This is sadly going to go down as another puzzle game I just don't have the knack for. I don't find it fun getting frustrated and needing to watch a YouTube video to finish the level and move on just to get stuck and repeat the process. I honestly just can't seem to work out the solutions on my own. Very sad that this isn't for me but don't let that put you off, the game is very charming
A classic, cutesy, programming-inspired, puzzle game made in a game jam? Count me the fuck in!
This game has no bombastic gameplay nor grandiose graphics or music. It's simple premise may even, in the very beginning, trick some people into thinking it's going to be a simple relaxing puzzle game to vibe to. These people could not be more wrong. This stress inducing game uses every single interaction to build up the next, every new little block added, every detail changed, even in similar looking stages, demand from the player that ever needed shift in perspective to see the often unintuitive solutions that those pieces offer to every problem posed.
The game never underestimates you and it has it's own "thinking with portals" way of teaching you the different interactions between the many ways you can alter the game state.
It does get to the point of showing how ridiculously complex those interactions can get once or twice where it might even be a little too much (If you know THAT level, you know what i'm talking about) but it prefers most of the time to ask you to think about pieces interacting and perspective shifts instead of being a game about trying every possible option until something magically works for some unknown reason or knowing what you have to do but still having to memorize the 347 (made up number) steps it takes to finish the level in one specific way (Seriously Arvi? WHAT THE FUCK?! and that solution is REQUIRED??¿)
5/5 tho, would play it again.
This game has no bombastic gameplay nor grandiose graphics or music. It's simple premise may even, in the very beginning, trick some people into thinking it's going to be a simple relaxing puzzle game to vibe to. These people could not be more wrong. This stress inducing game uses every single interaction to build up the next, every new little block added, every detail changed, even in similar looking stages, demand from the player that ever needed shift in perspective to see the often unintuitive solutions that those pieces offer to every problem posed.
The game never underestimates you and it has it's own "thinking with portals" way of teaching you the different interactions between the many ways you can alter the game state.
It does get to the point of showing how ridiculously complex those interactions can get once or twice where it might even be a little too much (If you know THAT level, you know what i'm talking about) but it prefers most of the time to ask you to think about pieces interacting and perspective shifts instead of being a game about trying every possible option until something magically works for some unknown reason or knowing what you have to do but still having to memorize the 347 (made up number) steps it takes to finish the level in one specific way (Seriously Arvi? WHAT THE FUCK?! and that solution is REQUIRED??¿)
5/5 tho, would play it again.
Review Is You And Review
Has
Text
And
Move
Picture this. You materialize in a world full of text dictating the laws of physics as an unsupervised toddler where a gear can move on its own and take hold of your soul by replacing your name with his next to the "You" component. Well, still preferable to materializing in Ohio.
It's during the 2017 Nordic Game Jam that humble gamer Arvi Teikari has an eureka moment and finds LE gimmick that he decides to cook, and after simmering down he decides to go for seconds and make 200 levels. A lot of these are carefully crafted to lead you to eureka moments and they are not as linear as they may seem... all the while humbling, because a concept entailing a lot of freedom ends up used for a restrictive design of high level puzzles constantly shattering the rules of game design. That can be frustrating. You know what to do but unsure what you are allowed to do to make it happen.
Guess we reached the end then.
End Has Words On God
Is
Defeat
And
Idk you get the gist of it
Has
Text
And
Move
Picture this. You materialize in a world full of text dictating the laws of physics as an unsupervised toddler where a gear can move on its own and take hold of your soul by replacing your name with his next to the "You" component. Well, still preferable to materializing in Ohio.
It's during the 2017 Nordic Game Jam that humble gamer Arvi Teikari has an eureka moment and finds LE gimmick that he decides to cook, and after simmering down he decides to go for seconds and make 200 levels. A lot of these are carefully crafted to lead you to eureka moments and they are not as linear as they may seem... all the while humbling, because a concept entailing a lot of freedom ends up used for a restrictive design of high level puzzles constantly shattering the rules of game design. That can be frustrating. You know what to do but unsure what you are allowed to do to make it happen.
Guess we reached the end then.
End Has Words On God
Is
Defeat
And
Idk you get the gist of it
This may be the most creative puzzle game I've played. It's got such a simple concept at its core that leads to some very complex stages with intricate solutions. It does a good job building on more intense combinations of rules that it never feels quite insurmountable if you just have a little patience. You really have to think things through and try stuff out to reach a solution. It's relaxing, engaging, and also very cute!