's lacks narrative too, but I don't regard that as a drawback, as the simple, gameplay and visuals driven story is a surprisingly beautiful one. Despite the complete absence of characters or words, I found myself feeling quite emotional as the ending played out. The world may not make sense, but there is a clear goal and in achieving that goal, I felt accomplished and like I had done something good and worthwhile. Antichamber's ending just left me confused and disappointed, like a teenager's failed attempt at sex. Manifold also hides a secret, non-linear second playthrough too, which I greatly look forward to experiencing in the future.

Manifold Garden is by no means an amazing game. Its puzzles are at times too simple and I would have loved a DLC that would just push its puzzle mechanics to their extreme, but what's here is undoubtedly great. If you found yourself disappointed by Antichamber or you're a fellow Portal fan with a penchant for the strange, absolutely give Manifold Garden a play.

stunning game with generally amazing puzzles, eventually i found some to be a bit too tedious to continue but will return to beat this genuinely great game eventually

Joder como walking sim estupendo, como juego de puzzles deja bastante que desear, una pena

The entire experience oozes with soothing atmosphere with its mind-bending infinite spaces and beautiful music. The vibes were on point. But for a game with such an interesting concept, the puzzles never get challenging, and after breezing through them, it's quickly over.
It's short, and a little too sweet.

Short and sweet puzzle game that's really fun to play when high provided you don't have vertigo

This visually stunning puzzle game has two main mechanics: ever-repeating level copies in all 6 spacial directions and the ability to change the direction of gravity to one of these.

However, for some reason the devs forgot to design puzzles that revolve around both mechanics at the same time. So for most of the fairly easy and mostly forgettable puzzles you are either in small indoor segments you solve by changing gravity or you are outside on a specific gravitational plane where you may use the "infinite iterations of the level"-feature.

Both are really cool concepts but not enough to be fun for 5+ hours of gameplay especially when not even combined and put to use for harder puzzles. It was only enjoyable due to the visuals and because I like maths.

Short, sweet, mind bending, and visually enthralling.
Love the little clinks and clunks all the doors and cubes make.
Reminded me of Antichamber, but way less obtuse.

The puzzles aren't super hard but the architecture and visuals are incredible.

Казалось бы, причем тут Нолан?


A solid puzzle game that really tests your spatial awareness. The puzzles don't get too complex and there aren't many unique elements. However, this works considering the game is very short, taking just a few hours to beat. It's also extremely fascinating to just look at.

Sights & Sounds
- Gorgeous abstract visuals throughout
- Screenshots, while pretty, don't do the game justice. Traversing the world is a whole different level
- The music is light background electronic music ranging from austere to ominous

Story & Vibes
- It's an abstract puzzle game; there's no narrative
- Instead, just enjoy the splendor

Playability & Replayability
- The puzzles are all perspective-based, so people with good spatial awareness will probably like this game
- Besides running around and moving colorful cubes, you'll also shift gravity around quite a bit, both for moving around the levels and for solving puzzles
- Not sure I'll be back for a replay

Overall Impressions & Performance
- If you're a fan of pretty visuals and sometimes tricky puzzles, this is for you
- Played the first few parts on PC, then finished up on the Steam Deck. Ran very well on both

Final Verdict
- 7.5/10. If it seems up your alley visually and you enjoy puzzles, buy with confidence. Keep in mind it's between 5 and 10 hours depending on how often you get stuck

Not the type of game I usually play but I thought it was really impressive and amazing. No real complaints. Some puzzles are psychotic though go fuck yourself.

Gorgeous first person puzzler. I enjoyed it, but felt as though some mechanics weren't fully explored by the end of the game.