Reviews from

in the past


def liked this one better than miracle mask. lots of interesting story choices lmao

A middling end to the 2nd Professor Layton trilogy, but is still charming. The puzzles are weak but the game is still fun.

By far, the best Layton yet on a purely visual level: never have the environments and locales been so lushly detailed, each puzzle so lovingly illustrated and animated. The actual puzzles are nothing extraordinary, though: very entertaining and enjoyable in their variety, but the series has had more inventive and challenging collections. The narrative, however, is arguably the series' worst: the pacing suffers from the non-linear structure as the final act's developments feel rushed, forced and unearned, while the end aims for an anime-esque grandiosity that feels alien to the series' original identity.

what is it about the final entry of professor layton games that makes it go so hard


Refreshing after Miracle Mask left me with a sour taste in my mouth. Azran Legacy refines everything that Miracle Mask did extremely poorly. It has more interesting locations, a better overall mystery, better puzzles and the performance is significantly smoother. It's a bit more of a MacGuffin quest than most Professor Layton games, but I found myself having a good time with it. I might even say it's a little underrated.

Edit: I'll echo the sentiment that the mess of plot twists at the end is pretty bad. But outside of that I don't think the plot is too bad.

[I will preface this by saying that the Layton games were my childhood, including this one. So I will be intensely biased and I will be overlooking obvious flaws that this game definitely does have.]

This is such a weird and charming lil' game. The story is really weirdly inconsistently inconsistent and really does not make any sense - which I absolutely love. It's an amalgamation of tropes and ideas and plot twists that do absolutely not result in a coherent, well-constructed storyline but which absolutely do result in it being fun as hell to follow. It's like the entire thing is told by an unreliable narrator that did one of those drug things. I love it! The storylines in PL games also always have that thing where their absurdness doesn't at all diminish their emotional impact. They're really charming! Also they finally gave Descole a time to shine, which is objectively good.

The game also looks absolutely beautiful. Like, I think this is the best-looking 3DS game that also really benefits from it being 3D as the landscapes you get to click through really get a sense of scale through that feature. And they're so richly detailed and charmingly crafted and fun to look at! There's also incredible variety, with the game being a journey around the world and all that. It's so fun to explore these places with my lil' magnifying glass and getting jumpscared by puzzles!? And those are still at the heart of the game and those are really fun and kinda charming again and I found only a small number of them really obnoxious.

So yea, it's a beautiful looking charmingly crafted weirdly written game - as all the Layton games are. This one has the benefits of 1) being dumb as hell about Laytons backstory and the greater mystery of the prequel trilogy 2) having a lot of variety in the places you visit 3) havin Descole do the puzzle pose thingy - It's fun! It's a place to relax! It doesn't scream for your attention, instead it just lets you chill!

crazy experience as the final prequel game...I feel like so much didn't actually need to be done to try to make it top everything else in the series, i think a lot of the things revealed ended up feeling kind of out of left field because of this, but i still liked the game and its setting, and change in gameplay where you visit areas with the airship. sycamore is the best thing about this though #GOAT

I LOVE JEAN DESCOLEEEEE HE'S SOOOOO HFHBSFHJBUIHSDUGBSKALFJBJ

sorry for playing this game first, i didn't know how professor layton games were supposed to be played

holy shit dude

Its not really worth getting into what the final act of the story pulls so I'll keep this brief and just say that I found the multiple locations bit and the mysteries surrounding them way more underwhelming compared to the usual formula of figuring what the deal is with one town in particular. the puzzles themselves are fine but I disagree with the game's thinking that I should just do a bunch of backtracking and go to all the locations again just to investigate some newspaper clipping that ultimately has nothing to do with the story or even any of the events that took place during the original detours to these extra locations.

I'm content to just forget about this one entirely, if we're being honest.

Good ending and good twist but thats all its got going for it honestly

if the lost future is the magnum opus of the layton series; this is the swansong for it. really sad story and has some extremely touchy moments if you are well acquainted with the characters before playing.

tbh i just think the plot twists in this one are really goofy and was really funny the more i thought about it especially from a fan-content perspective of things. if you know you know. thats the main reason i enjoyed it. game-wise tho its the same old stuff nothing too special

Es el Layton más irregular y con el ritmo peor planteado en su historia. Y, aún así, al llegar al final he sentido que todo ha valido la pena.

Why is all the side quest stuff actually more fun and engaging than the main story help.

The main story sucks

Maybe it's just me - but I didn't like the move to 3D anywhere near as much as other people did. Also - not containing the game in a single, navigatable setting bummed me out. I know that's inconsistent with my love of "travel" games - but this felt more like a menu with multiple mini-adventures to choose from rather than a dedicated journey.

Je pense que c'est mon deuxième layton préféré.
L'histoire est top, les environements sont beaucoup plus beaux que le masque des miracles. Les ost toujours aussi bonne.
Mais je pense que le meilleur point du jeu est toute la fin les dernières heures sont tout simplement incroyables.
À faire absolument.

This review contains spoilers

This is the most thought provoking mid game for me. At face value there's really not a lot to take away from Azran Legacy, the puzzles are solid, but the story is the weakest in the series and certainly the most unfocused. Completely separating the chapters from one another in a non-linear fashion prevents this game from having a cohesive developing narrative unlike its predecessors. By the end of the plot nothing has had any time to develop and the conflict is wrapped up way too quickly, which would normally lead to a totally unsatisfying ending. However, while I wouldn't blame anyone for thinking that way, despite it all I was completely satisfied for reasons which I can't tell were intended by the developers or not.

This is one of the most depressing and somber video games I've ever played. That may make me sound insane, but I derive most of this game's meaning from areas outside of the main story because where else are you supposed to get that from lmao. This game just has a sense of "I don't want it to be over" in the tone and music from start to finish if that makes any sense. I think the nature of this game, at the time anyway, being the last entry in the series gives it weight that it wouldn't otherwise have. I can feel the devs desire to make one last grand outing before the series must be put to rest, and gives the seemingly weak story and execution much more significance to me.

I obviously expect a lot of people to not really understand what I'm talking about, and that's fine, we all interpret different things from art. I just think that regardless of how this game turned out, even if it's the weakest of the original six games, the emotional weight is more prevalent than ever. To me, Azran Legacy is a story about things ending, life changing, but moving forward. And regardless of its quality, I think that's still a perfectly satisfactory way to end the series. I know that even though I find this finale underwhelming, I still cried harder than I ever have at any piece of media before in my life. I still cared despite my many issues with the game, gaming is an interesting medium huh?

I just hope that New World of Steam doesn't miss the point they may or may not have been trying to make here, as excited for it as I may be.

Not all empires can last forever, what matters is the legacy they leave behind


Um fim muito satisfatório depois de um jogo tão mediano. Eu particularmente gostei muito de todo o setup da viagem pelo mundo e de conseguirem concluir todo o arco narrativo dos Azran. (infelizmente, os jogos no 3DS acabaram ficando bem mais devagares e fáceis)

My status:

(165/165 Puzzles Solved, 6385 Picarats, Time: 19:00, February 23, 2017)

This review contains spoilers

Layton and Luke in Curious Village walk around and act like they didn't just fucking die and come back to life in this one.

This review contains spoilers

Professor Layton is one of my favorite series. I started playing them in 2020, and have finally finished the 2nd trilogy. For some reason I took a year break in between starting azran legacy and finishing it.

This is one of the weaker entries in the series, although it makes up for it by being the largest. Each Layton game is eager to slightly one-up the previous in puzzle count. Azran legacy is the sixth iteration in this arms race... wow there's a lot of puzzles packed into this one. I need to put into perspective just how each entry in this awesome series scales up in content: I spent 16 hours playing through Curious Village and 50 playing through Azran legacy.

Azran Legacy is also impressively high effort. It has many gorgeous 3D environments, a beautiful 2.3 hour soundtrack, charming puzzle visuals, and plenty of characters. All of this is spread across a fairly wide spread of themes and locations.

There is some padding in the structure of the game, but make no mistake the main attraction of the puzzles is wonderful the whole time. As a puzzle enjoyer, this game was well worth my time. One of my favorite parts about Professor Layton games is the diversity of puzzles, it's refreshing to play a random puzzle collection instead of a game that iterates on one theme and set of mechanics. This aspect truly shines in Azran Legacy, although most of the puzzles in this game have at least one sequel. One small quibble that's worth noting is that the picarat ratings are weirdly inflated in this game and I think there's actually a slight absence of truly evil puzzles.

Like every other prequel trilogy layton game, the trunk is home to fairly involved and interesting puzzle minigames . Bloom Burst has interesting mechanics and is surprisingly tricky. I like the optionial challenge of trying to green every square, although I didn't go for that on the last 3 levels. Nutty Roller was a lot of fun as well. The fashion minigame is cute and not annoying, I guess that's all I can say about it. {Wait, I have something else to say. WHY IS ONE OF THE OUTFIT PIECES NOT OBTATINABLE UNTIL YOU GET TO THE NEST. Literally every other thing in the trunk resolves before you visit there. It is maddening to feel like I've obviously missed something only to look it up and realize no it's just this one thing I can't get yet before this telegraphed "finish your business traveling around the world first". }
Also The "episodes" scenes are incredibly uninteresting.

I appreciate how each Professor Layton game has such a distinct tone and style. Azran legacy is centered around travelling the world, mystery of the week storytelling and a huge vibe of "hey we watched castle in the sky". Unfortunately this is probably the weakest vibe of the series... it's entirely outclassed by the other games. One of the big reasons for this is due to the travelling around the world gimmick. It sacrifices too much of something core to the layton identity: spending time in an intriguing place. The places are just settings for the adventure, rather than the adventure being fundamentally about exploring the mystery of some location...I'm definetly not a fan.

The most eggregious flaw in the game is the chapter where you search for eggs. Tragically, each location you visit for this bulk of the game is uninteresting and shallow. To make it worse, the puzzle placement and world times articles will require you to revisit each of these areas multiple times. I spent quite a bit of the playthrough doing another sweep through each area... only for all of them to unlock more puzzles after I thought I was ready to activate the eggs. Maybe this terrible pacing is why this game took me so long to finally finish.
I can't believe a layton game has places this boring
To be clear, there's quite a few locations I enjoyed, but my disappointment in these egg areas really killed a lot of this game for me

Ok time for some specifics and spoilers (note: I offhandedly and vaguely mention some stuff from previous games in the series as well)

Froenborg and London are awesome, shoutout especially to their music. Kodh has a solid vibe. The jungle and wild west are a total waste of time. The beach is amusing for the joke of there being tons of eggs and has nothing else going for it. The Dragonlord village and phoenix city are definitely the best of the egg ones, although they aren't amazing. At least those two have the decency to have something intriguing. My favorite of those 2 is definitely the phoenix city, although the answer for why the adults are all asleep is pretty lame. {I'm used to the answers to questions in this series being many things... lame is not one of them. This is pitiful compared to most of the crazy stuff in this series}

The nest is awesome, I wish you got to explore more of it. The Azran ruins look pretty cool, although they have the sin of overusing the Norwell track. That's unfortunate because what was associated with a strong emotionial moment in miracle mask has been repurposed to just be the theme of azran ruins.


My biggest disappointment is with the story. The whole time I was eagerly awaiting my dose of layton's signature reveals. What wild way would the Azrans be entirely fake (and replaced with something hilariously less believable)? It's strangely out of character for the main premise to actually be real. In some ways it's kind of like an amusing joke, but Unwound Future did that better.

Almost every twist around the climax of this game felt pointless. Ok who cares that Emmy was a targent traitor {although the awkward regret she feels in some of the epilogue scenes is neat}. Ok who cares that Bronev was actually layton's biological father. Descole and layton being brothers... literally who asked. These aren't quite the caliber of reveals I expect from layton games. It's like the writers heard that Layton is known for it's twists, but they didn't understand what makes them work so well.

The payoff for the Azran is quite bad. They choose to go such a generic direction with it. There's very little emotional weight (something the series normally excels at, even when you're laughing you're head off at the absurdity ). The whole "you're willing to kill Aurora, the humans are evil, let's unleash the golems and kill them all lmao" is dumb. Everyone "sacrificing" themselves in the beams of light is even more dumb. I don't mean the fun dumb that throws my suspension of disbelief on a rollercoaster, i just mean boring and uninspired writing dumb.

This was the point where I realized that Layton would be way better as an animated show or series of movies.

what a way to end a series. really reminiscent of Zero Escape: Zero Time Dilemma™ in that the game is very whatever to play and that some of the twists are fucking hilarious because of how ass the writing is


professor layton actually comes back from the fucking dead

Weak puzzles make it hard to recommend this game for any reason other than rounding out Layton's plot. Unfortunately, I don't think it's a very satisfying conclusion. Still, Sycamore and Aurora are good traveling companions. I just wish they'd focused their attention more on a smaller environment. Trying to go nationhopping over many months feels like it's out of anything but Layton, whose greatest strength to me always seemed to be focusing on smaller stories and more limited environments so that they could be explored in great detail.

Can't believe I sold this game.

Great end to the prequel trilogy. Would love to have it back, but it's very rare and fairly expensive now.