Game characters gather in a tavern/inn and remember the games they have been in, while the innkeeper gets a call that one is planning a murder. Play in different genres as each character while you learn their past. From the maker of Pony Island. Can drag on in some parts and doesn't have the surprising moments of Pony Island as this kind of game has become more common and the ending is more obvious but still some good moments.
A metahorror follow-up from the mind behind Pony Island, The Hex attempts to show the crumbling backstage behind some of gaming's leftovers. While knowledge of many of the gaming communities' genres and quirks are required for full enjoyment, there is so much variety at play in The Hex, tied down by a thrilling whodunit that concludes in a genuinely horrifying way.
An expansion of Pony Island's media study, both in its mechanical broadening and narrative scope, The Hex delivers a near even hodgepodge of gaming genres, horrifying discoveries, and stirring questions as to how the creator should treat their art. Where it at times outlasts the enjoyability of each characters' segments due to the simplicity of their designs, Mullins never fails to provide an onslaught of hilarious and upsetting metanarrative surprises to keep the player's engagement. His second major game may not have received the attention it deserved compared to Pony Island and Inscryption, but The Hex is another stepping stone to the complete masterpiece which Mullins has delivered in 2021.
Loved this. Each of the subgames in different genres are entertaining for their brief run and they constantly remix their mechanics in creative and humorous ways. I love all the playful commentary delivered through their pastiche game designs, and the actual narrative built across each subgame leads to a glorious and creepy secret ending. (I got the main secret ending, but only watched the second super-secret ending in another game entirely)
Made by the same guy who made Pony Island and inscryption, the game follow 6 different video game characters of different genres and a bartender who announces that one of the residents is planning a murder. Being a meta narrative game (the creators specialty) its kinda hard for me to talk about it but the entire thing falls somewhere between a cheesy videogame creepypasta (theres a "creepy" part near the end that had me burst out laughing, i'm still kinda crying thinking about it) and a tongue in cheek look at semi recent videogame trends (twitch streaming, modders and copyright laws, competitive fighting game balancing, etc). The game, despite billing itself as multi-genre, is like 50% puzzle game, which may or may not be your thing.
Still, it has a lot of fun ideas and gimmicks and its literally only a few dollars, and i have a soft spot for meta narratives
Still, it has a lot of fun ideas and gimmicks and its literally only a few dollars, and i have a soft spot for meta narratives
i mean.... ok, it had some spooky moments, i guess? but it absolutely did not do it for me. i think "self aware video game" is a super hard thing to write, and even though i would love for this to work, it never made a connection with me. mostly it left me rolling my eyes. i just can't get past the big emotional reveal being something so.... trivial.
Man, if pepole hated the ending on Inscryption, imagine what they would think about this game's final part.
Underrated as fuck, story wise it's best Mullen game, sadly the visuals set it back a ton, and the gameplay can drag off in some parts - the rpg secion is tedious as fuck, even if it's intetionally made that way. Still - a fun and unique experience. Sad it went under the radar, i know tumblr would loooove Sado.
Underrated as fuck, story wise it's best Mullen game, sadly the visuals set it back a ton, and the gameplay can drag off in some parts - the rpg secion is tedious as fuck, even if it's intetionally made that way. Still - a fun and unique experience. Sad it went under the radar, i know tumblr would loooove Sado.
Daniel Mullins just kicks it out of the field every single time. Super engaging game, unlike Inscryption there's really not any "real" gameplay but the writing is just superb and the visuals are amazing. Around 5 hours to clear the story but there's sooo many secrets even outside the game itself, as cryptic as always. 100% recommend for such a great plot, i ended up going backwards but i'd advice on playing pony island first, then hex and finally inscryption since each game is inspired and grows from the previous
Completed with the 'true' ending and all achievements unlocked. From the developers of Pony Island comes this wonderfully subversive follow-up. Set in an old bar with six video game protagonists - from a sorceress to an anthropomorphic weasel - coming together, a mysterious phone call warns of an upcoming murder - and the game proceeds from there. You'll take control of each character in turn, with gameplay following the style of the games from which they originate - 2D platformer, XCOM-like tactics and more. The mechanics of these segments aren't particularly extensively developed - but the 'point' of the game comes really from its plot, with frequent fourth-wall-breaking and a satisfying tying-together of the disparate backgrounds of the characters. I'll not go into more detail to avoid spoilers, but suffice to say, The Hex gets a strong recommendation from me.