Reviews from

in the past


-Internet Mod simulator in 2000's VR.
- The comedy can be very hit and miss with this game.

Very cute visuals but pretty slow to play through and the outdated memes and 4chan lingo just makes me roll my eyes lol. If you’re really itching for something with an aggressive vaporwave style then you’ll probably enjoy this.

I dont know if it is because i was high af most of the time while playing this, but i had fun and im looking forward to Broken Reality 2000!

This game's pacing is sooooo slow. Which sucks because I loved the demo. The first two levels are great, if a little sluggish. But once you get to the water level it just drags on with nothing interesting. I couldn't finish it after that since it felt like a waste of time trying to find the next thing the game wanted me to do while wandering the vast environment at a snails pace. Rating this mid since there's nothing outstandingly bad about this game, but not really worth going through.

pleasantly surprised by this silly game, but that last segment was testing my eyes


the Domo Paradisso soundtrack is one of the best i had to listen to when playing a cute little indie game like this one.

I think the best way I can describe the experience playing this game is like this:

Imagine it is a hot summer day and you are relaxing in the public pool. It is inexpensive and a rather decently pleasant experience. Then at around a little over half of your trip is over this one weird child with mild physical deformities climbs to the highest diving board. He screams "CANNONBALL!" at the top of his lungs and splashes into the water and voids his bowels and the entire pool is tainted. The rest of your time is a miserable and awful experience.

That is what it is like playing this game.

A fun vaporwave-meme videogame that does its job correctly: provides a nice, aesthetic experience with nothing more but some jokes, simple mechanics and that's it. Can't say I didn't like it.

This game genuinely makes my heart ache in a way I find difficult to put to words. It's a vibe, it's the music, it's the looking glass into an alternate future in which the internet retained it's carefree whimsy that it was so packed with in the mid to late 90s. The game seems tailor-made for people like me, people who have been lost between generations, who developed in an age that came and went so quickly that we barely had the ability to appreciate it at the time. If you listen to vaporwave to go to sleep, if you fell in love for the first time listening to Floral Shoppe, this game was made for you.

Eu gostei mais do que deveria e me marcou. Completei 100% e sinto que gostaria de ter mais.

I adore this game's atmosphere. The audio design is lovely, the graphics are very well done and memorable (a feat, considering how oversaturated the vaporwave aesthetic was at the time of release), and the mechanics of the tools are enjoyable to mess with (if sometimes clunky). The only level I did not enjoy playing so much during both my playthroughs was Innernet. I'm looking forward to the sequel game, and hoping it is able to capitalize on and improve what's great about Broken Reality.

A perfeita experiência Vaporwave em forma de jogo.

Broken Reality é um jogo ala JazzPunk (outro ótimo jogo), onde a principal graça não está em fazer os objetivo principais, mas sim em explorar os mundos CHEIOS de piadinhas, referências e sidequests loucas e aleatórias. Todo o tema e visuais de Broken Reality foram feitos em torno do VaporWave, que é um movimento estético bem específico da era digital - e que é muito dahora por sinal, deem uma pesquisada.

A única crítica maior é que, em relação aos objetivos principais, algumas vezes você vai ficar perdido sem saber o que fazer, pois o jogo não te dá boas indicações quanto a isso. Mas fora isso, Broken Reality é, de longe, uma experiência única que merece ser jogada.

Some nice music and aesthetics to look at.

The gameplay felt off though, movement felt unnecessarily slow at times. Also having to constantly switch back to the camera/modes just to try and not miss collectibles was annoying, and this was only exacerbated in one of the later levels, because it was such a mess to look at.
There was also a handful of bugs like slow-mo being stuck on, thus having to quit the game to fix it, but the menu is bugged and won't let you quit on some levels. Also one of the quests was not completeable on my run.

It was alright though. On one hand it was a surprisingly long game, on the other the gameplay made it overstay its welcome near the end, not for everybody.

I was really excited about this game. It was recommended to me after mentioning that I loved Hypnospace Outlaw. Broken Reality has a really cool early internet, vaporwave-ish aesthetic. Unfortunately, that aesthetic is just an skin on top of a relatively boring first-person puzzle adventure game. The theme really just doesn't work, in my opinion. The game looks like it's about a weird early internet metaverse zuckerworld, but mechanically, it doesn't make you feel like you're in one. The puzzles aren't particularly interesting, and the game world is nowhere near as interesting or engaging as it could be, given the theme.

ENG: We control a nameless user navigating through diverse and extravagant virtual worlds. Similar to Jazzpunk, but not tonally, of course.

Anyway, as tools that will help us to advance through these places, we will have at our disposal:

- A "liker" with which we can give likes to ads.

- A katana to get rid of annoying pop-ups that block our way.

- A credit card to consume to your heart's content.

- A cursor to swing between links.

- A camera to get even more likes.

- And finally, a sort of compass that acts as a checkpoint.

Strange reflections of an internet that never existed. Conscious parody or senseless glorification? I think the former. Browsing these spaces feels genuine. With quirky characters we are told a simple but effective story.

ESP: Controlamos a un usuario sin nombre navegando por diversos y extravagantes mundos virtuales. Similar a Jazzpunk, no tonalmente, eso sí. Acá todo tiene tintes retro y vaporwave.

De cualquier modo, como herramientas que nos ayudaran a avanzar por estos lugares, tendremos a nuestra disposición:

- Un "liker" con el que podremos dar likes a anuncios.

- Una katana para deshacernos de las molestas ventanas emergentes que nos bloquean el paso.

- Una tarjeta de crédito para consumir hasta el hartazgo.

- Un cursor para balancearse entre los enlaces.

- Una cámara de fotos para ganar aún más likes.

- Y por último, una suerte de brújula que actúa como checkpoint.

Extraños reflejos de un internet que nunca existió. ¿Parodia consciente o ensalzamiento insensato? Creo lo primero. Navegar por estos espacios se siente genuino. Con unos personajes estrafalarios se nos cuenta una historia simple pero eficaz.

These sorts of first-person adventure games don't normally impress me, but I feel the need to spread the good word of Broken Reality. It's a delightfully weird homage to ye olde internet during the 2000s and early 2010s, and you can feel in particular areas that the small dev team do legitimately miss it. I realise it's just nostalgia informing me, but I do too. As well as that melancholic undercurrent in some areas that I always love, the art style was pretty tremendous. It can be way too much sometimes and can hurt your eyes, but I think that's part of this game's charm. I thought most of the puzzling was very straightforward and easy, dialogue writing was mediocre and the overarching plot was obtuse and didn't have much development, so Broken Reality is just for people who want to see the weirdness on display.

I'm fond of the y2k artstyle and enjoyed exploring the world. It tries to grow beyond a walking simulator by adding extra ways to interact with the world but none of them are particularly deep outside of a few rare cases. Great atmosphere makes up for this though.

A very specific sorta-collection game. A good time while on a substance but also too cerebral to be the perfect high game that I think it ought to be. Controls feel kinda jank too. Might go back and finish it some day.

vast majority of the game is pretty good, stopped playing at the last area because the game design, visual identity and traversability are Not Great. The constant references to memes that the alt-right loves parroting kinda got annoying towards the end too

Broken Reality is an exploration game and an analysis of the vision of the future promised in the 90s that we never got through the framework of vaporwave juxtaposed by a thin-veil of hyper-real consumerism. Debate over vaporwave being a cesspool of irony or an artistic movement perfectly underscores this game's message. The tonal whiplash between stoner humor and the superficiality of internet fame is pungent, but fun.

"Top-notch Vaporwave Aesthetic Game"

An excellent adventure through a trippy vaporwave world. This game is all about character and environmental "feel" with its aesthetic. Go in completely blind and just lose yourself.

I genuinely don't even know how to explain it, but this game has affected me in a way I can't describe

I'm going to be thinking about this one for a while, on the surface its a brilliant game but the deeper story, design and ideas in general elevate it further.

The aesthetic and style is phenomenal, personally I can't get enough of the vapor-wavey early 2000's....windows XP style? just hook it into my veins. The music's fantastic and sometimes it was nice just to stop for a little and enjoy the atmosphere.

The idea of collecting likes to advance in an internet based game is pretty novel and it makes the game feel very non violent and a bit different, the pure joy in any game of picking up a lot of collectables lying around can't be beat honestly.

Please give this game your time, I don't know if its for everyone but I feel like everyone should try it.

A really nice vaporwave adventure game with an amazing soundtrack. The backtracking was an issue, as were the game crashing bugs which required saving often to avoid wasted time. I also particularly didn't like the last level design and it made me just to finish the game asap to get it over with.


Incredible aesthetic from the visuals to the music depending on how you feel about vaporwave. I personally love seeing that early Internet age visualized. When we genuinely thought this would be a new wave of knowledge and connection that would bring us into the future for the better only for the modern day to be way more cynical and just suck shit. The game does a great job of deconstructing that.

I found it fascinating how lonely this game could feel. Connected and alienated all at once. People are there but very little of them are actually talking to you.

As an adventure game, it's quite charming and gets a lot of good use of it's mechanics. Everything gets its moment to shine.

I think the bigger issue I had was how janky they felt sometimes. I'm willing to say a good portion of that is because I played on a controller through steam and this was clearly not meant for a controller. Though I'd appreciate if you could move just a little bit faster.

If there was anything truly wrong with this game, it's the back two levels can be super tedious. Still very visually striking, but the least enjoyable gameplay wise due to some pretty egregious backtracking through platforming sections and really annoying placement of side quest objectives.

Again though, it's got a great style and I'm excited to see what the devs got next with the sequel.

super cool aesthetic, i liked the gentle transition from exploring to a slightly more involved puzzly-platformer thing. unfortunately i got stuck? hit a bug? and due to a lack of autosave lost about an hour of progress and that totally killed it for me.

again, great aesthetic from the art design to the way the characters talked. loved it. it just couldn't carry... the rest.

A wonderful game about the evolution of the internet, how new things become old, and how we learn to live with technology. The ever-changing environment of the internet.

Comes with a "like" button too as your main tool. Very good commentary on how the internet cannot replace people, and ultimately never will.

Very psychelic, very mellow wit, interesting gameplay, glad i backed it.