Reviews from

in the past


I loved it! It's got a vibrant and comfy vibe, and a fantastic ending. The dungeons are great puzzleboxes, and get pretty complex for how limited they are. However, the game's structure is a bit weak, and while the sidequests are endearing, the pacing is a bit worse. When compared to it's progenator, Link to the Past blows Link's Awakening out
of the water when it comes to it's design and pacing. Not a technology issue, a design one. Link's awakening's overworld is hyperlinear and very closed off, making it a chore to navigate. Despite this, the game is great and I'm happy to have played it.

The best 2D zelda game to exist

I liked this one feeling more compacted in comparison to Link to the Past still had lots of depth to it and the story it had from the few lines and little cutscene is cute and compelling. I liked how this one has Mario and to an extent Kirby's enemies and had similar functionality in the gameplay like jumping on Goombas to get hearts like hey that's pretty neat also new power-ups and items were cool the roc feather was great, my boy Link got hops now. In conclusion, the Ballad of the Wing Fish song is goated.

This review contains spoilers

WHAT DO YOU MEAN LINK AWAKENED

Eu joguei isso no ônibus da escola e eu sem querer coloquei a versão de GB e não a de GBC mas ok, acaba sendo bom.


This is the second LoZ game I've completed after the NES original. I didn't like this one as much! I'd heard really good things but I actually prefer the original to this one. A lot more open-endedness and non-linearity. The sequence of events in Link's Awakening is very linear by default. Every item you get allows you to progress in each successive dungeon. Some people might like that constant upgrade drip feed, slowly building an arsenal of helpful tools and gadgets to solve more and more puzzles – I wasn't feeling it here.

For the first few hours I was really into it. The monochromatic, hazy Gameboy visuals really do contribute to the surreal, dreamlike feeling of playing the game, to great effect. The Overworld theme is legendary, genuinely surprised at the quality of music in a Gameboy game of all things.

There was a few dead ends, at first; then, even as I started to make progress through some dungeons, I started running into more and more dead ends. More and more areas where progress would be halted by items I didn't have yet (hundreds of textboxes worth of "come back when you find this item, idiot"). This wasn't annoying until I'd walk into a dungeon or something only to learn that I needed another item that I didn't have yet. Don't even get me started on the trading sequence. It's relatively inoffensive if you complete it in the right order, but if you don't, you're kinda left traveling across the world map to figure out who needs what and where and it was very tedious.

Probably not a terrible experience if you're playing with a walkthrough pulled up, but like, where's the fun in that?

I spent weeks, sometimes months, where I wouldn't pick this game up, and by the time I'd get back to it, the whole island was completely foreign to me again. There's a map that helps sometimes, and Ulrira's hints do give you some direction as the story continues, but...

For me, and what I believe is the main problem, is that Link's Awakening doesn't play like a Gameboy game, for better or for worse. It's not a pick-up-and-play experience. It's a long, sprawling adventure across an island! This one took me forever. By the time I was finished, I was more than ready to put it down.

There are a hundred little gripes I have with this game. Gripes like, for instance, how many times I softlocked myself by picking up an object too fast (playing this on the original Gameboy, I expected some amount of glitches but this was always so annoying); the bow and arrow becoming useless as soon as you get boomerang; there's a boss that sends you back to the start of the dungeon when he hits you once (!!!); and a hundred even more granular little gripes that are neither here nor there but, at the end of the day, man, I guess this just wasn't for me.

This review contains spoilers

This game is extremely impressive for an OG Game Boy title. It has all the things we've come to expect from Zelda (cool dungeons, great music, fun bosses, a wide open world to explore) with an added layer of GB charm and a surprisingly deep and emotional story. I love how this game questions whether experiences and emotions in a dream world can truly be considered 'real' or not. When Link defeats the final boss and escapes from the dream world, he must also, in a way, destroy all of the friends he made and adventures he had. That satisfying, yet somber ending truly sets this game apart from the rest of the series, and is something I've yet to experience again in a video game.

One of the best Zelda games around. It's an incredible feat that they made such a large, fully fledged Zelda title fit on the Game Boy in the 90s. This is the title that I bought a Game Boy for.

Should have called it "Link's siesta"

I understand why some don't like it, it's kind of difficult to see the appeal in. I guess a lot of retro is that way. Really awesome in terms of history, crazy that it fit on the gameboy.

This is a very cool game with a great story and amazing dungeons. I just couldn't really get into to it. I did enjoy the remake quite a bit more though.

An incredible experience on the GameBoy, perfectly capturing the addictive exploration of the original.

Really good Game Boy game!
Good franchise installment, with interesting story.

Just didn't get it as a kid. Maybe I'll come back

I like the music, but never wanted to play it.

Link’s Awakening is a fun little action adventure fantasy with lots of fun and interesting monsters and characters. The story is a cop out but it’s still fun overall to get all the 8 instruments.

Forget the lack of color. The worst part about this version is the true ending looks goofy as hell

I’m still mad at the EB Games (Gamestop) employee that allowed 10 year old me to trade this game in. They should be ashamed of stealing one of the greatest Zelda games ever made from me. Anyway, the top down action adventure really showed what the Game Boy was capable of.

Honestly, probably my personal favorite Zelda game and the one I've spent the most time with

It's a shame about the Switch remake, though...

What a banger can fit on such an ancient handheld. For obvious reasons the game looks and feels more simplistic than ALttP, but the world, the NPCs and the interactions with them are so much more interesting in LA. The dream island setting is so charming and a nice change between the classic Triforce/Zelda themed titles, also appreciated the references to other franchises.
The dungeons became less challenging, yet still really well designed and fun. Constantly changing items in two slots was a bit annoying sometimes, but that's understandable, considering that the Game Boy only has two face buttons. Some people don't like that you sometimes need to unequip your sword, but it actually adds flexibility - many puzzles would've been impossible if one of the buttons was strictly dedicated for the sword.
Easily my favourite game for the OG Game Boy.

Um bom jogo pro console e pra época, muitos segredos e itens, dungeons legais e cutscenes em pixel art muito atrativas além disso, caso se sinta preso em algo não sinta receio de pesquisar, algumas coisas necessitariam de um detonado de época pra se descobrir, vai tomar boas horas do seu tempo, recomendo!

This game has one of my favorite stories in the entire series and the game play is pretty good too.

It all just felt the same, I think I stopped after the 4th or 5th dungeon


I couldn't dream up a better Game Boy game if I tried. It's so different for a Zelda game, but it works, and its almost psychedelic moodscape works well for the portable platform. This is one game I'd recommend playing the original or DX version over the remake, as the remake's visual style, while very cute, ruined the atmosphere of the game itself.

idk why this one went so hard actually

LOVE THIS GAME was always one of my faves on the GBC