Reviews from

in the past


It's fun, but the backtracking kills it. Also Sigma's last stage being just a copy-paste maverick stage really made it less climactic.

I fucking love this game, every Maverick is my bf, speedrunning this is really fun

This game is fun in concept, and most of my issues come from my need to get all the zero parts on a first playthrough, but the game is quite fun apart from a few BS sections and confusing design decisions


Level design isn't quite as good as X1 but this is still kino

Achei piorzinho em relação ao primeiro mas ainda assim muito bom.

Primeira vez que joguei achei difícil mas depois peguei no jeito, fechei primeiramente no emulador, na coletânea do PS2 foi dai que soube do macete que até que fez ficar mais fácil.
Trilha sonora belíssima, Stage Open, Whell Gator e batalha contra o chefe final.
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First time I played it I found it difficult but then I got the hang of it, I first closed it in the emulator, in the PS2 compilation that's when I learned the trick that even made it easier.
Gorgeous soundtrack, Stage Open, Whell Gator and final boss battle.

an impressively large step down from x1, although that might be nostalgia talking. that being said, this game is still pretty good

didn’t like it as much as the first one but still a fantastic 2D platformer

Positives:

- Doesn't fix what isn't broken, making it very similar to X but still very good too.
- Overall good set of Mavericks... aside from Crystal Snail.
- One of the best upgrades to the armour the X series has seen.

Negatives:
- The X-buster being so strong reduces the effectiveness of all other weapons, making them almost pointless to get.
- No actual different ending gained from the X-Hunters.

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''After a very successful game, the Mega Man X series of games continuing was pretty much an inevitability. And as it goes with the Blue Bomber's previous adventures, sequels would never really mess too much with the established formula. Mega Man X2 is no such exception, being a new game with new stages, new mavericks, and a few quality of life improvements. So perhaps unsurprisingly, I'm not really going to talk about the core game mechanics since they are literally no different from Mega Man X, and instead focus on what this game does differently. That will probably be a disappointment to some as that means you need to be familiar with how Mega Man X plays, but there's only so many times I can say that X can dash, jump and shoot without me wanting to lose it. I can definitely recommend you to read my Mega Man X review for that. This is totally not a shameless plug, I swear.

Mega Man X2 has another set of 8 Mavericks to deal with, following the trend of the first game by designing them after animals like an ostrich and a centipede. It's a good set of mavericks overall, with some nice highs like Magna Centipede and Morph Moth being my favourites. But... it also has Crystal Snail. The less I say about Crystal Snail, the better. They all have good battles too with none really suffering from the ''Spark Mandrill Syndrome'', meaning that they definitely take massive damage from their weakness but won't end up staggered... well, aside from Crystal Snail. Stop ruining my compliments Crystal Snail, I swear. But aside from Mavericks, there are now also a few other robots running amok, namely the X hunters. They are additional bosses that randomly appear in any still-unfinished stage after two mavericks have been defeated, and they need to be defeated to get a uhh... slightly better ending? It changes literally nothing aside from an extra boss battle near the end if you don't defeat them, which arguably makes them fun not to defeat. I usually defeat them just because I like to though, and I'd rather take three unique boss battles over one right before the final boss.

Them randomly deciding in what stage they appear might annoy some people as it gives them the idea that they can't charter their own road, because they stop appearing after every Maverick is defeated, but I personally never really cared too much about it. I always forget the weakness chart for this game anyway, and often a charged buster is just as strong as the weakness of the boss. Actually, Mega Man X2 probably has some of my favourite armour upgrades in general, since the Mega Buster becomes so good with its two consecutive powerful shots, and the boots now give a dash in the air that can be chained together with Flame Stag's charged-up weapon for an extra dose of fun. The helmet reveals secrets which is not bad, although I prefer the X3 incarnation of that upgrade which I'll get to next review. Meanwhile, all other collectables like heart containers and sub-tanks are still available right from the get-go, continuing the trend of making X stronger through means other than just defeating the bosses and stealing their weapon.

The X-buster being this strong does reduce the effectiveness of the weapons gained from bosses, which is kind of a shame. If I don't use them in the stages themselves (which I generally don't anyway unless they have traversal options) and also not for the bosses, then... what purpose do they even have? I normally don't really talk about the weapons unless there are some very good ones that I would use outside of boss battles, like the Metal Blades from Mega Man 2, or just complete garbage weapons. Admittedly, I forgot to talk about them in Mega Man X for the exact same reason, but that game actually has some really nice charged-up variants like Sting Chameleon's weapon. This game though... I mean, I like Flame Stag's charged-up variant because it can be chained together with the dash for extra airtime, but that situation happens so infrequent to the point where the dash simply is all I need. Aside from that, I can't say I've really bothered using any of them. And yes, before you ask: Crystal Snail, yet again, has the worst charged up variant. It slows time which sounds great! ...But it slows X down too. Wow.

And just like last time, I can still assure you that the music is good. I prefer X's soundtrack personally, but the opening stage in this game as well as X-Hunters stage 1 are really good. Could play them on endless repeat and still not get tired of them.'

This game is simply amazing in every way X1 is but I dont like the music and mavericks as much. The sigma fight is way to easy, the X hunters are cool but I don't like how they take up the boss slots in the sigma stages. I dont like the hoverbike segments very much, the controls are just akward. But besides that this game is amazing in every other way, of course it comes highly recommended its Mega Man.

it was mega man X but with slightly worse level design. There was also a lot more weird nonsense in terms of actually maxxing out your character which was a little weird. Other than that, it still is a mega man X game which means at its core it is still a solid video game, just not as good as the original.

Sigma is, at the very least, the worst thing to happen to the collective Mega Man franchise. Just as he brought down the previous game, whatever little inclusion he had into X2 felt like an anchor weighing down this otherwise fantastic sequel.

I feel like this game added more frustrating elements than the original, but the sense of forward momentum and action that X2 delivers on mostly makes up for it. I think the music's better, and while the game doesn't look much better than the original, there wasn't much that needed to be improved upon. The transparency layered effects are more graphically impressive than the wireframe 3D elements. It doesn't matter how many graphical enhancement chips you include onto a cartridge, Sigma is still going to be active detriment to the experience. I hope that moving forward, he's replaced with anything else. Or nothing. If I had to choose between jumping down the pit to fight Sigma as the final boss or fight a stationary supercomputer, I'm choosing the later every day of the week.

Also they should make a Mega Man game staring Zero. Wouldn't that be neat?

slightly worse due to its weapons not being as good but its still really good and has an arguably better ost

just a hair shy of the greatness of the first title

A solid follow-up to the best platformer on the SNES. I don't really like the Maverick Hunter system, but it improves or is on par with the first game in every other aspect. Killer soundtrack, fun boss abilities, and they gave him a fuckin shoryuken

While X2 copies the original Mega Man X well, it certainly doesn’t hold up when comparing the two. The bosses are more so tedious then they are hard, starting out is still difficult to do, all the while the game gets far easier the more you get through it. Really X2 just feels like more of the same, and it’s a shame it can’t be anything better.

Essentially it's the same game as the first one but with new levels. Pretty much everything that's good about X1 applies here, but it definitely feels like a step back in terms of level and boss design. It's not a huge deal but Overdrive Ostrich and Flame Stag are the only stages/bosses that I feel live up to the original, and some of the stages like Magna Centipede and Wire Sponge are just kinda mediocre. The X Hunters are a cool addition, but they can be a tad annoying to hunt down since the stages they appear in are random and they stop appearing after you've defeated a certain amount of mavericks. It's still one of the best games in the X series, just a step back from the first.

Joguei há pouco tempo no emulador, achei mais difícil que o primeiro.

What if we made Mega Man X again, but it's all just a little bit worse, except for the music which is WAY worse?


green biker noooooooooooooooooooooooooooooooooooooooooo

the actual apex of mega man X, X1 and X4 could never

...ok that's hyperbolic, but X2's weapons are some of the most unique in the series for both mobility and utility, only one underwhelming armor upgrade (the item scan), and only very few points where i felt "man this stage sucks" (X-hunter stage 2, and the final stage being a copypaste of magna centipede's)

Não foi tão inovador quanto o primeiro, tem OST's boas, algumas boss battles boas, menos as do Maverick que algumas são só mais difíceis que o chefe final. A última fase com certeza precisava de um checkpoint depois do primeiro chefe porque ele tem um moveset fácil e é mais um obstáculo pra o verdadeiro chefe que tem duas fases.