Reviews from

in the past


Para ser un juego de Gameboy se la sacaron de una forma ancestral

El final me dejo tostado

-> Esta bien historia.
-> Exploracion y jefes son malisimos.

What a banger can fit on such an ancient handheld. For obvious reasons the game looks and feels more simplistic than ALttP, but the world, the NPCs and the interactions with them are so much more interesting in LA. The dream island setting is so charming and a nice change between the classic Triforce/Zelda themed titles, also appreciated the references to other franchises.
The dungeons became less challenging, yet still really well designed and fun. Constantly changing items in two slots was a bit annoying sometimes, but that's understandable, considering that the Game Boy only has two face buttons. Some people don't like that you sometimes need to unequip your sword, but it actually adds flexibility - many puzzles would've been impossible if one of the buttons was strictly dedicated for the sword.
Easily my favourite game for the OG Game Boy.

Um bom jogo pro console e pra época, muitos segredos e itens, dungeons legais e cutscenes em pixel art muito atrativas além disso, caso se sinta preso em algo não sinta receio de pesquisar, algumas coisas necessitariam de um detonado de época pra se descobrir, vai tomar boas horas do seu tempo, recomendo!


This game has one of my favorite stories in the entire series and the game play is pretty good too.

Hated it the first time around, loved it after replaying. I wish I took my time with it during the initial playthrough because knowing how it ends will going through it the second tim cheapened the experience a bit.

I liked what I played I got like 2 dungeons in but dropped it for like half a year and when I tried to get back into it I just got lost. I'll pick it up again soon just when I feel like it

Should have called it "Link's siesta"

I understand why some don't like it, it's kind of difficult to see the appeal in. I guess a lot of retro is that way. Really awesome in terms of history, crazy that it fit on the gameboy.

I liked this one feeling more compacted in comparison to Link to the Past still had lots of depth to it and the story it had from the few lines and little cutscene is cute and compelling. I liked how this one has Mario and to an extent Kirby's enemies and had similar functionality in the gameplay like jumping on Goombas to get hearts like hey that's pretty neat also new power-ups and items were cool the roc feather was great, my boy Link got hops now. In conclusion, the Ballad of the Wing Fish song is goated.

I'll be honest with you, I've never played this game for more than a few hours - I should really go back and try to complete it, now that I'm older and can get a better grasp on it. But I did like what I saw when I did play it, so there's that!

It's impressive they put a Zelda experience on the Game Boy. It's just disappointing.

Não tenho como opinar direito pois a idade que eu joguei prejudicava o jogador, mas tenho boas lembranças desse jogo.

This review contains spoilers

Jogabilidade: Boa
História: Boa
Arte: Perfeita
Nota adicional: O jogo soa datado, nada que o torne impossível de jogar, apresenta-se como um spin-off da franquia, por isso cria cenários desconectados com a história original da franquia. Divertido, rápido de finalizar, trilha sonora perfeita.

One of the best Zelda games around. It's an incredible feat that they made such a large, fully fledged Zelda title fit on the Game Boy in the 90s. This is the title that I bought a Game Boy for.

Really good Game Boy game!
Good franchise installment, with interesting story.

Extremely ambitious in terms of size, storytelling and aesthetics. It is indeed a significant achievement in software development and game design that something like that even existed on the Game Boy so early in its lifespan. The black and white graphics are absolutely gorgeous--they fit the "dream" aesthetic wonderfully and leave a lot to be imagined by the player. Dungeons get extremely complex and labyrinthine near the end of the game, and the final boss fight is one of the coolest and most difficult I've ever experienced in retro gaming. Really well encapsulates the quintessential "frustrating and confusing, but satisfying and engaging"

Some of its structure frustrated me a bit; the overworld is filled with random cul-de-sacs and can be extremely frustrating to navigate even w/ the map and warps. Imagine Dark World in ALTTP but twice as difficult to navigate. At times this made me disconnect from the game and brought me significant frustration as there is so much backtracking and getting lost. Some puzzles in the dungeons are pretty dumb too, i.e. there is some Zelda 1-esque "go bomb this random wall that has no cracks" bullshit in some dungeons, which is unforgiveable in my mind for a game released after ALTTP.

Yet, Link's Awakening is indeed a statement in story telling for Zelda, it's difficult, and it's one of the most beautiful Game Boy games I've seen. It's a great game in many regards, and I definitlely want to try playing the remaster in the future.

It all just felt the same, I think I stopped after the 4th or 5th dungeon

Just didn't get it as a kid. Maybe I'll come back

I like the music, but never wanted to play it.


This review contains spoilers

WHAT DO YOU MEAN LINK AWAKENED

I’m still mad at the EB Games (Gamestop) employee that allowed 10 year old me to trade this game in. They should be ashamed of stealing one of the greatest Zelda games ever made from me. Anyway, the top down action adventure really showed what the Game Boy was capable of.

Honestly, probably my personal favorite Zelda game and the one I've spent the most time with

It's a shame about the Switch remake, though...