Reviews from

in the past


Es maravilloso como toda la narración le da tanta fuerza a saltitos, disparitos y espadazos. Todo lo que jugamos cumple un propósito en la guerra que se nos presenta y gracias a eso es que el final es tan jodidamente glorioso. Luchando hasta el final como un héroe que no se considera héroe. Matando como máquina de guerra salvas al mundo y lo sientes tras vencer al final boss. Zero nunca tuvo elección.

wow this was a step down from 3 but the final boss is still raw tho

it's a little boring after the last two. the last level might be a true work of art though


it made me so FUCKING mad that I punched the closest wall so hard that I probably broke my right wrist!!!! FuckfuckfuckfuckfuuuuuuuuuUUUUUUCK!!!!!

Last in the series, while it's peak zero gameplay, i feel like had quite a downgrade compared to Zero 3

Weirdest fucking Zero game but holy shit that finale had no business being that good

I remember it being fun and the story conclusion being neat but man maybe I should revisit these because I forget a lot.

this one was my favorite for a while i think, but i don't remember anything from it so whatever, still good, ending is pretty good imo

Taking down the final boss for the first time and the conclusion that follows are lodged permanently in the front of my mind.

I think this one does a fair job as a send off but it's pretty mediocre in most other regards.

Zero 4 is a decent game and has some improvements over Zero 3, but it also has some really questionable choices like the crafting system and the weather stages, the latter resulting in some of the most obnoxious levels I've played in Mega Man, the music isn't as good too, and many tracks have an annoying electronic high-pitch sound to it that really got in my nerves due to how overused it is. MMZ4 ends the series in a positive note, but it would benefit from some fine-tuning.

its more consistent than zero 3 but its weird part system and removal of the cooler weapons from zero 2 and 3 makes it bit more shallow imo

Unfortunately a step down in most regards from 3. However, it does try some new things in the gameplay department like the weather system, which functions as a pseudo difficulty select, which is neat. I don't really like it having such a large focus on story when Zero's arc felt like it was wrapped up neatly in 3. The final boss fight is definitely a highlight though, and serves as a decent ending to the series.

New ability to destroy enemies with your hand and steal their weapon from them or to get weapons in the environment, can be used as a straight upwards attack but weapons grabbed usually aren't that useful. Removed your other weapons other than the sword and gun. Stage rankings no longer do anything but give bosses an extra attack if you keep an S rank. A weather system where you can set an easy or hard weather for the stage with hard giving you a boss attack if you beat it and both altering the stage. One elf that grows many times and equips three abilities one from each class of former elf. No longer any elemental effects other than by using EX attacks. Crafting parts for head, body, leg chips, your options are much less interesting and the guessing nature of what makes what was poorly thought out. Narratively seems like a complete afterthought, even removing characters that they later decided died in the previous game for no real reason. Normal length like Zero 2 not with more bosses and stages like 3 or shorter like the first. Better than the first but disappointing after the third.

A bit of a step down from Zero 3, but still a great time.

Zero não se vá, por favor :"(

I appreciate that they tried to go for more gimmicky stages to keep things fresh for the 4th installment but a lot of it just ends up being annoying and the bosses are more similar to the unfair nature of 1 with attacks that are really difficult to dodge in the small space they give you. I generally liked what I saw of the writing in this one more than the others but the humans in the settlement are pretty obnoxious. The changes to the elf system seem cool enough but the weird crafting system feels stupid.

It feels like they resorted to some X5-tier stage gimmicks that are kinda annoying and assholish but not impossible, in fact 2 stages are literally the same gimmicks from that game, noble mandrago's is like axle the red's and heat genblem is like mattrex's. It even has ziplines but slightly worse because you can't slide across them, you can only jump, and there's some where it's a platform too but you have to fall through it while timing it right to still grab on to the zipline as it's also moving itself because there's also spikes that'll kill you if you keep standing on the platform and you can tell from the way I'm describing it I really did not like the 2 or 3 parts of the game that had that. Other stages felt like they had a little less interesting design overall too, but combat and movement is still good and they didn't ruin it with any annoying new enemies, I even cried a little at the ending (this is normal for me) so I can't really hate it, I was just not expecting this game to remind me of X5 in some ways and that's really fucking funny to me.

MMZ4 is more of less the same as what you'd expect from the last 3 titles in the series. It ditches a lot of the weapons that you might be familiar with especially from 1 and 2 such as the Chain Hook and Spear etc., in favor for the Z-Knuckle which is an interesting and somewhat gimmicky mimic system item that is used to steal powers on the spot after killing an enemy with the Z-Knuckle.

Aside from this you can expect the exact same gameplay as it was from the previous entries which is more than serviceable. Much of the story is hard to recall for me after so long however I do remember enjoying it and learning about the Resistance faction that plays an important role in the fight. This game is the last of the Z saga and Ultimately Zero's curtain call before the ZX series, and I more than enjoyed the feelings left with me on the ending.

Un final que me marcó de por vida.
Nunca olvidaré mi primera experiencia con este gran título.


This review contains spoilers

Adimito que chorei com a morte do Zero no final...

This is the only Zero game I played as a kid and I finished it a few times and didn't love it back then and I still dont now. This game should not exist as Zero 3 closes the series off fine and the stage/boss design of this game feels lazy. The game is also way too easy. The music is generic and does not stand out but the gameplay is still there. They needed to change something up and they chose not to, what a shame.

por fin un juego en el que el sistema de los ciber pitufos no da pereza

Creo que se siente un desarrollo apresurado y un paso atras en relación con el anterior, aun asi es un buen juego y un muy buen final de la saga Zero.