Reviews from

in the past


This review contains spoilers

An absolute marvel, visually and technically, and just absolutely rebounds from the series' first attempt at 3D. Professor Layton and the Miracle Mask, this series' first on the 3DS, wasn't an awful game by far, but, especially compared to what this game accomplishes, really shows that they had a long way to go (complimentary). Just really builds high on the foundation that 'Miracle Mask' built, because this is a series that should've been really tough to adapt from 2D, since most of the charm of these games is its art. Upon playing this game for the first time, the only 'Layton' that I hadn't played before, I was astounded, again and again, at the environments and visuals this game creates within the bounds of the visual novel's diorama. After playing 'Azran Legacy', I have much higher expectations for the new installment, since this was just an amazing note to end on.

Story-wise, this game kind of pulls a "Indiana Jones and the Crystal Skull," in that it's just crazy how we got to here. The twists and turns that unravel in the final couple of hours just really start to craft a web whose string spells out "oh, holy shit... uh-huh..." Just kind of wanna run them down with you, real quick, for those curious or who might need a reminder.

- Professor Layton's assistant who has been by his side for three entire games (and one feature length animated film) is actually a double agent who has been working for a para-military force of international mercenaries run by a Hershel Layton's biological father.
- Which, yeah, Hershel Layton is adopted, by the way, but real quick, the archaeologist that invited Layton and co. to travel with him around the world is actually Layton's masked rival, Jean Descole, the antagonist of the last two games (and one feature-length animated film)!
- Oh, and he's Hershel Layton's biological older brother, whose name is actually Hershel. Yeah, turns out when they were around, idk, 7- & 3-years-old, Hershel was set to be adopted by the Laytons, but told his little brother, Theodore, to take his name and go away with the nice family. This left the future Jean Descole to toil away, alone, and obsess over the ancient civilization that his father was so obsessed with that he joined a para-military force of international mercenaries.
- Because, yes, the main antagonist, Leon Bronev, is Professor Layton and Jean Descole's biological father, who was kidnapped by a para-military force of international mercenaries who were hellbent on discovering the treasures of an ancient civilization that are, canonically, promethean humans whose big treasure they left for future civilizations to discover was actually the golem workforce that they gave conscious and reason to, who, during a slave uprising, almost annihilated said ancient civilization.

So, yeah, after unearthing that, I would also be like, "Hey, kiddo, I kind of feel bad I got you into a situation where you almost gave up your life for the entire human race, do you wanna just do an easy one and go to this curious village?"

This series is, just, so important to me. I really hope we get some news for the new one and that it's on the horizon for the first half of the new year. Level-5 on top!

I really do admire what its trying to go for. The individual mysteries, played in any order, is a really charming idea and it provides a new sense of freedom the series needed.

But it also closes off the meat of the game. The real mystery is ignored and then crammed into the final act. The pacing ends up all over the place. Finale becomes a disaster. Character arcs nearly nonsense. Its such a shame because its kind of a betrayal of what WORKED about Layton. Just tragic.

As the last installment of Professors Layton's tale, Azran Legacy clearly learns from the past making it's gameplay the best of the series, the puzzles, the solutions, the way you progress and even the mini games all come to their best here, the azran puzzles are the best in the series, letting the puzzelocks as the only bad part.

In it's character it also delivers in greatness, all of them are well designed and find their place into the narrative. The narrative itself is well done, however a little too megalomaniac for my own taste, but still maintains the series constant quality.

In general Professor layton has been a delightful series to have played throughout it's entire duration in the last year, it sure was made with a lot of care and dedication put into it, it deserved more attention and future, but it was nice to see that their legacy will always be there in the form of a great serie of games.

this game is so bugfuckedly stupid it's genuinely admirable. you know how stephen king claims he just doesn't remember writing dreamcatcher? like he was in a drug haze the whole time and it just Happened To Him? this game feels more insane than that.

on days when i'm a bitch i WILL claim this is better than unwound future, just to see how much it hurts the people i love

Mobile really shot this game's pacing in the foot, bringing the plot to a halt for most of the game so when it is time for twists they feel undeserved. I like Layton's resolve at the end and I can respect them not trying to repeat Unwound Future, but the Layton series ends on a dud compared to its greatest hits.


i cant believe this game invented the irish

sinceramente eu quase fui tomado pelo hype do terceiro ato, ele é simplesmente perfeito e encerra o jogo de maneira ótima e vc se emociona tantas vezes que faz essa parecer a melhor coisa do mundo.

mas sinceramente? esse jogo só é parâmetro com os outros jogos da série por conta desse final, porque o resto do jogo tem um ritmo terrível com missões em cidades secundárias que não tem nada a ver e nem se interligam com a história principal. Essas missões são divertidas de fazer e descobrir mas nada demais.
E além disso a maior parte de jogo quase não tem as cutscenes maravilhosas, só na parte final que eu mencionei anteriormente que elas vem com força e como outro jogo da série.

a ost? boa, mas inferior ao q poderia ser.

DESCOLE O MAIS FODA DE TODOS

Finally the story ends and the conclusion is not that bad. However I really dislike the whole pace of the game and the main part of the game, collection a bunch of stuff in different locations, was super uniteresting.

This was the point where I realized that Layton would be way better as an animated show or series of movies.

Good ending and good twist but thats all its got going for it honestly

Weak puzzles make it hard to recommend this game for any reason other than rounding out Layton's plot. Unfortunately, I don't think it's a very satisfying conclusion. Still, Sycamore and Aurora are good traveling companions. I just wish they'd focused their attention more on a smaller environment. Trying to go nationhopping over many months feels like it's out of anything but Layton, whose greatest strength to me always seemed to be focusing on smaller stories and more limited environments so that they could be explored in great detail.

tbh i just think the plot twists in this one are really goofy and was really funny the more i thought about it especially from a fan-content perspective of things. if you know you know. thats the main reason i enjoyed it. game-wise tho its the same old stuff nothing too special

holy shit dude

Its not really worth getting into what the final act of the story pulls so I'll keep this brief and just say that I found the multiple locations bit and the mysteries surrounding them way more underwhelming compared to the usual formula of figuring what the deal is with one town in particular. the puzzles themselves are fine but I disagree with the game's thinking that I should just do a bunch of backtracking and go to all the locations again just to investigate some newspaper clipping that ultimately has nothing to do with the story or even any of the events that took place during the original detours to these extra locations.

I'm content to just forget about this one entirely, if we're being honest.

This review contains spoilers

Layton and Luke in Curious Village walk around and act like they didn't just fucking die and come back to life in this one.

This review contains spoilers

Professor Layton is one of my favorite series. I started playing them in 2020, and have finally finished the 2nd trilogy. For some reason I took a year break in between starting azran legacy and finishing it.

This is one of the weaker entries in the series, although it makes up for it by being the largest. Each Layton game is eager to slightly one-up the previous in puzzle count. Azran legacy is the sixth iteration in this arms race... wow there's a lot of puzzles packed into this one. I need to put into perspective just how each entry in this awesome series scales up in content: I spent 16 hours playing through Curious Village and 50 playing through Azran legacy.

Azran Legacy is also impressively high effort. It has many gorgeous 3D environments, a beautiful 2.3 hour soundtrack, charming puzzle visuals, and plenty of characters. All of this is spread across a fairly wide spread of themes and locations.

There is some padding in the structure of the game, but make no mistake the main attraction of the puzzles is wonderful the whole time. As a puzzle enjoyer, this game was well worth my time. One of my favorite parts about Professor Layton games is the diversity of puzzles, it's refreshing to play a random puzzle collection instead of a game that iterates on one theme and set of mechanics. This aspect truly shines in Azran Legacy, although most of the puzzles in this game have at least one sequel. One small quibble that's worth noting is that the picarat ratings are weirdly inflated in this game and I think there's actually a slight absence of truly evil puzzles.

Like every other prequel trilogy layton game, the trunk is home to fairly involved and interesting puzzle minigames . Bloom Burst has interesting mechanics and is surprisingly tricky. I like the optionial challenge of trying to green every square, although I didn't go for that on the last 3 levels. Nutty Roller was a lot of fun as well. The fashion minigame is cute and not annoying, I guess that's all I can say about it. {Wait, I have something else to say. WHY IS ONE OF THE OUTFIT PIECES NOT OBTATINABLE UNTIL YOU GET TO THE NEST. Literally every other thing in the trunk resolves before you visit there. It is maddening to feel like I've obviously missed something only to look it up and realize no it's just this one thing I can't get yet before this telegraphed "finish your business traveling around the world first". }
Also The "episodes" scenes are incredibly uninteresting.

I appreciate how each Professor Layton game has such a distinct tone and style. Azran legacy is centered around travelling the world, mystery of the week storytelling and a huge vibe of "hey we watched castle in the sky". Unfortunately this is probably the weakest vibe of the series... it's entirely outclassed by the other games. One of the big reasons for this is due to the travelling around the world gimmick. It sacrifices too much of something core to the layton identity: spending time in an intriguing place. The places are just settings for the adventure, rather than the adventure being fundamentally about exploring the mystery of some location...I'm definetly not a fan.

The most eggregious flaw in the game is the chapter where you search for eggs. Tragically, each location you visit for this bulk of the game is uninteresting and shallow. To make it worse, the puzzle placement and world times articles will require you to revisit each of these areas multiple times. I spent quite a bit of the playthrough doing another sweep through each area... only for all of them to unlock more puzzles after I thought I was ready to activate the eggs. Maybe this terrible pacing is why this game took me so long to finally finish.
I can't believe a layton game has places this boring
To be clear, there's quite a few locations I enjoyed, but my disappointment in these egg areas really killed a lot of this game for me

Ok time for some specifics and spoilers (note: I offhandedly and vaguely mention some stuff from previous games in the series as well)

Froenborg and London are awesome, shoutout especially to their music. Kodh has a solid vibe. The jungle and wild west are a total waste of time. The beach is amusing for the joke of there being tons of eggs and has nothing else going for it. The Dragonlord village and phoenix city are definitely the best of the egg ones, although they aren't amazing. At least those two have the decency to have something intriguing. My favorite of those 2 is definitely the phoenix city, although the answer for why the adults are all asleep is pretty lame. {I'm used to the answers to questions in this series being many things... lame is not one of them. This is pitiful compared to most of the crazy stuff in this series}

The nest is awesome, I wish you got to explore more of it. The Azran ruins look pretty cool, although they have the sin of overusing the Norwell track. That's unfortunate because what was associated with a strong emotionial moment in miracle mask has been repurposed to just be the theme of azran ruins.


My biggest disappointment is with the story. The whole time I was eagerly awaiting my dose of layton's signature reveals. What wild way would the Azrans be entirely fake (and replaced with something hilariously less believable)? It's strangely out of character for the main premise to actually be real. In some ways it's kind of like an amusing joke, but Unwound Future did that better.

Almost every twist around the climax of this game felt pointless. Ok who cares that Emmy was a targent traitor {although the awkward regret she feels in some of the epilogue scenes is neat}. Ok who cares that Bronev was actually layton's biological father. Descole and layton being brothers... literally who asked. These aren't quite the caliber of reveals I expect from layton games. It's like the writers heard that Layton is known for it's twists, but they didn't understand what makes them work so well.

The payoff for the Azran is quite bad. They choose to go such a generic direction with it. There's very little emotional weight (something the series normally excels at, even when you're laughing you're head off at the absurdity ). The whole "you're willing to kill Aurora, the humans are evil, let's unleash the golems and kill them all lmao" is dumb. Everyone "sacrificing" themselves in the beams of light is even more dumb. I don't mean the fun dumb that throws my suspension of disbelief on a rollercoaster, i just mean boring and uninspired writing dumb.

The puzzles in this one just straight blow ass. Easily the worst in the series, rivaling the OG with all of it's scuffed stupidity. Over a third of them are just "arrange these objects in the correct way" which gets boring real fast, way too many "get to the end of this maze under X conditions" also. There's only like 8 puzzles in the whole game where you have to write an answer. They're also all super easy! It could just be that I'm a lot smarter than I was when I played the other games (Unlikely) but I only really had to use my brain once every 20 or so puzzles. Kinda inexcusable for a series based entirely on puzzles (In fairness, I can't imagine 87 year old Akira Tago was on his A-Game making these). The side minigames blow too! Normally they're brutal but these ones are baby easy! WHat the heck gives!!!

Plot's weird. Starts out promising in the beginning with it's odd plot hooks but then sags in the middle massively with random side story stuff, leaving the resolution super rushed. Think the hunt for the 7 Needles in Mother 3 but way longer and significantly more disconnected from the main plot. Not wholly uninteresting, but god does it drag and make you forget why you're even doing it in the first place.

I was gonna call the plot absurd, but it's a Layton game. They're all absurd. I don't know if this would even rank among the most absurd in the series.

But, I dunnooo. It's still got that Layton je ne sais quoi to it that kept me through the whole thing. Endlessly charming, still love all the characters and their interplay, art is as good as ever. The heart of the franchise was clearly still here, just the other vital organs were on their last legs.

still hype as fuck for the new one tho, finally gonna be a good switch exclusive

This game is so insane, it's so bad that it's good. They reveal the big plot-twists in the last hour of the game and I've never cried as much as I did from laughter alone.

this shit is fucking dogshit ass trash i fucking hate this game
pacing was terrible, chapter 3 is just dicking around towns doing nothing except a fetch quest, you finish that and then some other bullshit, emmy is bad for 2 minutes but not really shes actually good, descole continues to be overrated and bad, plot reveals come out of fucking nowhere and its just a shitty ass ending to the trilogy

Azran screams the energy of an extremely low budget title the team had to urgently tape together to finish off the prequel saga before it died slowly.

Cutscenes are the most infrequent they've ever been, the story is mostly filler when it isn't ripping off Laputa: Castle in the Sky and the puzzles are nonsensical.

This review contains spoilers

First video game where the main character gets dead named

I feel like theres potential for a very good layton game here but its just not... it. The majority of the game is super disjointed and gets tedious after a while, and then theres just a series of reveals with little to no build-up. Not to say the game isnt fun, but i feel like the story couldve been constructed better in a way to make it more engaging

Azran Legacy is the worst Professor Layton game there is. Its still good, but compared to other Layton games? it falls short. Its such a shame too. the first half of the game was fantastic and i had high hopes. then the latter half comes in, what a mess it was. they literally crammed like 500 plot twists in the last hour of the game and i just couldnt keep up. not only that but they literally focus on solving questions we didnt even ask for rather than solving the main fucking mytsery which is crammed in the final chapter. Honestly, i wish the prequel trilogy didnt exist. AL is a good ending for layton , but UW / LF is way better at giving an proper ending for him.

Overall, its a good game. By far the worst Layton game starring layton himself though.

The last of the mainline Professor Layton games wraps up the prequel trilogy in a fashion with a globe-trotting adventure with a lot of locations and major plot revelations. Even in the sometimes ludicrous world of Layton, I definitely didn’t buy into all the plot twists and character turns that happen here, some of which felt forced to get us on track to Curious Village and so forth. But it’s still an engaging story and I was curious to see it through.

Credit always has to go to puzzle master Akira Tago, who died in 2016. A legend and the backbone of what made these games so great along the way. Professor Layton is a really fun series to get into and I’d definitely suggest starting at the beginning. Azran Legacy isn’t a bad final chapter to the gentleman’s adventures.

what a way to end a series. really reminiscent of Zero Escape: Zero Time Dilemma™ in that the game is very whatever to play and that some of the twists are fucking hilarious because of how ass the writing is

if the lost future is the magnum opus of the layton series; this is the swansong for it. really sad story and has some extremely touchy moments if you are well acquainted with the characters before playing.


My status:

(165/165 Puzzles Solved, 6385 Picarats, Time: 19:00, February 23, 2017)

I LOVE JEAN DESCOLEEEEE HE'S SOOOOO HFHBSFHJBUIHSDUGBSKALFJBJ

Um fim muito satisfatório depois de um jogo tão mediano. Eu particularmente gostei muito de todo o setup da viagem pelo mundo e de conseguirem concluir todo o arco narrativo dos Azran. (infelizmente, os jogos no 3DS acabaram ficando bem mais devagares e fáceis)