Reviews from

in the past


Doesn't hit the nail on the head quite like Mass Effect 2, but that doesn't make this game any less fantastic. Still fantastic gameplay, even though the "building the army" mechanic could probably have some more complexity to it to make it more interesting. Great story, great gameplay and absolutely gorgeous.

Play every dlc and get the destroy ending, that's the best conclusion ever. Such a perfect game from beggining to end

Mass Effect made such a huge impact on me and the gaming world that no one probably expected. To create such a vast universe of likes of Star Wars is just incredible. BioWare pulled it off, and each game is very memorable. Mass Effect 3 pulls all the punches this time around and is the epic climax to the Reaper invasion that is sent to wipe out all organic life in the galaxy. Of course, Commander Shepard is supposed to fix this along with his/her recruits that you brought along throughout the series. Never before has a game spread so much across a trilogy. I have never kept a game save so sacred as I have my Mass Effect save because every choice you make carries heavily throughout the whole series.


It was obvious in ME2 how choices carried over, but ME3 is huge. Main characters will die, some that died in the last games will make an impact on how ME3 turns out. Instead of going around recruiting people like the last two games you are recruiting entire war assets for the war on the Reapers. You are trying to bring whole nations together and making huge decisions that will impact the galaxy for the rest of time. Things like whether or not you should cure the Krogan genophage, help the Council, help Cerberus, or just say screw it and make everyone’s lives hell. You have the choices here and they will make you think a lot. Never before in a shooter have I cared about seeing certain races die or get hit. Seeing the Turian homeworld Palaven getting creamed left me feeling sad and determined to make choices that helped them. In this game, some civilizations actually get wiped out due to your choices. Some are just as subtle as helping someone out on the Citadel with a side mission that decides whether the Elcor, Hanar, Batarian, and Volus survive or not. This game is that big and bold.

Aside from the obvious story, the gameplay has improved a lot. The action and shooting are more refined and feel better. There are whole new weapons, cover system, as well as a dodge and roll mechanic that comes in handy. Everything just feels tight and weapons hit heavy. Speaking of weapons you can now customize them by adding mods to improve damage, stability, accuracy, and even clip capacity. You can now buy mods through shops on the Citadel from the Normandy instead of running around on every planet trying to get what you need. You can also buy armor and have more customization options for your character which is very welcome. You also can’t carry every weapon with you anymore. I guess with was to balance the game more. Each weapon you have will add weight which can be reduced by upgrading weapons. Carrying every weapon with you will slow you down and reduce recharge speed of biotic powers so choose carefully.


The overall structure of the game is just more streamlined and less messy and annoying. Small side missions usually are stuck to the Citadel where you have to find an item for someone during space exploration. Exploration in space still isn’t fun, but it’s a lot better than scanning every damn planet for resources. They have completely scrapped this time around so everything is just bought with credits which are how it originally should have been. You can still scan, but you do it on the map and EDI will tell you if she found something. Certain planets will have a war asset or an item someone on the Citadel is looking for. If you scan too much the Reapers will come after you and you have to high tail it out of the system before they catch you and come back after a mission has been completed.

Almost everything you do in this game is big, and I can’t think of any mission that felt small like in the last two games. ME3 is just huge in scope and there are some memorable and impressive moments. The story is very cerebral, but here’s the catch: If you have never played a Mass Effect game before go back to the first one and start from the beginning. You just won’t appreciate every decision if you jump right in. The comic that explains the last two games isn’t enough and doesn’t do this excellent and amazing sci-fi series justice. Only fans who have played through the last two will appreciate this game and truly feel that every decision is personal.

The controversy about the endings is understandable. I got to use the Extended Cut DLC while playing this and after some research, the ending would suck without it. Without any spoilers, the ending gives you three choices at the end this time around instead of two. The choices are explained more and there are some extras shots stuck in the endings to make more sense of it all. The original endings were just sloppy and, to be honest, lazily put together. BioWare did everyone a service by offering these endings for free.


Overall, Mass Effect 3 looks amazing, plays well, and has some of the most memorable choices I have ever had to make in a game. This is about all life as we know it and not just some city or civilization. This is about all organic and synthetic life, and what ME has done for the gaming world is a huge feat that I haven’t seen since Star Wars. This is a true sci-fi masterpiece that all fans of the genre will love. If I did have any complaints it would be the said original endings, and there are some issues like collision detection, linearity, the game feels shorter than the last two games, and the space exploration pretty much sucks. These are minor though and don’t really bring it down much.

Ending is always up for debate, but the game as a whole is good and probably my favorite of the three, even though I was getting tired of the storyline by the time it got here.


This game is good. The ending is just a bit shite is all.

Sure, it’s not perfect. But there’s not many games that can invoke as much sorrow in me as Mass Effect 3, no other franchise makes me care about their characters the way Mass Effect did. (Ignoring andromeda)

It's not about the conclusuion but about the whole journey. This game perfectly captures the feeling that the whole galaxy prepares for the war and makes you feel like you participate in one too, I really cared about saving every race. Very hard decisions to make but it finally finishes some of the most important side-plots, giving some of the characters the ending they deserved.

Kinda sad that most of the ME2 party members are left behind and are not present during majority od the game, but playing citadel dlc somehow makes up for that. I also adore how the characters move around Normady and interact with each other, this makes the crew feel a lot more alive than when they were just sitting in their places doing their jobs like in ME1&2.

I know that the ending is controversial, but I don't really mind, either way the Shepard's story feels complete, and it's written in a very emotional way.

Flaws for me is not being able to hide the weapon during missions, and the body proportions&eye movement feels a bit weird comparing to ME2. My Shepard felt like a different person the first time I imported her, but eyes can get used to it.

The most disappointing of the Mass Effect trilogy, but still strangely good. The game isn’t awful but it basically is just 2 but not really improving upon anything.

The gameplay is really, i mean REALLY, good for it's genre. It's faster than its predecessors. Story is really good up until the ending. It's clearly rushed because EA gave them tight deadline. The original writer of ME1 and ME2 also left, so the story direction can be confusing because of tone differences. And yeah, in an interview, it wasn't supposed to be like this. Still a solid third person shooter with better stories than any game out there.

The second game was what should have been a one in a lifetime moment. A monumental achievement in gaming history that would take decades to replicate. Mass Effect took a few years and did it again. They took everything again that made 2 great and made it GREATER. This is the finale of the trilogy (and at the time of reading, the shepard story). But they took all that and ramped the emotional moments up to a 10. This game will make you think, it will make you question, and you will discuss it over and over, the ethics, the dilemmas, and how they closely relate to our real world. Thank you for this game and this series. It changed my life.

The ending isn't the awful experience you'd be led to believe its just a 'meh' ending for a trilogy which was excellent

This review contains spoilers

Mass Effect 3 is truly one of the games of all time.

An overwhelming majority of this game is fantastic. Damn near every moment and choice feels impactful, with Tuchanka and Rannoch being among the best experiences in a video game ever. “Had to be me: someone else might have gotten it wrong,” and “does this unit have a soul?” are moments that are forever engrained into my memory, and I wouldn’t have it any other way.

The issues I have with this game, however, are its treatment of Renegade options and, of course, the ending. Renegade options in the previous games — for the most part that is — are largely Shepard biting back at whomever they’re talking with. Typically it’s used to knock some sense into people, both figuratively and literally, which provides a perfect contrast to a Paragon Shepard’s sense of pride and selflessness. Some Renegade options in ME3, though, have extremely severe, sometimes genocidal consequences. I don’t fully understand why they decided that Renegade options are suddenly evil, when their primary purpose is to provide a more badass, unfiltered, “play by MY rules” sort of RP style. It just feels wildly out of character (which, while on the topic of out of character, a lot of characters feel that way throughout the story).

Now for the ending. Look, on the one hand I have to give them credit: a war on that scale is bound to have solutions that come with exceptions and stipulations. It’s just that none of the outcomes felt good. I know they’re not supposed to be, thematically anyway, but considering this is an end to a beloved trilogy you’d think it would be a little more satisfying; sadly, it’s not. The options are all bad. Anyone who says one ending is better than another is deluding themselves.

Control enslaves the Reapers, allowing Shepard to basically ascend to Godhood and become the next Catalyst. Given that a decent chunk of ME3 is witnessing organics and synthetics bond with one another, with organics coming to more willing rely on synthetic technology and the synthetics learning how to become more personable and develop their own individuality, enslaving an entire synthetic race seems like a major step in the wrong direction. Also Shepard looks like an idiot talking The Illusive Man out of Control, and then doing it themselves.

Synthesis is essentially indoctrinating every being in the galaxy without their consent — let alone knowledge. Even if you don’t believe it’s indoctrination (which it is: you’re doing exactly what the Reapers want), you’re still altering the genetic code of everyone and everything just because you can. Just because you think it’s the right thing to do.

Destroy is genociding all synthetic life, including the geth who you (depending on your choices) just saved from genocide. Even though it initially solves the problem, it’s technically a temporary solution. Unless organics learn their lesson when rebuilding synthetics, the cycle will continue again in several thousands of years.

Refusal is stupidity, as its essentially going “yeah nevermind I’m good,” and pretty much sacrificing everyone in the process.

I ultimately chose the Destroy ending, and no — I’m not happy about it. I don’t think it’s the right ending, even if my Shepard survived in the end. There is no right ending; there is only nonsense. I feel like, if anything, the ending is a clear indication that the writers needed more time (which is especially evident given that Synthesis was added later and is not an original ending).

Even with those issues, I still wholeheartedly enjoyed this game. Even if there were many moments that hurt (both from heartbreak and cringe), I still loved it.

I love watching how loss, after loss, after loss twists Shepard’s face — wearing them down. I love Shepard having the opportunity to admit that they’re truly not okay, and having a spare moment to confide in their companions.

I love joining Kolyat in prayer for Thane’s final moments, and realizing that his last prayer was not for himself, but for you.

I love Legion asking if he has a soul, and when you respond in the affirmative, he makes a decision for himself through his sacrifice, and I love that his soul is memorialized in the names of the fallen aboard the Normandy.

I love that when Shepard speaks with the Elcor Ambassador and asks how many civilians were evacuated, he takes a long pause before replying with “not enough.”

I love that when Shepard approaches EDI towards the end, and she is calculating the innumerable risks before them, they ask if she is afraid. I love that they’re able to recognize her fear even if she’s unable to comprehend it, and I love that in spite of that fear she’s resolute.

There is so much tragedy and joy in this game, and it’s a devastatingly beautiful blend of grief and hope. Entering the third floor of the Normandy and seeing the memorial wall increase in length will always hurt, but it only bolsters my determination. Hell, seeing it pay off by watching the entire fleet rush into the Sol system at the end gave me chills. This game isn’t without its problems, no, but they’re not glaring enough for me to ignore the near countless moments that forced me to pause and take a deep breath. Even with the ending feeling ultimately pointless, I still enjoyed the journey along the way, and for me that’s more than enough.

There was a lot to follow up on after ME2 and I think they were close but things seemed to be rushed towards the end of the story. Unfortunately, the end was a bit of a let down to an almost perfect story. I still had a great time playing throughout the trilogy.

Asides the SHITTY ending regardless of what you choose, fantastic end to the trilogy as the choices made in the past games all lead up to an incredible and enthralling journey to save the galaxy from the Reapers, Game plays the best and the squad system's A.I finally feels competent acting independently outside of user commands. Tighter controls aiming and the improved melee rewards different styles of play heavily and make each battle unique. I truly abhor the ending but it shouldn't affect an overall review and ME3 is the best in the franchise barring it's ending.

Not better than ME2 and the ending sucked but I get to have sex with Garrus again so it's ok.

People will complain, sure. But I thought this game was just as good, if not better, than the last. In terms of gameplay and companions I definitely like it more, especially because I romanced Ashley. What an amazing series. This is one of the few game series that I actually feel like I DON’T want to fight. It’s very realistic in that sense. Fighting is painful and grueling and talking to allies is the best experience. What a great series.

I might be giving this game too low of a score but I’m going to stick with this for now bc of little things that brought down the experience for me personally. As a whole though, I think this was a satisfying end to an overall enjoyable trilogy. Starting the legendary edition with ME1 really didn’t sit well with me but ME2 and ME3 made me understand the greatness of the Mass Effect series.

I knew about the backlash ME3 received, specifically with its ending, when it first released. After now playing it for the first time, I think the hate was overblown and it was overhated to the point where some people made it seem like this is a bad game. It’s really not a bad game at all. I loved most moments that happened in this game and I wasn’t upset at the ending bc there’s only so far you can go with player choice. Especially if BioWare intends on continuing the Shepard saga. I got the perfect destroy ending and it seems like that would be the canon ending in the event that this gets followed up on. I loved it and didn’t feel insulted by it bc it made sense to me. Yes you lose EDI and the Geth with this ending but this entire series has been entirely about tough decisions and choices that come with sacrifices. To me, that made sense and I wasn’t upset at all. At some point there needs to be a concise ending and yes that means that you as a player will have some of your choice stripped away bc the writers have to tell and wrap up their story. As long as it’s done well, I have no issues with it and this game did it well imo. You have an ending that Saren would have wanted in synthesis, an ending that the Illusive Man wanted in control, and an ending that Shepard and Commander Anderson wanted from the start in destroy. I honestly don’t see the issue with this.

As far as the game as a whole is concerned, I think the gameplay in this game is the best out of the whole series. The tweaks made to movement and fighting were surprisingly smooth and worked well. I like that each game slowly broke away from the clunkiness that came with ME1’s cover and shoot style. Cover and shoot is still the foundation but there’s a lot more freedom when it comes to how you play. The gun/armor variety is also expanded and the skill tree is pretty much the same with some minor tweaks. Gameplay wise, this is the most fun in the series.

The story gave me the same feeling that I had with watching Avengers Endgame. I knew it was probably going to be a spectacle and was going to be an exciting finale for a long term story. I wasn’t disappointed. Seeing decisions made in ME1 and ME2 affect my ME3 story(especially with war assets) was great to see. Saying goodbye to some former squad mates was really tear jerking. Legion in particular hit me the hardest. You fight and end a whole side war for him to finally become a person but it’s bittersweet bc he has to sacrifice himself in order to see a dream become reality. 10/10 storytelling right there alone. Mordin’s death to cure the genophage was also really sad to see. Overall, I just really liked that the whole galaxy was at war and you needed to unite everyone against this one threat(again, very similar to Avengers and Thanos). This whole all out war aspect made the pacing feel like it was moving at just the right speed and I felt engaged all the way through.

I really only have 2 main issues with this game. #1 being that I HATED the changes they made to the journal and mission progression. I needed to use a mission guide for 80% of this game bc it did not direct you well in how you’re supposed to complete quests. ME2 had quest check marks to show you how far along you are in progressing the quest. It also told you where to go for every single one. This game however does not do this. It gives you a summary of what was said when you received the quest and that’s it. There were many times where I had to find out from a guide that I could not complete a specific side quest bc I either did not progress in the story far enough yet to unlock that planet/nebula or I had already completed it but just needed to buy an item from the spectre terminal. ME2’s journal and mission progression was a lot less confusing and I wish they would’ve kept it. My next issue is a personal one and depends on how you feel but I think ditching the ME2 squad and making them feel sidelined was a terrible idea. Jack, Miranda, Mordin, Grunt, Samara, Legion, Jacob, and Thane are all so much more interesting characters than the OGs from ME1(also, James didn’t add anything at all as a new character). Again this is just my opinion but I would have much rather had the ME2 squad be the ones kept as part of your crew. Having the ME1 characters in the crew just didn’t do it for me at all. Javik and EDI saved it from being a complete disaster though.

All in all, I would love to give this game the same score as ME2 bc I think I enjoyed it just as much. But again, my 2 issues are really just nitpicks but are issues nonetheless and is why I give it just 1 score lower. I think this game was overhated though when it initially released and I think that the legendary edition version I played made for a satisfying end to a fantastic trilogy of games. There’s no reason not to play this game if you played the previous 2. And it also might be a lot better than what you’ve heard about it.

Didn’t mind the ending(s) as much as everyone else. However large parts of it just didn’t excite me as much as the previous entry in the series. The Citadel DLC was great though.

One of the best finale to a franchise this is one of the games that made me feel it was better when it lasted Bioware put so much effort in the story of this trilogy it made me wanna play the game more. Which can't be found in games of this generation it's one of the most underrated hidden gems every character was so alive with so much personality put in the voice acting made the game so much alive. I will end my review saying it was worth the time i spend in this game

So yeah the ending is pretty lame, but honestly, how do you complete such an epic story in a satisfying way? Apart from that, the game is awesome. maybe ME2 is a touch better with its characters and story but this is almost perfect.

Was this the one where you had to scan planets for resources, cos that fuckin sucked though.

From unresolved sexual tension to a love headbutt to a kiss, we'll get a full fledged turian sex scene by Mass Effect 17

In the critically-acclaimed, award-winning, commercially successful game Blades of Time, there is a moment near the beginning where someone informs the treasure-hunting heroine that she has been transported to "Dragon Land," and this coincidentally was the moment where my eyes glazed over, my brain shut off, and I gave up caring about the storyline. It was the Dragon Land Moment.
A Dragon Land Moment is that moment in a game (book, movie, etc.) where I stop caring. It's the moment where you realize the narrative has gone off the rails. A plot hole changes from a forgivable inconsistency to an intolerable contradiction; an annoying character finally gets on your last nerve; a trope is used, not because it makes sense in the story, but because it's a popular trope. In a game, it could be the moment where you realize you've been doing the same thing for the past hour with no variation. It could be the part of the game where the mechanics go from challenging to frustrating, or from easy to brain-dead. Or it could be a part of the game where you are asked to do some random crap that has nothing to do with the core gameplay, or forced to sit through multiple cutscenes instead of actually playing the game.
In Assassin's Creed II, it was when the game forced me to do Video Game Side Quest Bullshit during the Carnival mission, a good 15 hours or so into the campaign. In Nu-Raider, it was the third time that Lara walked off a life-threatening injury. In Remnant: From The Ashes: it was the first boss that kept throwing exploding trash mobs while I tried to adjust the world's worst camera this side of the N64. In Wolfenstein: The New Order, it was when I installed the game during the 15th 30-minute cutscene where Billy "BJ" Blazkowitz muttered something like "Was this last war even worth fighting?" [Gee, I don't know. I'm sure there were, like, maybe one or two or six million good reasons for fighting the Nazis.] In Mass Effect 2, the Dragon Land Moment was when Shepard asked The Illusive Man how he knew the Reapers were connected with the Collectors, and TIM was like "Lol, I just know, don't ask questions."
Mass Effect 3 doesn't have just one Dragon Land Moment. Mass Effect 3 doesn't just have multiple Dragon Land Moments. Mass Effect 3 is nothing but Dragon Land Moment after Dragon Land Moment. It is the Dragon Land Moment Simulator.

Dragon Land

To give credit where credit is due, the combat (which is now the majority of the gameplay) has improved from ME2. The level design in particularly is greatly improved--combat arenas look like actual places instead of randomly placed assets, while there is a greater use of verticality. Enemy variety is another area of huge improvement--instead of just fighting mooks, heavily armored mooks, and mooks with missile launchers, we now have a bigger variety of enemies including shield carriers, ninjas who will one-shot you with melee attacks, tiny bugs that will charge you, giant brutes that will charge you, massive mechs, and Asari Banshees that attack you with biotics. Enemies will also throw smoke grenades, which is a cool mechanic that I haven't seen in many other games (I don't even think that enemies do it in The Division 2). Shepard gains the the ability to roadie run and to dodge roll in order to avoid grenades. Yes, after all these years, Mass Effect has finally caught up with Gears of War. He even has a special long-jump. Beat that, Marcus Fenix!
Unfortunately, all of these improvements only serve to make Mass Effect 3 the second-worst third-person cover-shooter of all time rather than the worst third-person cover-shooter of all time. [1] The button for dodge-rolling is mapped to about twenty other functions as well. The cover system still does not work correctly. This meant that my attempts at getting into cover broke down to 50% successfully crouching, 25% rolling around like a Dark Souls character, and 25% just standing in the open like an idiot.
Much like Mass Effect 2, Enemies are massive sponges on normal difficulty, and you are constantly pinned down. With no blind fire and no way to activate your powers without popping out of cover, fights became tedious, like one of those John Cena wrestling matches where he spends half the match lying on the mat. There are no good ways to get enemies out of cover--supposedly there are grenades that you can get if you do the Ligma build or something, but locking what should be a basic feature of a third-person shooter behind one branch of a skill tree that you might not be able to access depending on how you played the first two games is astoundingly bad design. As far as Vanguard powers go, the shockwave power's AoE got so narrow that it was practically useless, while the Pull power that is supposed to make your enemies float never worked for me--it seemed like it was supposed to work like a magical homing missile, but half the time it wouldn't hit any enemies, and even when it did hit them it often wouldn't levitate them. The only power I used regularly was the Vanguard Charge, as once again melee is completely busted in this game. It was fun to destroy a giant mech with my bare fists, Mace Windu-style, but not fun enough to justify playing the game.
The Dragon Land Moment for the combat was during one of the earlier levels when the shield guys started to show up. Now, in a normal third-person shooter game, say, The Division 2 or Resident Evil 4 or Nu-Raider, shield guys are designed to make you use different tactics. These generally include shooting at their feet or other exposed areas, switching to a heavy weapon such as a shotgun, throwing a grenade, or using some kind of special ability to make them drop the shield. None of these, however, worked on the shield guy in Mass Effect 3. I had no grenades. The shield guys' shield covered their entire body. My shotgun didn't blow the shield away, my Pull power couldn't make it levitate away, and my Vanguard Charge couldn't make him drop it. Worse yet, the shield wasn't a layer of armor that was supposed to be blasted away--shooting the shield damaged the enemies health bar directly. This entire situation was so dumb and frustrating that I just gave up and turned the combat difficulty down as low as possible so I could get through the game as fast as possible.
And even if that hadn't been the case, I would have reached another Dragon Land Moment with the turret sections, which are both dull (even by turret section standards) and over so quickly that you wonder what the point was. If the game had to have on-rails shooting sections, why weren't they in space?
I am being very negative in this review, so in the spirit of fairness, I would like to point out the one really cool mechanic in the game. In the Normandy's "War Room," you can view a computer that shows your progress in liberating the galaxy and recruiting soldiers for the cause. I really like this in theory; I would love a game that mixed in some grand strategy-lite with real-time action, and there are all sorts of ways that you could integrate this thing with the rest of the game [2] Unfortunately, the mechanic is wasted. As far as I can tell, the consequences of this only really come into play with the ending, and I wasn't about to sit through more mind-numbing sidequests in order to 100% the game.

Dragon Man

"B-but you don't play Mass Effect games for the gameplay, you play them for the characters and the story."
Even if this is correct, Mass Effect 3 is still a failure. Its story is by turns nonsensical, cliché, and contrived, while its characters are in varying degrees bland, obnoxious, or dead.
Mass Effect 1's story and world reminded me of Star Trek. Now, I'm not a huge Star Trek fan, but my impressions of the franchise is that it is heavy on exploration, world-building, and character dynamics, while light on combat. Captain Kirk and Mr. Spock were on a mission to boldly go where no man has gone before, not to blow up anything that moves. Similarly, while Mass Effect 1 had (terrible) combat, the combat was never the focus. The focus was on the adventure storyline--visiting new planets, learning secrets, hanging out with aliens, and learning about the galaxy. Shepard wasn't a space marine like Master Chief so much as a space version of James Bond--a spy whose skills go beyond mere gunplay.
Mass Effect 2 kindasorta continued this trajectory, with Shepard retconned into being something more like a spec ops commando, but even this game, however, had a large and expansive story. The main plot still revolved around adventuring and meeting characters. You still got the feeling that there was more going on than just your personal mission, that you were going on an adventure rather than being funnelled through a series of linear objectives. And the final mission wasn't a large, conventional military battle, but a covert operation, almost like a heist.
The overall point I'm trying to make is that the established Mass Effect style story involves several elements: Commander Shepard adventures across the galaxy experiencing new people and places; he uses a variety of skills to solve problems rather than pure gunplay, and his missions are the kind undertaken by an elite spy rather than a space marine.
Mass Effect 3 takes a completely different turn. It is set the game during a war, and not just a conventional war (which would have its moments of downtime as well as opportunities for espionage), but an apocalyptic war against soulless, implacable enemies with no apparent weaknesses. In short, it's a reskinned version of Gears of War with Commander Shepard starring as Marcus Fenix in Space! Or it's Call of Duty: Reaper Invasion! I swear that in the final mission you can hear bargain-basement versions of Soap and Price on the radio. Get to the Burgertown, Shepard!
Unfortunately, this means that the game gets rid of the previous essential Mass Effect story elements. Commander Shepard can't really have any open-ended adventures across the galaxy because the galaxy is facing an immediate threat. Pretty much all of Shepard's major new missions involve shooting everything that moves; progress happens not when Shepard learns something new or interacts with another character but when he shoots stuff. This means that the missions are now the kind of thing suited more for a space marine than a special agent. Old Shepard was kind of a mix between Captain Kirk and James Bond, while Nu-Shepard is a weak ripoff of Marcus Fenix. Old Mass Effect's story was "Go here, because you might be able to learn something useful or meet someone who will help you." Nu-Mass Effect's story is "Go here and shoot some wannabe Master Chiefs who just randomly managed to be at the exact spot on this planet that you needed to be in."
This might be forgivable if Mass Effect was able to successfully pivot from space adventure to gritty military sci-fi, but it can't even get that right. It rips off Gears of War and Call of Duty, but misses what made those series actually work. Gears of War absolutely nailed its 80s action movie tone. It's full of wisecracks and one-liners, which makes it seem like it's not taking itself seriously until you realize that these jokes are gallows humor, an attempt by the main characters to deal with the fact that they are not only fighting eldritch horrors, but also being screwed over by their own chain of command. [3] The "everything sucks, might as well make the best of it" tone of the original trilogy (especially the first one) is something that has rarely been replicated successfully in games. Call of Duty (specifically the Modern Warfare trilogy) on the other hand, basically presents a highlight reel of 21st-century warfare as filtered through Hollywood. It throws in just enough military terminology and tech to sell you the illusion of being a soldier while keeping the gameplay streamlined and simplified enough to deliver the action-movie highlights. If Gears of War is an 80s Sylvester Stallone/Arnold Schwarzenegger movie, Call of Duty: Modern Warfare is something closer to the Bourne series as filtered through Michael Bay: a mix of "realistic" military action with over-the-top bombast. And in both cases, the games are narrow, linear, streamlined experiences, funneling you from setpiece to setpiece, with only a few cutscenes in between for exposition or building pathos.
Mass Effect, on the other hand, doesn't really fit the tone of either game. It doesn't have the 80s action movie mix between wisecracking and graphic violence that Gears has; Commander Shepard has his own ship and can kind of do as he pleases, so the feeling of being stuck between implacable enemies and out-of-touch command that Gears 1 nailed isn't here. On the other hand, there's not enough military stuff to go full Call of Duty. If this was really Call of Duty In Space, we would have enough military jargon, technology, and trappings to sell us the illusion that were were really part of the Alliance Navy, as well as a setpiece where you watch while someone else blows up the moon. Mass Effect 3 has a lot of generic space marine enemies, but neither they nor your allies do a good job of pretending to be actual military. The game can't quite decide what it wants to be and fails.
And overall, the military focus makes the game feel claustrophobic compared to the first two--like a linear game awkwardly grafted onto the semi-open structure of Mass Effect. It no longer feels like you're exploring, just like you're being funneled from one setpiece to another. But unlike Gears and Call of Duty, the game is pretending that you aren't being funneled between setpieces, which makes it the worst of both worlds.
Good characters can make up for a weak character. Unfortunately, most of the characters in Mass Effect 3 are dead on arrival, either figuratively or literally. With the exception of the female Krogan (whose name I can't even remember), The new characters are all garbage. EDI seems like she wandered off the set of an Austin Powers' movie (Dragon Land Moment #17). The new human companion looks like a reject from Gears of War and is so boring I don't even remember his name (Dragon Land Moment #5). Specialist Traynor exists solely to be hot. Admiral Anderson is stupidly replaced with Admiral Hackett, because nothing will please the fans like replacing a beloved character with a sentient sack of potatoes (Dragon Land Moment #32).
Speaking of beloved characters, every character from the previous games either died in my playthrough of 1 and 2 (sorry, Wrex and Garrus) or lived to see themselves become a mockery of whom they once were. Councilor Udina has now gone from "unpleasant guy who knows how to play the game of politics" to "cackling villain who is going to betray the galactic council for no reason at all." Anderson is stuck on earth waging a guerilla war against an enemy with no supply lines. Mordin dies. Miranda dies.[4] Ashley argues with you about nothing and then you shoot her. The Illusive Man argues with you about nothing and then you shoot him. There's an ugly kid who dies at the beginning only to reappear in dream sequences where you chase him while moving like a sloth on heroin. Unfortunately you do not get to shoot him [Dragon Land Moments #7, 12, 25, 63, 102)
Liara is back as a squad member, but despite the fact that I romanced her in Mass Effect 1, she never acknowledges this. You would think that being on the ship with your (ex?)boyfriend who came back from the dead in the last game would be a big enough deal to at least mention, but apparently not. It's weird to me that with all the care that was taken in making the decisions from the first game impact the other two, the romance barely makes a dent in the story. Tali is back as well, and is apparently an admiral now. This doesn't really make sense because she was on my ship at the end of Mass Effect 2. There's some sort of timeskip between 2 and 3 that's never really explained, and I'm not about to pay for a DLC to understand what exactly was going on.
I unlocked almost every character in the first two games during my relatively short playthroughs. Here, I only unlocked four by doing the main missions, and I stuck with Liara and Tali on every mission. And let's be honest, if being able to live out my fantasy of being a space marine going on dangerous missions with my hot Jewish computer programmer girlfriend can't save this game, nothing can.
I have saved the worst for last: Kai Leng. The worst character in all of gaming. A character who looks like a Nightwing cosplay and talks like Shadow the Hedgehog. I would say that he looks like a character who dropped into the game from an edgy early 00s anime OVA, but this makes him sound a thousand times cooler than he actually is. Kai Leng wouldn't even be cool in an over-the-top anime game; he's utterly ludicrous in Mass Effect. He shows up only three times, does "cool" ninja poses with his sword, says one-liners, and gets killed. No motivation, no character development, and a costume that looks like it was purchased from Hot Topic. And he's in the middle of a relatively grounded space game that has no other masked ninja characters. Did someone involved in the development of this game strongarm everyone else into allowing his 12 year-old kid's OC to be in the game? [5]
Other characters had their Dragon Land Moments; Kai Leng is a Dragon Land Moment. He the very incarnation of the platonic Dragon Land Moment in human form.

Dragon Universe

Against my better judgment, I kept playing this game after witnessing Kai Leng.
First mistake. Last mistake.
One of the major features of the Mass Effect games is making meaningful decisions. Specifically, the dialogue wheel in the game gives you Paragon and Renegade options (sometimes explicitly, sometimes subtly), and your choices that you make in dialogue determine the course of the entire story. Act like a jerk to people in Mass Effect 1 and they will dislike you in Mass Effect 2.
In the first game, Paragon and Renegade represented a choice between idealism and pragmatism; by the time we get to Mass Effect 3, this has degraded into a choice between being a moron and being a d-bag. Dialog options were always confusing in Mass Effect--you would pick one option and say something slightly different--but now every option that isn't "Brain-dead Paragon" results in Shepard saying something wildly inappropriate that isn't even close to what's on the dialogue wheel. Choose "Maybe we should think before curing the genophage" on the dialog wheel and Shepard will say "I hate Krogans so much! TOTAL KROGAN DEATH!" And that's assuming you even get to choose any dialog. A lot of the dialog for Shepard that would have been a choice in Mass Effect 1-2 is now scripted, and most of it is either banal or mean-spirited.
To be completely fair to this game, there are two large-scale story arcs where decisions that you made in the first game finally pay off--namely, the resolution of the genophage situation and the end of the Quarian-Geth war. Just characterizing these choices as "Genocide good/genocide bad," as some reviewers have done is thoughtless. [6] On the other hand, the quality of the other choices surrounding them is so low that it's understandable that these were tainted by association.
And in any event, none of it matters because the completely ridiculous ending makes it pointless.
After going through the final mission (which really, really wants to be a level in Gears of Duty), you slowly walk toward a generic late '10s blockbuster movie skybeam and get sucked into the Citadel. Then you slowly walk to a room where you, Anderson, and The Illusive Man talk about nothing. The Illusive Man makes you shoot Anderson, then you shoot the Illusive Man, then you and Anderson sit down to look at the window. So far, not good, but not absolutely horrible.
Then, in the last five minutes, out of nowhere this ethereal ghost kid shows up, only he's the kid from your nightmares, only he's also the physical manifestation of the king of the Reapers. [7] Spaceboy gives a nonsensical talk about the Reapers preventing organics from being destroyed by synthetics. Given the fact that the Reapers are themselves robots, and that you solved the Geth-Quarian conflict one way or another just a few hours earlier, this is monumentally stupid. It's like someone saying that he is committing suicide in order to save himself by killing the person who wants to kill him.
After this nonsense talk from Space Ghost, I then find myself tasked with making a "choice," which boils down to "walk in a certain direction and then do something, but we won't tell you what exactly that will do."
For me this involved walking up to mechanical gizmo. Once I got there, I realized I was supposed to shoot it. Figuring that this was a bad idea, I turned around, only to realize that I was stuck and couldn't move. So not only did the writers of this game give me a set of "choices" without at all telegraphing what those choices were or what they would entail, they also locked me into a choice once I walked close enough to it instead of letting me figure out the context clues and decide whether or not I wanted to make that choice.
So I shot the thing and then…something happened. I think I blew up the Earth. I know I blew up a bunch of spaceships and the entire Mass Relay system. And I also made everything that happened in the previous games irrelevant. Saving the Krogan? Reclaiming Rannoch for the Quarians? Asking Tali to be my lawfully wedded wife? Lol, none of it matters, because everybody is dead and the relays don't work anymore, so anyone who is still alive is stuck on their home planet. I shut down all the Geth, and recruited the Krogan, but it wouldn't have mattered either way because I would have still blown up Earth and all the Mass Relays anyway. It doesn't matter that I reclaimed Rannoch because the Quarian fleet was pretty much all destroyed. [8] It doesn't matter that I reverse-engineered the Genophage because the only Krogans that were cured are dead or stuck on Tuchanka, so I don't have to live with the possible consequences of this action. It doesn't matter that I spent the whole game worrying about Earth instead of all the other cool planets because I just killed everybody on it. And it doesn't matter that I spend valuable time playing this series, because screw you, that's why!
The ending was awful. It was worse than anything I could have imagined. I had known that the ending was going to be bad (the word "Starchild" had been used), but it exceeded my expectations. And it taught me a valuable lesson. I spent a good chunk of my time hate-playing Mass Effect 2 and 3 because I wanted to see how it ended. I wasted valuable time, time I could have spent on another game, another hobby, something useful or enjoyable, and all because I wanted to feel like I could be part of this conversation about the game.
First mistake. No more mistakes.
I am done with this. I resolve to no longer slog through a game because it is the sequel to a game I like, or because I want to be part of the "conversation" around the game. I am not a professional reviewer; it is not worth my time to subject myself to such torture. If you see a review of Final Fantasy X where it is marked as "Shelved," know that I am applying the lessons learned from the Mass Effect Trilogy.
I don't want to spend any more time in Dragon Land.

[1] Mass Effect 2, although I haven't played the Kane and Lynch games, so consider this pronouncement tentative.
[2] For example, maybe liberating certain areas grants you access to new guns or AI companions. Maybe recruiting a certain amount of troops allows you to call in airstrikes or unlocks a new mission.
[3] The first game reminds me a little bit of the movie Predator.
[4] Not that I miss her that much.
[5] If this is what actually happened then I can almost forgive Bioware for this. Almost.
[6] People seem to forget that the Krogan aren't reskinned humans or a stand-in for a real world minority group. The Krogan are giant murder frogs who became the apex predator of the harsh planet of Tuchanka and then nuked the place before the Turians gave them spaceflight. They are evolved for fighting and killing, to the point where they can regenerate health when attacked, and they breed at incredible rates . And their entire culture is based on a might-makes-right philosophy that is utterly opposed to enlightened liberal democracy. Curing the genophage opens up the possibility of a galaxy-wide fascist dictatorship. If there's a real-world parallel to the genophage, it's not genocide the decision to use nuclear weapons in World War II. It's more complicated than Krogan apologists some people make it out to be. On the other hand, the Geth "genocide" is less complicated, because it's basically just shutting down a bunch of VMs, and the game forces you into an arbitrary choice where this one action will destroy all the Geth because the writer said so. It's like one of those stupid "trolley problems," only now the choice is "Shut down five computers or let them stay alive so they can kill the space Jews later," and the writer expects us to feel sorry for the computers. Sophomoric.
[7] Why an eldritch entity from dark space choose to manifest themselves as a snotty-nosed ten year-old is a mystery to me. Truly their goals were beyond my understanding.
[8] At least I kept Tali from building a house in the middle of a creek.

This review refers to the final part of the "Mass Effect" trilogy from the "Mass Effect: Legendary Edition" and NOT to the stand-alone game.

🕗 Total time played (approx.): +50h
🏆 Completion: 100% (39/39 Trophies)

REVIEW:

"Mass Effect 3" seamlessly plunged me into a world on the brink of destruction, with the weight of entire civilizations hanging in the balance. The remastered visuals breathed life into every poignant moment and heart-stopping battle, making each interaction and decision more impactful than ever. The meticulously designed characters, the awe-inspiring locales, and the breathtaking space vistas transported me to the heart of the action, evoking a sense of urgency that gripped my every move.

The essence of "Mass Effect 3" is undeniably rooted in the rich and complex relationships that have been cultivated over the course of the trilogy. The reunion with old comrades and the formation of new alliances added layers of depth to the narrative, while the emotional weight of past decisions loomed large. Every interaction felt genuine and resonated with the sense of camaraderie that had been nurtured over the previous installments. The path to 100 percent completion in "Mass Effect 3" was a journey fraught with challenges, discoveries, and heartrending moments. Engaging in heart-pounding battles, making morally complex decisions, and delving into the intricately woven side quests provided a profound sense of immersion. The captivating DLC missions, which I am proud to say I conquered, further enriched the experience, adding new layers of storytelling and depth to the universe. As the final chapter in an epic trilogy, "Mass Effect 3" bore the heavy responsibility of delivering a conclusion that would live up to the lofty expectations set by its predecessors. While it is true that some aspects may not have matched the monumental build-up, the game nevertheless delivered a gripping and emotionally charged ending that encapsulated the essence of the series. The culmination of relationships, the resolution of storylines, and the weight of the choices I had made throughout the trilogy all coalesced into a bittersweet yet gratifying finale.

Revisiting the "Mass Effect" trilogy once more was an opportunity to relive cherished memories, forge new connections, and explore the vast expanse of the galaxy. The blend of intense combat, emotionally charged narratives, and character-driven moments made every minute an unforgettable experience. As the curtain drew to a close on Commander Shepard's odyssey, I was left with a profound sense of satisfaction and a lingering anticipation for what the future may hold.

In conclusion, "Mass Effect 3" for the PS4, as part of the Legendary Edition, is a triumphant and emotionally charged finale to an unforgettable trilogy. The remastered visuals, the intricate character dynamics, and the impactful narrative all contribute to an experience that resonates deeply with players. As I bid farewell to Commander Shepard and their companions, I am reminded of the transformative power of interactive storytelling and the indelible mark this series has left on gaming history.

⭐ Rating: 4/5


If there's any game I wish got the Red Dead 2/Baldurs Gate 3 treatment of an massive amount of dev time and polish it would be Mass Effect 3.

Mass Effect 3 is an absurdly ambitious project on paper, It's the conclusion of a trilogy of RPGs that follows the same character and adapts to the many choices that the player makes as that character, as well as the many companions that also have their own storylines and choices. It also features a protagonist who has a vast amount of influence over the game world, and it takes place during an invasion of an entire galaxy. It baffles me that it only came out two years after the previous game.

The most obvious improvement in ME3 is the combat, the combat is the best of the trilogy by a wide margin, more enemy and weapon variety and most importantly Shepard can dodge roll and sprint for more than 0.2 nanoseconds

While ME1 really focused on establishing the world of Mass Effect and ME2 shined at developing it's companion characters, ME3's selling point is the conclusions to all the conflicts that the first two games set up. It mostly succeeds on this front, Particularly with the conclusion to the fate of the krogan and the geth/quarians, which both brought me to literal tears. The character writing continues to be top notch through the entire game.

The effect of the galactic war is felt in every conversation and every mission in the game, this war is tearing people and societies apart, but it also brings quick solutions to problems that would take decades otherwise and this is the games greatest selling point, becuase of the unbelievably high stakes major consequences can occur in the game world.

The side missions are better but still very lacking, I hate the walk around the citidel, overhear one guy looking for something and then scanning a planet and bring it to him missions, they suck. Instead, some actual desision making would have been nice, or missions with more actual plot relevance or interesting storytelling.

Removing the neutral response from most dialogue scenes really made me realise how much I dislike the renegade/paragon system. It's still better than most binary moral choice systems in games, as the 'bad' options mostly have actual justification behind them unlike games like Fable and Fallout 3. However the system forces you to funnel down one path becuase there are certain dialogue options that only unlock if you have enough good/bad boy points. So I end up just sticking to one route the entire game just so I don't end up missing out on some important dialogue later.

The ending level is not terrible, and I still don't fully understand the backlash when the game first came out, but it is lacking in some real satisfying moments. First of all there is no scene where all the squadmates fight together in the final battle. Second of all over half the squadmates don't even show up to the final battle. But this is forgivable, and the final battle level is still impressive even if it really misses out on some potentiall great moments, particularly the conversation with the illusive man and the final conversation with Garrus.

However the actual ending is mostly bad, again not becuase of what they did, but what they didn't do. You don't see the consequences of basically every desicion you make in these games. You never find out what happens to the Rachni, the Krogan, The council, The Quarians, The Geth, anything the squadmates do after the war, the implications of the Asari hiding prothean tech, nothing. While the final choice you make is an interesting one, none of the other decisions you make have any satisfying payoff.

I can only imagine what Bioware could have done with more time and a bigger budget. It saddens me that this game will always feel like a stumble at the last hurdle, rather than the climactic conclusion it should have been

I want to start by saying that this review is targeted towards the Mass Effect 3 on the Legendary Edition, which means, with all DLC and other improvements. With that said, I would say I had tons of fun with Mass Effect 3, probably the most of all the three games in this trilogy.

Mass Effect 3’s combat is vastly superior to its predecessors. Biotic power are much easier to use and are stronger, you are no longer limited in which weapons you can bring on missions, although some classes benefit certain weapons more. Movement is much smoother, where you can take cover, vault over cover and dodge at will, and you now have access to a strong melee attack (which was something I really wanted in Mass Effect 2). Weapon choice is now limited by the amount of weight you can carry, and, there is now an interesting trade-off, where you can bring fewer weapons in exchange for faster power/ability recharge rate.

One issue that I also had with Mass Effect 2 is the ammunition. In Mass Effect 2 and 3, weapons have ammunition, which they didn’t in 1. Now, not only do they bother having an explanation for every weapon in the galaxy needing ammunition in a span of 2 years, there makes zero sense for it being better than weapons having effectively infinite ammo. It seems that the developers knew this, as you can find ammo EVERYWHERE, and enemies constantly drop ammo, which defeats ammo existing, it becomes an annoyance or an afterthought.

One issue I noticed in this game is the fact that persuasion options and interrupts were rarer compared to Mass Effect 2. It also seems they were less impactful in missions and character interactions.

But the most glaring issue this game has is managing logistics with side missions. It is a super boring and tedious process. The game does show where the main quests take place, but the side missions are simply a nightmare to manage, and are boring, as there are tons of quests that boil down to going to a system, scanning to find a planet, sending down a probe and having to go all the way back to deliver the item.

Overall, I had a lot of fun with Mass Effect 3. I thought that the main premise and story were interesting, as were the sub-plots. Some things could be improved, but I really like the interaction with new and past companions. As for the endings, I knew already that many thought they were bad, but, honestly, I think they’re fine. There might be some plot holes, but I liked that there is no best or even a (entirely) good ending, all of them have interesting trade-offs and give opportunity for role play, and discussions I have read online about the endings seem to reflect that.

You can literally feel the upper management EA brain-leak in every facet of this game, but it still manages to be so good. Writing, while contrived at times, still shines best with it's characters and worldbuilding. Gameplay is now on-par with other dedicated 3rd person shooters, and the multiplayer for this game is (surprisingly) fantastic. Make sure to download the "actual ending" patch before you play.

Some people won’t agree, but this is my favourite part. I mean, really — the plot is amazing, the game has so much drama, and they even made the star system exploration interesting. DLCs are SOO GOOD JESUS. I love Mass Effect and the ending of the trilogy was perfect in my opinion.